- Joined
- Aug 11, 2019
I think the issue is that RWS never dropped that desire of making a huge open-world Postal game, much as they pissed and moaned about P3 (even though they also had a hand in its fuck up), they desperately wanted to have that become a reality. The Unreal 2 engine had its limits, and because of that you cannot make what they originally envisioned, so when the 4th Unreal Engine comes out letting you create entire huge locations, they of course jumped on that quickly. But as I said again, they didn't bother studying the engine or experimenting with it, as their entire knowledge of Unreal was just the 2nd engine, so, of course, they get a bunch of fresh programmers and coders and just poke 'em with a stick going "Make a game! Make game now!"
Paradise Lost is the best example that the fans werent after shiny new graphics and fancy engines, they just wanted something that was fun and engaging.
If they had to change the engine, might as well use unreal 3 or something, wont look "next gen" but we clearly arent playing Postal for that and it would have been a middle ground of more technical power and programming familiarity. And its not like they couldnt make a great looking game from it, Arkham Knight is Unreal 3 (some dare say that its the game that literally forced all that the engine to pull off)
I think Postal 4 is partially the result of short sightened-ness and maybe biting more than they could chew.