Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.
Allegedly you won't even need the DLC to get one since IoA raids can be joined by anybody and presumably it'll be the same for CT. Which would be nice since I briefly went back to the game about a month ago to shiny breed some more only to get Overgrow Grooky and quit in short order. I didn't actually play online during that time so idk if the claim about joining DLC mon raids is true, just going off what somebody told me.
 
Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
I am now suddenly very glad if they never bring back the old pokemon.

There is no world in which I want to face Protean Greninja and Libero Cinderace.
 
The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.
Sounds like Gen 8 flipped the competitive scene on its head. VGC will be hilarious with some crazy builds.
 
psychic types were accidentally

Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
 
Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
That is something to consider, but many can agree that no matter their rarity, their strength wasn't justified in the slightest.
 
Was it accidental, though? Or was it asymmetric thinking? I was always of the impression that, for Gen 1 as a self-contained game, they specifically intended psychics and dragons to be extra powerful next to other types as a reward for seeking out (comparatively) harder to find and harder to level pokemon like Dragonite and Alakazam. With no online trading or online community (at the time) to expose every single detail of every single facet of the game they may have thought it made sense to have rarer monsters be more powerful by default.

Note that I am 100% not arguing that that would have been a good design choice, though.
At least one aspect was genuinely accidental. Ghost was supposed to be SE on Psychic (stuff like the anime and such reflected this) but, as one of gen I's plethora of coding fuckups, Psychic was actually immune to it instead. Not that it particularly mattered since the one attacking move Ghost had was the pathetically weak Lick (and Night Shade but that's fixed damage) and the type itself was physical and therefore even MORE useless to the one Ghost line in the game, but still.
 
and the type itself was physical and therefore even MORE useless to the one Ghost line in the game, but still.
It's kinda funny/sad in hindsight how crippled some pokemon were before the physical-special split happened. As a little kid I loved Sneasel but I didn't realise yet how much it got fucked over because both of its types were special while its primary attacking stat was physical.
 
It's kinda funny/sad in hindsight how crippled some pokemon were before the physical-special split happened. As a little kid I loved Sneasel but I didn't realise yet how much it got fucked over because both of its types were special while its primary attacking stat was physical.
Dark types in general were screwed over. A whopping two of them pre-split had an equal or higher Sp. Attack to actually utilize their own STAB properly (Houndoom and Cacturne). Extra shoutout to Hoenn for making two physically-oriented Water/Dark evo lines. Really makes me wonder if the split was meant to happen that gen and they didn't have to the time to get around to it.
 
It's kinda funny/sad in hindsight how crippled some pokemon were before the physical-special split happened. As a little kid I loved Sneasel but I didn't realise yet how much it got fucked over because both of its types were special while its primary attacking stat was physical.
In just one generation, Waterfall became a lot more useful.
 
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Well, Well, Well!
 
It's kinda funny/sad in hindsight how crippled some pokemon were before the physical-special split happened. As a little kid I loved Sneasel but I didn't realise yet how much it got fucked over because both of its types were special while its primary attacking stat was physical.
This is why I rate Gen 4 as the generation that improved the game the most, for all it's optimization issues Gen 4 was almost an entirely new series.
 
Dark types in general were screwed over. A whopping two of them pre-split had an equal or higher Sp. Attack to actually utilize their own STAB properly (Houndoom and Cacturne). Extra shoutout to Hoenn for making two physically-oriented Water/Dark evo lines. Really makes me wonder if the split was meant to happen that gen and they didn't have to the time to get around to it.

It is possible that the split was intended for Gen 3. Most of the attack data structure is known, like PP and base power, but there's an unknown and unused bit for each attack. Some ROM hacks use this for the Physical/Special split, but no one's sure what GF actually intended it for.
 
Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.

Unfortunately it does not work like that, it's a one-way street.
 
If your name is Togekiss, sure, but 20% is pretty low. I'd rather have a little more power than bet my luck on a flinch chance.
You mean if a pokemon has serene grace? Air Slash Togekiss is a set that a lot of players, myself included, used.
 
At least one aspect was genuinely accidental. Ghost was supposed to be SE on Psychic (stuff like the anime and such reflected this) but, as one of gen I's plethora of coding fuckups, Psychic was actually immune to it instead. Not that it particularly mattered since the one attacking move Ghost had was the pathetically weak Lick (and Night Shade but that's fixed damage) and the type itself was physical and therefore even MORE useless to the one Ghost line in the game, but still.
Don't forget the fact that the only Ghost-type line in Gen. 1 was half Poison
 
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