- Joined
- Feb 1, 2023
I figured that was just an oversight on the part of the writers.
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I've never been able to decide if they just over extended themselves, but realized that Dan wrote himself into a corner so they *had* to have a Guarma chapter even if it was linear and out of place as fuck, or if the "open world" Guarma was just so boring and out of place that they cut it down.And that's what I was getting at earlier. It just feels like Chapter 5 is unfinished. It's like they said, "okay we need the guys to land on Guarma with nothing, save Javier and get involved with a revolution so they have something to do, Dutch needs to be brutal, say John is the rat, Arthur should call Dutch on his needless brutality and then needs to start coughing, and then the boys get off the island. Let's break for lunch." At least do something with the island like make Aguadulces accessible, and Arthur has to go into town and do stuff (find supplies, meet certain people, scout the fort) and avoid roving patrols so he can't actually get into fights.
They could even have a few unique encounters like maybe Arthur stumbles on a local attacking a girl. He could either intervene and gain honor and get a contact that will help them attack the fort or do nothing and lose honor. Or stumble on a different girl and guy, think he's helping her when she's a hooker and that's her john, and she runs to get help from the soldiers. Have a Stranger mission string where he finds a guy who says his brother is a soldier who wants to desert the Cuban Army, Arthur has do stuff like steal some clothes without getting caught, get the clothes to the guy, then get the guy to a small boat. In exchange, the guy gives Arthur a trinket or something.
As it is, it's just a game on rails kind of a level and is unfulfilling and is just filler between the bank job and getting back to America in the same situation you were in before the bank job, except that now Hosea and Lenny are dead and John is in prison.
It's easily the weakest part of the whole game.
Real talk, that's the problem with Chapter Five. It feels like an oversight. To be specific, it feels like a half-baked Tahiti DLC that accidentally made its way into the game.I figured that was just an oversight on the part of the writers.
I was playing an honorable playthrough and still frisked her dead ass for the bar. Its a whole dead bar and she's already dead. She only had a bottle of liquor on her.Can we talk about how Dutch strangles an old lady to death for demanding more money, and tries to justify it because of that, and then just doesn't pick up the gold bar that she drops? Or any of the money she has on her? And you can't either for some reason?
No?
Okay.
I get you I just felt like the entire issue was highly contrived. The woman was already cranky before you even meet her, demands more money and then pulls a knife. I'd have felt the shock and disgust would've been justified if he'd choked her out unprovoked to keep the gold bar. It felt tossed in to try to vilify Dutch when he'd already gotten multiple gang members killed, the remainder with him marooned, and he'd already left John to get captured.I don't think seeing Dutch choke out a woman who just pulled a knife on him was Arthur's line in the sand, just that it was yet another example of Dutch doing the stuff he told Arthur to never do and then justifying it.
This didn't age well. The PC port of RDR2 was pretty rough for like a year or so after they released it. I know because I have had it since release. It was a mess. Not the worst mess of a port ever but still not very good.Actually, it's more likely that we'll see one.. Since the ports of Max Payne 3 and GTA V were good, and Rockstar seems to have gotten that down.
Just don't expect it right away.
I was much more optimistic in 2016, keep in mind this is when the everyone good was still at rockstar, and GTA V had not be completely milked to death. A year or so later and GTA V was considered unplayable due to the load times it had before a modder stepped in and literally said that the game was loading everything unoptimized. I think the biggest problem I have with Red Dead 2 is the load times are waaay too long, even on PC with a SSD.This didn't age well. The PC port of RDR2 was pretty rough for like a year or so after they released it. I know because I have had it since release. It was a mess. Not the worst mess of a port ever but still not very good.
Arthur fanboys are the worst thing in this entire fandom.I've started to dislike Red Dead Redemption II just because of how stupid people on the internet have to make everything in Red Dead Redemption 1 about the prequel. Not everything about the first game has to be about Arthur somehow
That rotary cannon actually existed IRL, but it was a 37mm that would have barely scratched the paint on a naval vessel of any real size, never mind a steel-hulled warship where at that range the rounds are more likely to bounce than do anything. It would have come in real handy against those rowboats though...I hated the version they have in it now since it feels like they just shunted in a weird section from a generic uncharted ripoff. You even shoot some weirdass rotary cannon at a fucking Ironclad warship that inexplicably shows up to respond to around a dozen insurrectionists with small arms.
best mission is the bar mission with lenny hands down
https://youtube.com/watch?v=P9fNkyem63E
Mildly surprised to hear that rotary cannon existed but I knew it was being oversold given the size of each barrel. The entire sequence just felt strange and unneeded. Context and alleged wealth be damned a small portion of the gang wiping out dozens upon dozens of hired mercenaries feels like something they'd be able to manage once as the climax. It makes running from the Pinkertons seem so strange once you're back to it. Maybe if there were more resistance fighters and build up to the chapter I would've felt differently.That rotary cannon actually existed IRL, but it was a 37mm that would have barely scratched the paint on a naval vessel of any real size, never mind a steel-hulled warship where at that range the rounds are more likely to bounce than do anything. It would have come in real handy against those rowboats though...
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As to the ironclad showing up, I figure Fussar figured out who they were and had called it in just in case before sending word to the USA. He's a rich man, high-ranking in the military, and overall very well-connected, and he could easily pull strings with the Spanish government to get them to send a landing force to deal with the insurrection. Hell, Hercule even calls out during Hell Hath No Fury that it doesn't matter how many men you kill because Fussar has the money to buy more, and throwing a bunch of disposable soldiers at a problem is the sort of thing a tinpot dictator like him does.
I still think John is a better man than Arthur in just about every regard. He actually managed to learn from all the sacrifices, actually got some hard lessons through his skull and went to hell and back for his family. They're both interesting protagonists and I like them a lot but Arthur felt like he was a story showing what happens if you don't wise up and change until its way too late.Arthur fanboys are the worst thing in this entire fandom.
It's nearly impossible to say anything about the first game without them showing up to say that John isn't as cool, or as badass as Arthur is, or retardedly ask why Arthur isn't mentioned in it at all.
They actually did some research into the guns. Granted not a lot, but some. Sadly they went with stuff like the Mauser and FN Model 1899 because everyone knows about those or can guess instead of some of the stuff that you'd be more likely to find in the USA, especially in the 1907 map. I guess a quasi-1911 would be too out there for a Wild West setting though, either in its .38 ACP or .45 ACP form.Mildly surprised to hear that rotary cannon existed but I knew it was being oversold given the size of each barrel. The entire sequence just felt strange and unneeded. Context and alleged wealth be damned a small portion of the gang wiping out dozens upon dozens of hired mercenaries feels like something they'd be able to manage once as the climax. It makes running from the Pinkertons seem so strange once you're back to it. Maybe if there were more resistance fighters and build up to the chapter I would've felt differently.
I mean, you should feel that way about Arthur's story because that's exactly its about. Or did you think Arthur's words of "John made it" weren't about John escaping from the gang life like Arthur insisted he try and do ever since the start of the game? A Short Walk in a Pretty Town outright has Arthur telling John to take his family and his family and get. Hell, you can already see some of the creeping dissatisfaction with Dutch from Arthur there, too. "Once, I was the prize pony, just like you are. Now I'm the workhorse." While there's a lot of inconsistencies and holes, the game is remarkably consistent on its overall message.I still think John is a better man than Arthur in just about every regard. He actually managed to learn from all the sacrifices, actually got some hard lessons through his skull and went to hell and back for his family. They're both interesting protagonists and I like them a lot but Arthur felt like he was a story showing what happens if you don't wise up and change until its way too late.
I like both, too. My only problem is that they watered down John, and gave all his best traits to Arthur in RDR2. I get it's a prequel, and John's still young, and stuff, but it feels like they weren't confidant enough in Arthur to have an unnerfed John around.I still think John is a better man than Arthur in just about every regard. He actually managed to learn from all the sacrifices, actually got some hard lessons through his skull and went to hell and back for his family. They're both interesting protagonists and I like them a lot but Arthur felt like he was a story showing what happens if you don't wise up and change until its way too late.
This has been pretty well known for a while. Tons of code and assets linger in the files that point to Guarma being a fully explorable location you would have been able to interact with like anywhere else but it wound up cut for lord knows what reason.It just feels like Chapter 5 is unfinished.
Its the intended message but as mentioned a lot of people seemed to have completely missed it or think Arthur was right and John was a big ol' fink.I mean, you should feel that way about Arthur's story because that's exactly its about. Or did you think Arthur's words of "John made it" weren't about John escaping from the gang life like Arthur insisted he try and do ever since the start of the game?
The only positive thing I can say about RDR II in this day and age is the original score. It's the best the game has to offer nowadays. It's one of those games that was highly praised when it came out and then months later (and even to this day), it's been forgotten, and that's actually for a good reason. It's just not a good game at all.I've started to dislike Red Dead Redemption II just because of how stupid people on the internet have to make everything in Red Dead Redemption 1 about the prequel. Not everything about the first game has to be about Arthur somehow
I disagree with it not being a good game. I think it's a great game.The only positive thing I can say about RDR II in this day and age is the original score. It's the best the game has to offer nowadays. It's one of those games that was highly praised when it came out and then months later (and even to this day), it's been forgotten, and that's actually for a good reason. It's just not a good game at all.