Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Its probably more because gen 1 left alot of shit up to the imagination on how the world worked, I mean look at shit like lavender town or the slowpoke tail stuff in gen 2. Early on pokemon did feel sorta like animals where people would poach them, abuse them, and eventually die. The gen 7 games have their own sense of darkness with the UBs and the stuff with lusimene's family but it doesn't leave much to the imagination. Again not a KANTTTTTTTTOOOOOOOOOmer but sometimes less is more yah know?
True but you can only go so far with the whole “leave it up to your imagination” bit until it turns into a crutch as an excuse to be lazy and skimp out on world building. Also as an adult I want lore and world building to sink my teeth into, actual substance. I know I shouldn’t expect that from a Pokemon game but still.

Besides Slowpoke tails can be used in curry in SwSh so we still have that carried over, and whether or not they were gathered ethically or from abused Slowpoke illegally can be left up to the imagination. Or from factory farms.
 
Where do some people get this mentality that tone wise gen 1 was much darker than the rest of the series while everything else is sanitized?
Pretty hilarious because Giovanni only abandoned his son to go rethink his life after Red kicked his butt. Ghetsis didn't even father N, but even after adopting him, he mentally and emotionally stinted the boy by allowing him to be raised alongside (abused) Pokémon, all while putting thoughts of being royalty in his head when all he was doing was making a narcissistic image of himself in an unsuspecting child and use him as a puppet to forge his twisted utopia. Then Ghetsis tries to kill N for insubordination and the player for interfering.

But Gen I is the gritty one because... Glitch City, I guess.
 
Pretty hilarious because Giovanni only abandoned his son to go rethink his life after Red kicked his butt. Ghetsis didn't even father N, but even after adopting him, he mentally and emotionally stinted the boy by allowing him to be raised alongside (abused) Pokémon, all while putting thoughts of being royalty in his head when all he was doing was making a narcissistic image of himself in an unsuspecting child and use him as a puppet to forge his twisted utopia. Then Ghetsis tries to kill N for insubordination and the player for interfering.

But Gen I is the gritty one because... Glitch City, I guess.
Also N’s room is creepy as hell. The toys are said to have been recently played with and everything looks like something you’s see in a child’s room. So the implications of a grown adult being confined to a room full of toys to make sure his mind is still “innocent” is pretty messed up.
 
Besides Slowpoke tails can be used in curry in SwSh so we still have that carried over, and whether or not they were gathered ethically or from abused Slowpoke illegally can be left up to the imagination. Or from factory farms.
Don't forget that slowpokes can regrow their tails along with them being so dim that they can hardly feel pain.
 
Where do some people get this mentality that tone wise gen 1 was much darker than the rest of the series while everything else is sanitized? I played all gens and the only “dark” parts of Kanto were Mewtwo’s origin and a Marowak being killed offscreen. Gen 7 was far darker. I know it’s a small minority but the edgyness of gen 1 is oversold.
Also is it an unpopular opinion to think Shudo is a bit overrated? I mean he did a lot of great work on the anime and I appreciate his creativity but his original vision for the series portrayed in his light novels was edgy in a bad way. The series would have sucked if he got full creative control over it.
I honestly think that is the childhood speaking. I do not mea nostalgia; I think children added way more imagination than wha the games allowed in the gaps in their memories. Helping matters is how bare-bones the plot really was compared to even Mother 1, another RPG (in the NES!) with a child perspective. Red from the games is not a handsom edgy hardcore; he is actually more similar to Ash from the anime. The two even have the same name (Satoshi) in the original Nipponese releases.

I think there is also how the games were made to make the child feel awesome: even at 10 years of age (or even younguer, not even really needing to know how to read), you can g out into the world, battle with others, defeat an evil organisation, and even become the champion all b yourself! Moreover, you defeat a lot of adults, some of them even acknowledging your strength. When you play later games (especially a the pace Nintendo was releasing them), you are naturally going to grow older, thus diluting that 'I can beat grown-ups!!!' feeling.
 
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DP are nov 19th
 
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Those boxarts are a nice improvement from Sword and Shield.
just to side tangent on Arceus' box art but man the sense of scale it has with mount coronet looming in the background, the water color asthetic, it makes me happy that GF are focusing on this instead of a standard by the numbers Gen 4 remake
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The sense of scale in this image alone is amazing, really hope that sort of thing is reflected in the game itself though.
 
just to side tangent on Arceus' box art but man the sense of scale it has with mount coronet looming in the background, the water color asthetic, it makes me happy that GF are focusing on this instead of a standard by the numbers Gen 4 remake
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The sense of scale in this image alone is amazing, really hope that sort of thing is reflected in the game itself though.
Even if this game is just basically BoTW but with Pokemon it will be a blast to play. I'm still incredibly skeptical of GF, and want to see a more in depth gameplay trailer. We still don't even know what the driving point of the game is.
 
Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started.
Our best guess is sometime in line with the development of Pokemon HOME, as that is when Ilca got involved. That was announced mid-2019 and released early 2020 - it's no unreasonable to guess development started in either 2017 or 2018.

Before that, ILCA was involved with the development of Nier Automata (released early 2017), and Code Vein (released Sep. 2019). Game development companies like to have multiple projects running at the same time so there's no downtime between projects, so we can assume that the most likely time they started working on Pokemon was between early 2017 and mid-late 2019 - giving Home a roughly 1-2 year development time, and SDBP roughly 3-4 years. I feel like there's a lot of overlap, probably by design - they use the same style in both of their Pokemon projects.

This timeline would also line up with:
- switch's release and Breath of the Wild, which looks to be an inspiration for Arceus. As I’ve said before, I think Arceus was originally an open-world remake of DP before it started deviating too far and got split into the two projects.
- the development time of Sword and Shield (which was just under 3 years).
And probably other stuff too.
 
Just finished an impromptu replay of OG Blue version on my 3DS after watching OneyPlay's LP of it this past week while I was sick with a fever (mostly had it for background noise). Accordingly, instead of spending inordinate amounts of time coming up with meaningful names like I usually would I just went with whatever nonsense popped into my head at the time, hence wonders like Scrungulio the Venusaur and Bzzybop the Magneton. Quite refreshing.

I can still scarcely believe these games are what kicked off the franchise though, goddamn what a mess. Still hold the theory that it was really the hyper-aggressive marketing and general encircling paraphernalia (anime, TCG, other spin-off games like Stadium) that pushed things forward and not so much the games on their own.
 
Just finished an impromptu replay of OG Blue version on my 3DS after watching OneyPlay's LP of it this past week while I was sick with a fever (mostly had it for background noise). Accordingly, instead of spending inordinate amounts of time coming up with meaningful names like I usually would I just went with whatever nonsense popped into my head at the time, hence wonders like Scrungulio the Venusaur and Bzzybop the Magneton. Quite refreshing.

I can still scarcely believe these games are what kicked off the franchise though, goddamn what a mess. Still hold the theory that it was really the hyper-aggressive marketing and general encircling paraphernalia (anime, TCG, other spin-off games like Stadium) that pushed things forward and not so much the games on their own.

In Japan, it was over a year before the Anime, TCG, and other things came out, and those only came to be due to Red and Green being a very big successes both critically and financially, which neither Game Freak nor Nintendo thought they would be(Especially since those games were in a 6 year development hell that caused a large chunk of Game Freak staff to quit). Also reminder that the Japanese Red and Green had both worse graphics and more game-breaking glitches then the US Red and Blue versions.

The games don't hold up to modern standards, but if you enter the mindset of a Japanese child in 1996, they were quite groundbreaking.
 
Nah that's typical for a Pokemon cycle. If you mean too soon development-wise, it's kind of hard to tell unless we have details about when production started.
I'll give them this - the boxart is miles better than SWSH. It's a nice change from just slapping official art on the box and calling it a day.

I'm honestly conflicted - on one hand I want to give the DP remakes a chance considering another company took it on board but I also know Masuda had his grimy hands on it too and I've been let down enough times to not get the games on release date any longer (as well as the fear that Masuda added his trademark shiny lock to the starters and catchable legendaries because why give full odds hunters a fun challenge, am I right?).
 
Would it be worth getting a switch for the Diamond and Pearl Remakes?
I doubt the Mystery zone will even be a part of the game as a debug area for anything outside the map and just be a literal void.
 
Would it be worth getting a switch for the Diamond and Pearl Remakes?
I doubt the Mystery zone will even be a part of the game as a debug area for anything outside the map and just be a literal void.
If you want what seems to be 1:1 remake on newer hardware and is capable of being played on a TV, then go for it.

I myself never buy a new system for just one game, I at least need 5 exclusive games that I personally consider to be must-haves(And worth playing from beginning to end) before forking out the money. Said games also must already be released, since you never know when a game will be cancelled or end up completely different from what the pre-release trailers had shown(Look at all of those people that got an Xbox One solely for Scalebound only for it to be cancelled)
 
If you want what seems to be 1:1 remake on newer hardware and is capable of being played on a TV, then go for it.

I myself never buy a new system for just one game, I at least need 5 exclusive games that I personally consider to be must-haves(And worth playing from beginning to end) before forking out the money. Said games also must already be released, since you never know when a game will be cancelled or end up completely different from what the pre-release trailers had shown(Look at all of those people that got an Xbox One solely for Scalebound only for it to be cancelled)
Good Point. Though its not really a 1:1 remake, more of a remaster since the original is all in 3d but the camera was angled to look 2D most of the time.
 
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