- Joined
- Sep 23, 2019
I mean, in the broad sense yes, but one of the strongest pieces of the series has always been that PvE and PvP are equally viable off the same system, combined with great character design (even if it's not always backed up by great character art, but if Touhou can do it, Pokemon certainly could to begin). It's a system that adapts very easily to additional mechanics and new Pokemon, allowing for a system to grow steadily in complexity, for fans to add on whatever they want, it's really robust.Just finished an impromptu replay of OG Blue version on my 3DS after watching OneyPlay's LP of it this past week while I was sick with a fever (mostly had it for background noise). Accordingly, instead of spending inordinate amounts of time coming up with meaningful names like I usually would I just went with whatever nonsense popped into my head at the time, hence wonders like Scrungulio the Venusaur and Bzzybop the Magneton. Quite refreshing.
I can still scarcely believe these games are what kicked off the franchise though, goddamn what a mess. Still hold the theory that it was really the hyper-aggressive marketing and general encircling paraphernalia (anime, TCG, other spin-off games like Stadium) that pushed things forward and not so much the games on their own.
Not to mention, if someone had just finished Blue, their first game ever, and you gave them sword and shield, they'd be able to play the game still, 20 years later. If you tried to play a digimon game from today after last having played one in the 1990s, you'd have a very different experience.