- Joined
- Dec 20, 2023
This thread is hino everybadi cares abak that chudarmageddons likes
@Dr. Charles Forbin @Rapesputin Play ts
@Dr. Charles Forbin @Rapesputin Play ts
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TROON?troonarmageddons
My proper titlechudarmageddons
clip its wings asapBros how do I beat the moth? I don't really understand how its gimmick works beyond "Wrath skills buff its nuke, and this one status effect gives it more Wrath skills"
The way you talk, it's as if you don't like spamming defense for 10 turns in a row...Shock Centipede 1 is like the only stage thus far I haven’t gotten an EX clear on…..god I fucking hate Shock Centipede.
Just use Rupture. W Corp Yi Sang Mao Ryoshu, Cinq Meusault, Si Gregor. Although getting the sloth needed for D-shredder is a bit hard, you can just restart until you get two Skill 1s on Yi Sang on turn 1.Shock Centipede 1 is like the only stage thus far I haven’t gotten an EX clear on…..god I fucking hate Shock Centipede.
You're going to have to be more specific than that.the retarded
It was only logical to assume we would have to get back everything we had lost with full force.cringevengers "EVERYONE IS HERE TO SAVE LIMBIS COMPINI" card this early.
The Index IDs are great, if a little disappointing. Compared to the other Finger IDs, they don't pressure you to build around them rather they push you to play a certain way (and good luck getting resonance with them around). I'm most exited (and hesitant) for Lucio and Valencia. Meursault and Sinclair's Thumb "Finger gimmick" revolves around timing and resource management. Sinclair can only reload once, so you have to plan your team around being able to hit the pride res at the right time - too much and you may be forced to pop him too early, too little and you won't have it when you need it. Meursault likewise can only load savage rounds once - too early, and he'll run out of ammo and go into limp mode before the fight is over, too late and he'll effectively be a slightly above average filler.So what are we thinking about the IDs we'll get this season?
N corp and the league of retards/the blue schizo group are still out there so not really.It was only logical to assume we would have to get back everything we had lost with full force.
We are three cantos away from the big reveal. That leaves us: N Corp, Smoke war and L Corp.
I think the timing was right.
I'd say the Index is probably the most mechanically selfish, they're Poise so they don't have a lot of built in synergies with their status and unlike the Pinky IDs we've gotten so far (Kong Lu and Mao Faust), they aren't primarily another status or have a team built around them. So they just kind of have Sinking stuck onto their skills. They don't build up count enough for a Spicebush team while in a Solemn Lament teams a three turn setup can be a bit steep (Although Device Don's max is probably better than Sheep Dons), while they're general selfishness means they need an outside form of Poise generation, which they don't have easy access to early in a fight due to their restrictions. That and since their ramping is tied to effects that clear on battle end they're at a disadvantage in Railway and MD since they'll always need three turns to power up, compared to other Poise IDs which usually just need to hit a Poise threshold.The Index IDs are great, if a little disappointing. Compared to the other Finger IDs, they don't pressure you to build around them rather they push you to play a certain way