Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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From what I could tell, it was just to give Ash a plot device feather. Not even sure I could even call it that.
I did watch the movie recently since it was on Netflix. From what I remember it's like a really bastardized redo of the first season with random new characters taking the place of Brock/Misty. All Ho-oh was there for is so Ash could battle it as a reward after "proving he is pure" or some shit. But they had to spend half an hour dealing with Marshadow first because that's what the movies have really been for ever since the 4th one, an excuse to showboat whatever the most current mythical gimmickmon is.

On an unrelated note I saw the Zeraora one too. Thought it was a only slightly better (which isn't saying much) but I did really like this one subplot about a compulsive liar character who acts like he's the greatest trainer ever to impress his niece when it reality the dude's never had a single Pokemon. Over the course of the story a Sudowoodo (a mon that "lies" about its appearance) follows him around and becomes his first Pokemon in the end.

idk, just thought that kind of thematic storytelling was neat with using a Pokemon's design and lore to reflect on a character's growth as a person. I'm sure that kind of thing happens in the show all the time but I haven't seen any of it in years so that little plot beat stuck out to me is all.
 
On an unrelated note I saw the Zeraora one too. Thought it was a only slightly better (which isn't saying much) but I did really like this one subplot about a compulsive liar character who acts like he's the greatest trainer ever to impress his niece when it reality the dude's never had a single Pokemon. Over the course of the story a Sudowoodo (a mon that "lies" about its appearance) follows him around and becomes his first Pokemon in the end.

Callahan really was the best part of the movie. I really took a liking to him even before his emotional high with Sudowoodo. Harriet, the old lady, was the second-funniest character to me, it's just the way the Pokemon gravitated toward her when she wanted nothing to do with them, The movie was interesting, to say the least. It juggled a lot of characters, but I didn't hate any of them even if I can't remember their names without looking them up. In fact, I was actually happy to see that Team Rocket finally did something fitting for this movie after being useless props for the last several entries.
 
I mean Regenerator is what makes Ho-oh not terrible, it spent 2 Generations being wholly unable to switch out if Stealth Rocks are on the field, sure Lugia takes extra damage too but it is a little bit more bulky than Ho-oh is.

Also there is the fact that Moltres is also Fire/Flying so..Ho-oh is just sort of "Moltres' big brother" except with (when Silver came out) worse stats because Sacred Flame was a special attack..and Moltres has a slightly higher special attack than Ho-oh, and hey as much as you think Lugia being a mascot is strange at least Lugia is a good pokemon. Lucario is probably the dumbest "pushed mascot" they had, If only because he got cucked by Heracross of all things.

TDLR : Pokemon has always been completely fucked up and always will be. That is part of the reason I think the REEEEing about how "Bad" sword and shield was around here is hilarious. Every generation has had something completely fucked about it.

Saying that “Ho-Oh sucked in Gen 4 because of Stealth Rock” is just blatantly false. Obviously the massive Stealth Rock weakness hurts quite a bit, but Ho-Oh still had a good amount of stuff going for it that made it good in Gen 4 Ubers. For one, Sacred Fire becoming a Physical Move was obviously a godsend, and its newfound access to Brave Bird made that even better. There were only 2 Relevant Pokemon that resisted Fire and Flying (Heatran and Tyranitar), both of which could be dealt with if you choose to run Earthquake. It having the same Special Bulk as Lugia also meant that Substitute + Roost sets were pretty good as well.

It was okay in Gen 2 as well (Yes Moltres was stronger on the Special Side, but pure Special Attackers were quite few and far between in Gen 2 solely because of Snorlax (Snorlax was extremely fucking retarded in Gen 2). Ho-Oh was also a lot bulkier and had a better movepool than Moltres). Gen 3 is really the only generation it actually sucked in.

Although putting all that aside, seeing as how Pokemon at it's heart (especially in the early days) is primarily a casual game, I don't think competitive viability has too much impact to determine how well designed a Pokemon is. Plenty of Pokemon can still have interesting designs, but not be good in Compettive, and plenty of Pokemon who are good in competitive can be extremely bland.
 
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Plenty of Pokemon can still have interesting designs, but not be good in Compettive
This reminds me of how after Chugga's Rescue team DX let's play someone designed a mega Delcatty and people pointed out that even with 100 extra base stats Delcatty would still suck in the maingame. Poor thing.
 
Since this was mentioned earlier, I also wanted to add another instance of forced popularity, though as far as I can recall, failed pretty badly.
Zorua/Zoroark were initially promoted as the first designs for Black & White, and had their accompanying movie to boot. Purpose-wise, it was another take on Lucario, and doubling down on its forced popularity.
 
Since this was mentioned earlier, I also wanted to add another instance of forced popularity, though as far as I can recall, failed pretty badly.
Zorua/Zoroark were initially promoted as the first designs for Black & White, and had their accompanying movie to boot. Purpose-wise, it was another take on Lucario, and doubling down on its forced popularity.
I don't know. I like Zorua/Zoroark way better than lucario mechanically. It's ability to fake your opponent out by disguising itself as a different one is way more appealing than just being a Steel/Fighting type pokemon.

Hell, if they implemented a similarly interesting ability mechanic with Lucario, I'd like it a lot more.
 
Since this was mentioned earlier, I also wanted to add another instance of forced popularity, though as far as I can recall, failed pretty badly.
Zorua/Zoroark were initially promoted as the first designs for Black & White, and had their accompanying movie to boot. Purpose-wise, it was another take on Lucario, and doubling down on its forced popularity.
I believe Zorua and Zoroark, while slightly popular, especially when N is involved, didn't work out because it was purely an event Pokémon in B/W. You had to either transfer one of the Legendary Beasts from HG/SS to find Zoroark itself in Lostlorn Forest, or transfer Celebi from HG/SS to get a Zorua in Castelia City. The Legendary Beasts and the Celebi had to come from an event during HG/SS' time (all tie-ins to the Zoroark movie), so Zorua and Zoroark were basically Mythicals while still being completely regular Pokémon. B2/W2 barely fixed this by having Rood give you N's Zorua in Driftveil City. It was only in X/Y that they became available in the wild.

Not only that, but Gen 5 introduced team previews, meaning that Zoroark's ability was extremely neutered competitively, while also not being as competitively viable as Lucario (which outclassed it even harder in Gen 6 thanks to its Mega), adding another set of nails to its coffin.
 
I don't know. I like Zorua/Zoroark way better than lucario mechanically. It's ability to fake your opponent out by disguising itself as a different one is way more appealing than just being a Steel/Fighting type pokemon.

Hell, if they implemented a similarly interesting ability mechanic with Lucario, I'd like it a lot more.
For a pokémon whose main feature is aura this and aura that, it could really use a signature move that is not also available to a lot of other pokémon.
 
I've recently got back into playing the Pokemon games, name OR/AS and X/Y. The former is a pretty solid remake of R/S/E, adding to it without detracting from the original. X/Y is pretty meh though - it really railroads you through the story. Like Nintendo are saying to us 'we know why you're here, we know you've been through this shit time and time again. Here's your starter, here's your friend/rival, here's your villain, now just fucking do it'.

I believe Zorua and Zoroark, while slightly popular, especially when N is involved, didn't work out because it was purely an event Pokémon in B/W. You had to either transfer one of the Legendary Beasts from HG/SS to find Zoroark itself in Lostlorn Forest, or transfer Celebi from HG/SS to get a Zorua in Castelia City. The Legendary Beasts and the Celebi had to come from an event during HG/SS' time (all tie-ins to the Zoroark movie), so Zorua and Zoroark were basically Mythicals while still being completely regular Pokémon. B2/W2 barely fixed this by having Rood give you N's Zorua in Driftveil City. It was only in X/Y that they became available in the wild.

Not only that, but Gen 5 introduced team previews, meaning that Zoroark's ability was extremely neutered competitively, while also not being as competitively viable as Lucario (which outclassed it even harder in Gen 6 thanks to its Mega), adding another set of nails to its coffin.

Locking them behind such a convoluted system was the biggest mistake. Pokemon has always had locked-away legendaries, but usually you got them by just going to an event then following some simple instructions in the game e.g. 'go to this place' in order to encounter it. Zoroark required a legendary from an old game (I think you might have even needed a shiny, ffs). It's a lot of effort for what is at the end of it a pretty rubbish member of your team to have. If it was treated like a 'later' legendary after everyone had already played the game for a while then it might have worked, but hyping it as the first revealed Pokemon as Gen V, making it extremely hard to acquire, and it being a poor fighter to boot, it was always going to end in disaster.
 
Locking them behind such a convoluted system was the biggest mistake. Pokemon has always had locked-away legendaries, but usually you got them by just going to an event then following some simple instructions in the game e.g. 'go to this place' in order to encounter it. Zoroark required a legendary from an old game (I think you might have even needed a shiny, ffs). It's a lot of effort for what is at the end of it a pretty rubbish member of your team to have. If it was treated like a 'later' legendary after everyone had already played the game for a while then it might have worked, but hyping it as the first revealed Pokemon as Gen V, making it extremely hard to acquire, and it being a poor fighter to boot, it was always going to end in disaster.
I think the supposed intent was to get them early via the relocator function at Castelia, and breed them for trade. The daycare function’s obtained relatively early in BW, and the Zoroark line is Field, so it’s easy to breed with most of the early game Pokémon. Both Zorua’s and Zoroark’s events happen around early-midgame regardless (Zorua is a giveaway, Zoroark is slightly later after reaching Nimbasa and taking a detour), but the real problem is really just how hard it was for the international players to get ahold of him through direct trade since 1. event distributions are handled much differently abroad than in an extremely packed country like Japan, 2. the GTS at the time had no internal manual name-search function, and 3. the much broader distribution of players and slim likelihood that they had to have owned a copy of Gen IV, attended an event, then thought to breed it in the first place being incredibly specific and slim.

I think the real problem is TPCi trying to work a game specifically made for JP audiences to the western crowd in the first place; it’s really evident in the backwards way specific communications features like Join Avenue and Entralink/Funfest work; the former’s a sort of proto-StreetPass that operates similarly to TWEWY’s Mingle mode, the latter being a resource light multiplayer mode that’s able to support 100 simultaneous players (good luck hitting that cap anywhere other than Japan).
 
Zoroark required a legendary from an old game (I think you might have even needed a shiny, ffs).
An EVENT legendary. You had to specifically receive them from a Wi-Fi event and THEN transfer them to B/W to get Zoroark.
1597070751455.png
The Celebi was even worse, you had to actually go to stores where the distributions were happening, receive the Celebi, and then transfer it to B/W to receive the Zorua.
1597071118701.png
Zorua and Zoroark were a shitshow in B/W.
 
I think the supposed intent was to get them early via the relocator function at Castelia, and breed them for trade. The daycare function’s obtained relatively early in BW, and the Zoroark line is Field, so it’s easy to breed with most of the early game Pokémon. Both Zorua’s and Zoroark’s events happen around early-midgame regardless (Zorua is a giveaway, Zoroark is slightly later after reaching Nimbasa and taking a detour), but the real problem is really just how hard it was for the international players to get ahold of him through direct trade since 1. event distributions are handled much differently abroad than in an extremely packed country like Japan, 2. the GTS at the time had no internal manual name-search function, and 3. the much broader distribution of players and slim likelihood that they had to have owned a copy of Gen IV, attended an event, then thought to breed it in the first place being incredibly specific and slim.

I think the real problem is TPCi trying to work a game specifically made for JP audiences to the western crowd in the first place; it’s really evident in the backwards way specific communications features like Join Avenue and Entralink/Funfest work; the former’s a sort of proto-StreetPass that operates similarly to TWEWY’s Mingle mode, the latter being a resource light multiplayer mode that’s able to support 100 simultaneous players (good luck hitting that cap anywhere other than Japan).
The Celebi was even worse, you had to actually go to stores where the distributions were happening, receive the Celebi, and then transfer it to B/W to receive the Zorua.
View attachment 1509175
Zorua and Zoroark were a shitshow in B/W.
In Japan at least (as per tradition anyways) you got that Celebi from buying a ticket for the Pokémon movie running at the time. It’s pretty standard cross-promotional strategy for a mediamix series, and it helps line the bottom in terms of attendance. Since TPC’s Japanese division is a lot closer to its associates in OLM, TV Tokyo, Toho, Tomy, Shogakukan, etc. they have a lot more weight to throw around with their marketing budget.
 
Can't help but wonder if they wanted the Zorua line to be true mythicals, but were apprehensive about breaking a supposed "rule" at the time (remember this was two generations prior to a legendary/mythical being able to evolve, and only Manaphy was a "rule breaker" of sorts up to that point).

Heck, even Smash still pretends Zoroark is a mythical. It's the only regular mon that appears from the Master Ball item aside from the joke Goldeen.
 
An EVENT legendary. You had to specifically receive them from a Wi-Fi event and THEN transfer them to B/W to get Zoroark.
View attachment 1509166
The Celebi was even worse, you had to actually go to stores where the distributions were happening, receive the Celebi, and then transfer it to B/W to receive the Zorua.
View attachment 1509175
Zorua and Zoroark were a shitshow in B/W.
IIRC, to get the Snowpoint Temple Regigigas legitimately, you had to have received that Toys-R'-Us event Regigigas, which would unlock the puzzle function of the Regi Trio's three respective locations to catch them. Now, catching the trio is fine for the National Dex, but ultimately, you had to go to an event distributor to get a Lvl. 100 Regigigas in your game in order to catch a Lvl. 1 Regigigas. Events were strange, man.

And Masuda said that Azure Flute event was too difficult a quest.
 
And Masuda said that Azure Flute event was too difficult a quest.
I can never take that man's statement seriously when the original Regi quests exist (even in the remakes). What kind of sick bastard thought it was a good idea to form a puzzle in a children's game around BRAILLE? Not only do many people regardless of age not know how to read it by default, but the ones that braille was actually made for can't even read it either because it's on a flat screen.
 
I can never take that man's statement seriously when the original Regi quests exist (even in the remakes). What kind of sick bastard thought it was a good idea to form a puzzle in a children's game around BRAILLE? Not only do many people regardless of age not know how to read it by default, but the ones that braille was actually made for can't even read it either because it's on a flat screen.
Doesn't help that some fangames incorporated it into their puzzles as well.
 
I can never take that man's statement seriously when the original Regi quests exist (even in the remakes). What kind of sick bastard thought it was a good idea to form a puzzle in a children's game around BRAILLE? Not only do many people regardless of age not know how to read it by default, but the ones that braille was actually made for can't even read it either because it's on a flat screen.
I think they might have called it too difficult because it gave zero hints about where it should be played in the item itself. The others either explicitly tell you where to go (Member's Card, Oak's Letter) or give a fairly specific hint (Secret Key), and you run into these locked doors before. The Azure Flute has none of that going for it.

Still could have fixed that with a descriptive label for the event distribution or a few minutes of forethought.
 
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