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The atmosphere is my biggest overall criticism in RDR2.

Don't get me wrong, it has good moments, but most of the time it feels very repetitive, and sterile. It's a beautiful looking game, but once you've done all the encounters, which less face it, there actually aren't all that many in the grand scheme of things, the game feels so artificial. For a game that sacrificed fun for the sake of immersion, it sure runs out really fast on that.

Yes, the amount of detail is mind-blowing. Yes, the game is the best looking one I've ever seen. Yes, the amount of hidden stuff to find is very cool, but that leads me to my main question.

What is the point of all of it if you can't interact with it?

In RDR1, this wasn't really an issue because the game didn't tout itself on that stuff, actually knew what it was, (darker take on the spaghettis western), and did it incredibly well to the point where you can basically excuse all that, and all its many, many glitches.

But in RDR2, a game which again, actively sacrificed fun for realism and immersion, you notice very fast how shallow all that actually is in the end, and it makes things very jarring, and frankly, incredibly unrealistic, and unimmersive.

When you continue to play after the epilogue in RDR1, the game suddenly doesn't feel hollow, and artificial because while being detailed, it wasn't that detail enough to make you feel that. The random encounters are repetitive, but they happen. You don't suddenly get this weird feeling of uncanny valley.

In RDR2, because everything is so scripted, unchangeable, repetitive, and limited, it does. You can hunt, you can fish, you can play the minigames, ride around and see the sights, but at the end of the day, it sometimes almost feels like a western version of the Truman
Show.

It just feels so lifeless, and boring. It just feels like something's off, or that something's missing, and that's what kills it.

And you know what makes this all even worse?

This was all probably intentional because the game is also ridiculously scared shitless of causing the butterfly effect in-regards to the first game even though they've already done that via the creation of RDR2 itself, and most people haven't even played the first one anyway because it's not out on PC.

They did all of it for a remake that will probably never happen, and for an original one that most of the people who bought the sequel have never actually fucking played.

Tl;dr: RDR2's autistic obsession with realism and immersion destroyed it in the end, and fuck zoomers and PC fags for not playing the first game because it's not on PC. Go buy a secondhand console and copy of the game. It'll be much cheaper, and probably run better in the end, anyway.

My opinion is that a lot of that feeling is due to a lack of player-driven game play systems that would have collided unexpectedly with other systems and provided spontaneity. A lot of the final game is "see, don't touch," which is nice for a start, but falls short after awhile once you exhaust the possibilities.

For example, there was a system which allowed you to bring along your gang members, cut at the last moment (voicelines are in-game), which still exists through the use of trainers. Players who enabled the system found that it led to more interesting situations, shootouts (each gang member had a combat characteristic), and interactions with the world- as compared to the rather lonely player-voyeur situation that occurs playing just with Arthur.

Same with the camp system, which ultimately was reduced to the on-rails babysitting game mechanic- early leaks had Arthur as the leader, and that you could choose where you wanted to locate your camp, balanced against the authorities' pursuit of the gang.

Ultimately the Houser's Hollywood play-directing led to these systems being cut because they weren't as 'immersive' enough, resulting in the pictureshow final product.
 
For example, there was a system which allowed you to bring along your gang members, cut at the last moment (voicelines are in-game), which still exists through the use of trainers. Players who enabled the system found that it led to more interesting situations, shootouts (each gang member had a combat characteristic), and interactions with the world- as compared to the rather lonely player-voyeur situation that occurs playing just with Arthur.
This is actually still possible to do in the game without mods. It's called the companion glitch, and it's incredible.


There's no limit to how many you can get to follow you either. If you try it enough, you can eventually get the entire gang to follow you, including Cain.

Just think of how much fun this would've been if it was properly implemented. Even if it was in its own separate mode, this would've been amazing.

Unfortunately, even if Rockstar decided to implement it now, it would probably be bugged to hell and back because every update this game gets breaks it more, and causes the gang's AI to become dumber, and dumber.
 
Well, Online is basically officially dead so they can work on just GTA 6 and GTA Online.

Also, I just learned that Anthony Cumia voiced Herbert Moon in both games. I feel braindead for not noticing that.
 
Also, I just learned that Anthony Cumia voiced Herbert Moon in both games. I feel braindead for not noticing that.
Didn't he voice Chef in GTA V as well? And do a bunch of voice work for the TV and Radio in GTA IV?

I heard him and Lazlow went way back.

The GTA Online fanboys that are actually celebrating this shit are going to be in for a rude awakening. They think this is going to lead to more frequent GTA Online content, but with the whole reason being a focus on GTA VI and them making it easier and easier to make money in GTA Online, I think they're going to sunset it fairly soon. They'll be lucky if they get two more substantial updates after the next one and I don't see them deviating from Summer/Winter release schedule.
 
Dutch’s reaction and subsequent behavior towards me rescuing Eagle Flies still haunts me to this day. Being mockingly called a “Big Hero” really gave me prickly wicklies.

In my next play through, I’m gonna say Screw You to Rain Falls. I’m curious about what would happen.
 
Dutch’s reaction and subsequent behavior towards me rescuing Eagle Flies still haunts me to this day. Being mockingly called a “Big Hero” really gave me prickly wicklies.

In my next play through, I’m gonna say Screw You to Rain Falls. I’m curious about what would happen.
Dutch is just a dick though. You can really see it on a second playthrough. He's very jittery and nervous, and is borderline losing it all throughout Chapter 2. He's also big on demanding loyalty, shuts Hosea down when he starts asking questions... its lovely foreshadowing that really only comes out when you give things a second go.
 
Dutch is just a dick though. You can really see it on a second playthrough. He's very jittery and nervous, and is borderline losing it all throughout Chapter 2. He's also big on demanding loyalty, shuts Hosea down when he starts asking questions... its lovely foreshadowing that really only comes out when you give things a second go.
He also outright states Arthur will betray him unprompted in one of his camp encounters in that chapter.

I'd say Chapter 3 is him at his sanest.
 
The GTA Online fanboys that are actually celebrating this shit are going to be in for a rude awakening. They think this is going to lead to more frequent GTA Online content, but with the whole reason being a focus on GTA VI and them making it easier and easier to make money in GTA Online, I think they're going to sunset it fairly soon. They'll be lucky if they get two more substantial updates after the next one and I don't see them deviating from Summer/Winter release schedule.
I also hope the fanboys are ready to start of from scratch as well when the next iteration of Online comes out. V is ancient compared to what VI is going to be, look at the gap between GTA IV and V! Rockstar, for all it's resources, will never be able to recreate every single car, gun, outfit, etc for Online 2. I assume only money will transfer over and even that is a crapshoot considering all the hacked cash that exists. So for all the fanboys celebrating over the death of RDO, I can't wait to see their reaction when they can't bring over their 500000 Deluxo's, super cars and probably need to completely remake their character.

They're totally going to bring back the Oppressor though.
 
Dutch is just a dick though. You can really see it on a second playthrough. He's very jittery and nervous, and is borderline losing it all throughout Chapter 2. He's also big on demanding loyalty, shuts Hosea down when he starts asking questions... its lovely foreshadowing that really only comes out when you give things a second go.
It's also highly probable he set up the Blackwater situation. The gang was getting cozy and leaving his control.
My opinion is that a lot of that feeling is due to a lack of player-driven game play systems that would have collided unexpectedly with other systems and provided spontaneity. A lot of the final game is "see, don't touch," which is nice for a start, but falls short after awhile once you exhaust the possibilities.

For example, there was a system which allowed you to bring along your gang members, cut at the last moment (voicelines are in-game), which still exists through the use of trainers. Players who enabled the system found that it led to more interesting situations, shootouts (each gang member had a combat characteristic), and interactions with the world- as compared to the rather lonely player-voyeur situation that occurs playing just with Arthur.

Same with the camp system, which ultimately was reduced to the on-rails babysitting game mechanic- early leaks had Arthur as the leader, and that you could choose where you wanted to locate your camp, balanced against the authorities' pursuit of the gang.

Ultimately the Houser's Hollywood play-directing led to these systems being cut because they weren't as 'immersive' enough, resulting in the pictureshow final product.
This is what kills me about RDR2. I love the gameplay. I love the world. But at the end of the day you have no real agency in it.

Way of The Samurai got this shit right decades ago yet Rockstar can't even add alternate endings.
 
Way of The Samurai got this shit right decades ago yet Rockstar can't even add alternate endings.
Way of The Samurai has each playthrough last like an hour. That's incompatible with Rockstar design where you need 20 hours of cutscenes, glorified cutscenes and long winded tutorial missions on top of the proper gameplay (which is some generic TPS/driving/horsing game).
 
Ok I got into this game late and on stock PS4, but anyway.

It's one of the greatest games of all time, a triumph of technical, artistic and voice acting talent, and shows you what Rockstar is capable of when they're not being greedy, lazy fuckers focusing on selling virtual currency to idiots on GTA Online.

Nothing else comes close in terms of attention to detail, they lavished this game with love and inspiration and it shows.

But...

RDR1 was better as a video game. RDR1 felt a lot more shootout focused, and it was more fun. Dueling was a cool mechanic that is underused here. There don't seem to be as many bandit hideouts, and Arthur seems ridiculously OP compared to John Marston - you soak up bullet damage that would've killed you in RDR1. The slightly more somber tone of 2 works on its own merits, but RDR1 felt more playful and Weird West.

RDR1 is a cowboy movie directed by Quentin Tarantino. 2 is Unforgiven by Clint Eastwood: deservedly praised and highly regarded, but sometimes feels a little slow and a little too weighed down by its own gravitas. 🤠
 
Good news, bad news.

Good news:

Broke: Play Red Dead Redemption 2 on Stadia
Woke: Accumulate 6,000 hours of playtime on Stadia
Bespoke: Ask R* for a save transfer from a dying platform

For a game they barely support as is. Hope it works out for him.
Thanks to Colour's activism, RDO Stadia players will be able to transfer their progress to existing platforms.

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Bad news:

PlayStation owners are unable to play the original Red Dead Redemption without native hardware (PS3). RDR has been delisted from PSNow and PS+.
 
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