Psychonauts 2

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It... actually looks good.

It looks like they've been working on it for a very very long time, the characters still have the same style as they did in the original Psychonauts, some things look sort of low-poly like they've been working on it since 2005. No signs of wokeness whatsoever in that trailer, either.
 
Please don't fuck this up. This shit is like Gargoyles getting a new season, Half Life 3, or a new Banjo & Kazooie. I don't want it if you aren't going to meet the expectations. New trailer looks like they are meeting expectations, I want a reason to have some hope for humanity so I have hope.
 
https://youtube.com/watch?v=ghO7GcYfrjc
New story trailer and a confirmed release date of august 25th.
Looks great so far. I really hope they don't fuck this up somehow. Some previews have pointed out the platforming and combat are nothing special but that isn't really a problem for me as long as the story and level design are good, and checking through the previews they look really good. Psychonauts to me was always more of a point & Click turned into a game with platformer elements than a focused platformer. Only thing I'm worried about is Raz looks to move about 5-10% slower than he should.
 
The difficulty thing is dumb but this still looks like a good game, let's not through the baby out with the bathwater.

Feels downright surreal to think of finally getting a sequel after 16 years but that's also very exciting.
 
The first game was cool, I pacifically remember the last world (the Meat Circus) and the Clairvoyance power being very interesting and cool.

Now I also kinda remember how they made a pulled a Valve and made a story relevance VR game. And in this case it wasn't all that good.

Anyways I think the sequel looks cool (and it has Jack Black lol) but I'm going to keep my hopes somewhat low just in case it becomes a trash fire.
 
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pulled a Valve
But HL: Alyx was great fun. Absolutely not worth 1000 yankee bucks, but fun regardless.

Rhombus of Ruin was basically a point and click game so I can't critique it in any normal way. Basically you either like the comedy writing or you don't, and that's nowhere near an objective thing you can gauge. Kinda sucks that major plot shit happened in it, but there's basically nothing in it you won't also get out of a silent playthrough.
 
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Screenshot_20210720-231455_Chrome.jpg
Is that a Stanley Parable reference I spy?
 
But HL: Alyx was great fun. Absolutely not worth 1000 yankee bucks, but fun regardless.

Rhombus of Ruin was basically a point and click game so I can't critique it in any normal way. Basically you either like the writing or you don't, and that's nowhere near an objective thing you can gauge. Kinda sucks that major plot shit happened in it, but there's basically nothing in it you won't also get out of a silent playthrough.
I wasn't saying HL: Alyx was bad, my point was that making a VR game (something that the majority of people can't even play) that is crucial for the storyline is pretty gay.
 
I wasn't saying HL: Alyx was bad, my point was that making a VR game (something that the majority of people can't even play) that is crucial for the storyline is pretty gay.
You said "VR game that wasn't all that good.", so I just assumed you were talking about the quality of the games themselves. I agree with you in the case of psychonauts, but it honestly looks like Half Life's made the jump to VR for good. (or at least until valve abandons their current hl3 project.)
 
You said "VR game that wasn't all that good.", so I just assumed you were talking about the quality of the games themselves. I agree with you in the case of psychonauts, but it honestly looks like Half Life's made the jump to VR for good. (or at least until valve abandons their current hl3 project.)
My bad I fucked up with my wording on that. I personally don't like HL: Alyx all that much but I do respect it for what it tried to do.

Either way I just hope Valve gets off their ass and works on episode 3 and it don't fuck it up by making it a VR experience for the sake of individuation, just another (and possibly final part) for Half life 2 in it's old style.

Anyways Rhombus of Ruin was pretty mediocre, I liked somethings about it but my biggest problem was that there wasn't any real reason for it to be a spinoff VR game. That and the repeating commanding voice lines were super annoying, it felt like the game was made for babies.

The twist with the doctor was something, he didn't have that much screen time in the first game so I don't really know how to feel about it other than it's something that happened and will probably be important in the sequel.

On that note, just feel like the whole game could have just been a starting mission for the sequel especially because again it is important to the storyline and was really short.
 
The first game was cool, I pacifically remember the last world (the Meat Circus) and the Clairvoyance power being very interesting and cool.

Now I also kinda remember how they made a pulled a Valve and made a story relevance VR game. And in this case it wasn't all that good.

Anyways I think the sequel looks cool (and it has Jack Black lol) but I'm going to keep my hopes somewhat low just in case it becomes a trash fire.
Pacifically?
 
Found out on GameFAGS that there won't be a PS5 version of the game, just the PS4 version via backwards compatibility..
Considering it's a Microsoft-owned game from a Microsoft-owned studio, it's a miracle a Sony platform's getting it at all. I don't think anyone would have blamed Microsoft for keeping it to themselves after all the little gay stunts Sony pulled in the 8th gen with making PlayStation a walled garden, while literally everyone else - Xbox, Nintendo, PC, even mobile players could freely cross-play games like Minecraft and Rocket League. When even Nintendo's more flexible than you, you've just got to reevaluate what the fuck you're doing.

But, then again, the PS4 install base is nothing to sneeze at, so good for them
 
But, then again, the PS4 install base is nothing to sneeze at, so good for them
And I can't imagine that they would delay the game to add raytracing for the PS5. Jeez, the game started development a long time ago and both Sony and MS created the current backwards compatibility for games like this. It looks fine, not being on the PS4 wouldn't make it look better.
 
No, it's been used here and there over the years. I even think FEAR did it and 3DMark99 did a similar thing in '98(granted, it was a view frustrum effect I think, but whatever).
(timestamped)
https://youtube.com/watch?v=JgaxyaPjOzo:214

What I reacted to when looking at the PS2 trailer was how bad it looked.
I wasn't referring to the stretchy hallway. I was referring to that red, guiding line that was spiraling around the walls and ceiling. Here's the context:

 
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