Yeah these IDs are still really mid. The only thing they've got going for them are high rolls and damage, which were probably added last minute or as a bandaid fix.
Allen Greg's passive is pretty useless for what I assume was it's purpose, speeding through Mirror Dungeon, as the conditional for his bonus unopposed attack is under 20%. Very rarely will enemies ever get within this HP range, as most good ID's skills do less than that on turn 1, and on turn 2 do more than that damage regardless, so the targets will either be at around the 30% mark, or just dead. If you attack a fodder enemy with 2 IDs it's just gonna die, so no free attack there either.
His bleed count infliction is basically non-existent without his status effect
I really don't get why they crammed Bleed into his kit when Priest Gregor already exists and an insanely good Bloodfiend ID released last month. I guess it's to make Tremor - Hemorrhage better, he really just is a Tremor ID.
Hanafuda Ish is even worse, she has really good clashes and that's about it. Her entire gimmick is up to RNG unless you have resources to slot an EGO. Her sinking application is bad too. Her damage and clashes are just really good, and she's not completely sinking negative, so it's the equivalent of just equipping a really strong ID on the Sinking team instead of... actually using Sinking IDs
You have 3 turns to get her to 5 Potency and you need good RNG or EGO for that. Realistically you'll never reach that more than once in a long boss fight, if you get fucked by RNG it's gonna be 3 or 4 Potency a good 70% of the time.
I just don't understand why they added these extra Status types to their kits when they're just bad at them, just go all in on the Tremor, no?
They just came out though, maybe they'll turn out better than I thought.