let me repeat myself
RDR 2 is visually stunning but an absolute fucking chore of a simulation that goes completely against whatever RDR 1 was. RDR 1 kept atmosphere a good part of the game but also kept locations close enough so that you could blaze from one town to the next and do some cool shit while you're travelling, there will never be a game like RDR 1 ever again and I'm mad.
The atmosphere is my biggest overall criticism in RDR2.
Don't get me wrong, it has good moments, but most of the time it feels very repetitive, and sterile. It's a beautiful looking game, but once you've done all the encounters, which less face it, there actually aren't all that many in the grand scheme of things, the game feels so artificial. For a game that sacrificed fun for the sake of immersion, it sure runs out really fast on that.
Yes, the amount of detail is mind-blowing. Yes, the game is the best looking one I've ever seen. Yes, the amount of hidden stuff to find is very cool, but that leads me to my main question.
What is the point of all of it if you can't interact with it?
In RDR1, this wasn't really an issue because the game didn't tout itself on that stuff, actually knew what it was, (darker take on the spaghettis western), and did it incredibly well to the point where you can basically excuse all that, and all its many, many glitches.
But in RDR2, a game which again, actively sacrificed fun for realism and immersion, you notice very fast how shallow all that actually is in the end, and it makes things very jarring, and frankly, incredibly unrealistic, and unimmersive.
When you continue to play after the epilogue in RDR1, the game suddenly doesn't feel hollow, and artificial because while being detailed, it wasn't that detail enough to make you feel that. The random encounters are repetitive, but they happen. You don't suddenly get this weird feeling of uncanny valley.
In RDR2, because everything is so scripted, unchangeable, repetitive, and limited, it does. You can hunt, you can fish, you can play the minigames, ride around and see the sights, but at the end of the day, it sometimes almost feels like a western version of the Truman
Show.
It just feels so lifeless, and boring. It just feels like something's off, or that something's missing, and that's what kills it.
And you know what makes this all even worse?
This was all probably intentional because the game is also ridiculously scared shitless of causing the butterfly effect in-regards to the first game even though they've already done that via the creation of RDR2 itself, and most people haven't even played the first one anyway because it's not out on PC.
They did all of it for a remake that will probably never happen, and for an original one that most of the people who bought the sequel have never actually fucking played.
Tl;dr: RDR2's autistic obsession with realism and immersion destroyed it in the end, and fuck zoomers and PC fags for not playing the first game because it's not on PC. Go buy a secondhand console and copy of the game. It'll be much cheaper, and probably run better in the end, anyway.