- Joined
- Aug 17, 2018
Something about Postal 4, it's missing something. I guess with the trend of incomplete, broken games nowadays, that novelty is lost.
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Activision, EA, Ubisoft, 2K, Squeenix, Capcom, Epic, Sony and Microsoft do the exact same bullshit. Barely polish the games til long after release.It just really pisses me off, they charged 30$ fo an EA game and then barely fixed shit upon release.
There are a lot of theories.I'm still really confused about POSTAL 4. Was there some mass layoff or something?
POSTAL 2 was one of the best fucking games I've ever played. Paradise Lost was one of the best fucking games I've ever played. What happened?
Ye, true, but least they don't release them in EA state demanding a good amount of cash for it.Activision, EA, Ubisoft, 2K, Squeenix, Capcom, Epic, Sony and Microsoft do the exact same bullshit. Barely polish the games til long after release.
Tell that to that trashfire Hatred.Another is that the gaming landscape is much much more restrictive, censorious, and anti creative freedom than it was in 2004 and you can't market an unironic school shooting sim anymore.
Activision and 2K also release unpolished games with transactions.Ye, true, but least they don't release them in EA state demanding a good amount of cash for it.
I think they toned it down to get a console release. Because the consoles won't allow AO rated games.There are a lot of theories.
One is that the Running with Scissors guys were early 20s edgelords back in the day and are now guys in their mid 40s with families so they just naturally mellowed out with age.
Another is that the gaming landscape is much much more restrictive, censorious, and anti creative freedom than it was in 2004 and you can't market an unironic school shooting sim anymore.
The second one makes the most sense to me since the edgy humor is massively toned down and most of the enemies are "acceptable" targets like cartel members and rednecks.
Probably for an M rarting. Postal 2 had an M rating as well as oppose to its original AO rating.I think they toned it down to get a console release. Because the consoles won't allow AO rated games.
There are a lot of theories.
One is that the Running with Scissors guys were early 20s edgelords back in the day and are now guys in their mid 40s with families so they just naturally mellowed out with age.
Another is that the gaming landscape is much much more restrictive, censorious, and anti creative freedom than it was in 2004 and you can't market an unironic school shooting sim anymore.
The second one makes the most sense to me since the edgy humor is massively toned down and most of the enemies are "acceptable" targets like cartel members and rednecks.
Something about Postal 4, it's missing something. I guess with the trend of incomplete, broken games nowadays, that novelty is lost.
Isn't there a scene where a mexican guy gets run over by a rabid SJW on their way to stop the dude from culturally appropriating their graffiti? That was kind of funny, and it made that faggot Civvie seethe.There are a lot of theories.
One is that the Running with Scissors guys were early 20s edgelords back in the day and are now guys in their mid 40s with families so they just naturally mellowed out with age.
Another is that the gaming landscape is much much more restrictive, censorious, and anti creative freedom than it was in 2004 and you can't market an unironic school shooting sim anymore.
The second one makes the most sense to me since the edgy humor is massively toned down and most of the enemies are "acceptable" targets like cartel members and rednecks.
Postal 4 feels oddly...clean and bland. It doesnt feel "dirty" enough. Its lacking an identity.
Did he seethe? Cause I dont remember that, if anything he was impressed with the joke and amount of animation that went into that scene.That was kind of funny, and it made that faggot Civvie seethe
Are they trying to say that Rick Foltz alone created 'A Week in Paradise'? It was a whole lot of people. A few of them also work at RWS now.
We also need to remember, that P2 came out with the Unreal 2 engine while 4 wants to use Epic's newest Engine, which they clearly didn't wanna bother studying much, and thus all the stuff in the game looks WAY too shiny and cartoony.View attachment 5078390
View attachment 5078391
You could tell someone that Postal 4 is a fanmade game instead of being made by RWS.
4 would work better as a DLC using 2´s graphics and jokes.
well that explains everything2)
View attachment 5078562
And yes 2) means their Discord is also infested with them and will ban you if you hurt their feefees too.
RWS team page (Archive)
I think it's worth mentioning two things if we're talking current day RWS affairs.
1) Vince Desi is no longer at the helm of making the games, and instead his right hand man is now the lead of that part of the development, and that Mike J who is an insecure kike who will ban you off of their Discord server if you hurt his feefees, no matter how much of a "sticks and stones" guy he might pose as. And I think the amount of peepeepoopoo humor in 4 compared to the general zing of humor in 2/PL shows that rather well.
View attachment 5078560
2)
View attachment 5078562
And yes 2) means their Discord is also infested with them and will ban you if you hurt their feefees too.
RWS team page (Archive)
We also need to remember, that P2 came out with the Unreal 2 engine while 4 wants to use Epic's newest Engine, which they clearly didn't wanna bother studying much, and thus all the stuff in the game looks WAY too shiny and cartoony.
Because it's self-explanatory, obviously. You just look at that AGP mug and everything makes perfect sense, no need to describe the details.Also the description of the tranny is far less sarcastic than that of Vince and Mike J
I think the issue is that RWS never dropped that desire of making a huge open-world Postal game, much as they pissed and moaned about P3 (even though they also had a hand in its fuck up), they desperately wanted to have that become a reality. The Unreal 2 engine had its limits, and because of that you cannot make what they originally envisioned, so when the 4th Unreal Engine comes out letting you create entire huge locations, they of course jumped on that quickly. But as I said again, they didn't bother studying the engine or experimenting with it, as their entire knowledge of Unreal was just the 2nd engine, so, of course, they get a bunch of fresh programmers and coders and just poke 'em with a stick going "Make a game! Make game now!"No joking here, thats something even POSTAL 3 was able to do better because even then it kind of had this colour scheme and style that felt more akin to what came before. Postal isnt mean to be a "pretty looking" franchise and I dare say its somewhat janky nature in 2 aided on that identity. Its meant to be pretty south park ish in that way that humanity isnt portrayed that positively but still doing in a satirical manner where its clear these arent meant to be real people, just caricatures. Thats something even The Postal movie understood.
It would have been better to go with an older engine the have more experience or knowledge than something new that hasnt been truly studied and experimented enough. And its not like Im saying Postal 4 couldnt have its own identity but it also needed to be a good one if you will bother changing things up. Postal 4 has some good to its presentation, mostly the cutscenes and the music. And I actually do not dislike Postal Dude's look in 4, sure, its not the classic but you can change to it later on and it does show sort of the "Big Lebowski" tone we are going for. I also thought it was good visual character dev since it did show the Postal Dude in a more relaxed and even "happy" state now that its just him and Champ. And I was even willing to give Jon St. John a chance.