Psychonauts 2

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Gotta say that Bob and Helmutt were some of the best handled gay characters I've seen in games. Particularly because they were still allowed to be flawed people.
 
Gotta say that Bob and Helmutt were some of the best handled gay characters I've seen in games. Particularly because they were still allowed to be flawed people.
Both of them don't really have that much characterization with Helmutt having nothing other than liking colors and singing I guess but that's it and Bob's only flaw is his attachment issues but that's something I bet tons of other gay characters have so it doesn't help make him unique in the slightest.

Note: I guess another flaw for Bob could be his alcoholism but it's barely touched on in the game so it comes off more as a character trait rather than a real flaw.

The point is that I retract my statement about how I was sad that people will only see them as "just two gay dudes" because might as well see them like that because that's literally all they have.
 
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Don't think anyone posted this trailer. It's something.
https://youtube.com/watch?v=uLjPd-MvKJI
This just reminds me of how Ford's mind may have been the best parts of the game (yes maybe even better than the Psi king), all of the sections (not counting the camp but it was still neat) were great but sadly they won't all the same quality with the mail one being the best and the barber being the weakest.
Ford.png


I think part of the reason why they were so great was that they were for a character from the first game and gave us the ability to finally travel into his mind, it just kind of sucks that it was all about his relationship with Maligula but the levels were still cool none the less.

On the note of characters we already know, man did they fuck up Coach in this game. I feel like he should have been more in the game and it would have been nice to see him acting like a fatherly figure for Raz but he was given the fate that Milla and Sasha where he was just a background character but unlike the two other Psychonauts, he was given nothing to do and had no agency in the plot what so ever.

Here Coach's whole thing is that he wants to build another battle machine, we hear about it at the start of the game but later down the line we learn that it's actually a machine to stop Maligula and keep the base safe.
At the start of the game.

Coach in the bowling alley.
Now I thought that it was going to make an appearance in the ending and get destroyed by Maligula, that or it would have been cool if it was holding off Maligula who was inside of some water monster to attack the dome then that's when Raz's family would jump in and help Raz get into Maligula's mind.

Afterwards when giant Raz is fighting Maligula it would be cool if it switched between Raz and Coach in the battle bot, it would be fitting because of the ending of the first game.

It would have made the ending way more intense which is something that the real ending is really lacking on.

Anyways to close this off, why did they make him keep the mermaid tail from the VR game? It was a funny moment in that game but here it was just weird to see and it made worse that it was the only thing for him for the post-credits game conversations.
 
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Gotta say that Bob and Helmutt were some of the best handled gay characters I've seen in games. Particularly because they were still allowed to be flawed people.
I wouldn't say "best", but at least being gay waasn't their whole personality. Their respective levels were also pretty dope.

Edit: They shat the bed with most characters. The previous cast was atmost forgotten to introduce the new cast, who is flat and/or not explored enough. Even Raz is more of a doormat and lacks agency compared to the previous game.

One more little autist sperg:
For some reason, When Raz got naked when he was hazed he forgot that he could turn invisible. Guess it wasn't just in gameplay that he sort of... forgot he had certain powers.
 
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One more little autist sperg:
For some reason, When Raz got naked when he was hazed he forgot that he could turn invisible. Guess it wasn't just in gameplay that he sort of... forgot he had certain powers.
Considering both games happen in the span of a single day, he did probably pick too many powers.
 
Edit: They shat the bed with most characters. The previous cast was atmost forgotten to introduce the new cast, who is flat and/or not explored enough. Even Raz is more of a doormat and lacks agency compared to the previous game.
I 100% agree I wish they would have just kept the old cast. What was even the point of the other interns, they didn't really add anything to the plot outside of the very beginning of the game. Now that I'm thinking about it I can't really even remember anything about any of them.
 
I 100% agree I wish they would have just kept the old cast. What was even the point of the other interns, they didn't really add anything to the plot outside of the very beginning of the game. Now that I'm thinking about it I can't really even remember anything about any of them.
Sam was really the only one who left a significant impression, supposedly she was used to test the new branching dialogue system they had too. The only standout new characters for me were Raz's family, and the Psychic 6. It's a real shame Sasha, Milla and Oleander got next to no screentime or dialogue.
 
Sam was really the only one who left a significant impression, supposedly she was used to test the new branching dialogue system they had too. The only standout new characters for me were Raz's family, and the Psychic 6. It's a real shame Sasha, Milla and Oleander got next to no screentime or dialogue.
It’s a shame because I think their designs are pretty great— but they get so much attention in the marketing just to have a small amount of time in the plot. It’s strange. Would have liked to see more of them, like maybe at least small side quests like helping set up the pirate radio or helping the goth one catch animals.
 
It’s a shame because I think their designs are pretty great— but they get so much attention in the marketing just to have a small amount of time in the plot. It’s strange. Would have liked to see more of them, like maybe at least small side quests like helping set up the pirate radio or helping the goth one catch animals.
I get the feeling they planed for that but then they cut it. I think they cut a decent chunk of the game that made it feel like something wasn't missing.
 
It’s a shame because I think their designs are pretty great— but they get so much attention in the marketing just to have a small amount of time in the plot. It’s strange. Would have liked to see more of them, like maybe at least small side quests like helping set up the pirate radio or helping the goth one catch animals.

The interns would’ve benefited from branching dialogue system that Sam was used for opposed to superfluous shit, because it would’ve expounded on their characters and explain why they pursued joining the Psychonauts.

I still remember a theory going around that Raz and the interns would’ve become (Or at least pave way) a new Psychic Six of their generation. The end result instead was a bunch of nothing characters with their prominence being overblown, and more focus should’ve been given to the OG cast.

Lili was ESPECIALLY sidelined hard and didn’t join in the final battle.
 
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As a kid you could only image what the Psychonauts headquarters would look like.
Now we finally have them and they look like those shitty multinational corpo illustrations...

Psychonauts2-Win64-Shipping_2021_08_30_13_01_24_201.jpg
More than half of the Psychonauts are black women too.

Let's talk about how retarded Tim Schaffer is. Since 2005 everyone wanted more Psychonauts. What's his response? He comes up with a bunch of pretentious big ideas that would make the project unfeasible by any means. When Notch (pre-sellout) finally approaches him for a sequel the estimated figure Timmy throws at him is $18,000,000 for developing a cute little platformer. Notch basically told him to go fuck himself.
Imagine Timmy Schaffer going around with his Xbox flop to publishers asking them to invest $18M in a sequel... a sequel to a game that sold no copies. By the time he gets that kind of money the industry goes to shit and he has to hire a bunch of retards that insert 3D models of corporate illustrations. Thank you, Timmy!
 
As a kid you could only image what the Psychonauts headquarters would look like.
Now we finally have them and they look like those shitty multinational corpo illustrations...

View attachment 5502660
More than half of the Psychonauts are black women too.

Let's talk about how retarded Tim Schaffer is. Since 2005 everyone wanted more Psychonauts. What's his response? He comes up with a bunch of pretentious big ideas that would make the project unfeasible by any means. When Notch (pre-sellout) finally approaches him for a sequel the estimated figure Timmy throws at him is $18,000,000 for developing a cute little platformer. Notch basically told him to go fuck himself.
Imagine Timmy Schaffer going around with his Xbox flop to publishers asking them to invest $18M in a sequel... a sequel to a game that sold no copies. By the time he gets that kind of money the industry goes to shit and he has to hire a bunch of retards that insert 3D models of corporate illustrations. Thank you, Timmy!
What kind of "pretentious big ideas"?
 
As a kid you could only image what the Psychonauts headquarters would look like.
Now we finally have them and they look like those shitty multinational corpo illustrations...

View attachment 5502660
More than half of the Psychonauts are black women too.

Let's talk about how retarded Tim Schaffer is. Since 2005 everyone wanted more Psychonauts. What's his response? He comes up with a bunch of pretentious big ideas that would make the project unfeasible by any means. When Notch (pre-sellout) finally approaches him for a sequel the estimated figure Timmy throws at him is $18,000,000 for developing a cute little platformer. Notch basically told him to go fuck himself.
Imagine Timmy Schaffer going around with his Xbox flop to publishers asking them to invest $18M in a sequel... a sequel to a game that sold no copies. By the time he gets that kind of money the industry goes to shit and he has to hire a bunch of retards that insert 3D models of corporate illustrations. Thank you, Timmy!
This is Embracer Group we're talking about
 
What kind of "pretentious big ideas"?
The kind that cost $18M.
My pitch also involved how the game sold something like 400,000 copies initially.
Say this and mention the cost and everyone with a brain will instantly turn tail. He wanted longer story arcs, longer missions, and more elaborate missions than the first game. All this despite the fact that the first game costed him $13M and failed to break even. If he had scaled back the project and worked with the limitations instead of trying to get around them, then he could've made the game without accepting the Embracer Group money.
 
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