Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Mystery Dungeon final bosses have always been a crapshoot mostly based on which pokemon you picked right at the start of the game. Choosing a grass type in the first game was always suffering.

I remember beating the game as Bulbasaur without too much trouble as a kid. But then again, that was on my second play through, so I did know what I was doing for the most part (Had to play through the entire game again since my initial save file got corrupted).

My only real complaint (dexit aside,, no way am I paying for the Home) is the game was a bit generous with xp and NPC healing... youd go through a route with 1 fainted pokemon and somebody would just heal your ass completely unsolicited. They even did this bit with the Elite 4, which makes sense looking back but it also meant I bought 20 revives for no reason. I always thought being economic with your resources was half the challenge of the E4

Yeah the games are incredibly easy for that reason. I was pretty overleveled for most of my play-through. Only time I basically wasn't after the first couple of gyms was for the championship match against Leon. What didn't help with that situation was that also enjoyed Pokemon Camp (I thought it was a pretty good improvement over Pokemon Aime/Refresh, and making Curry surprisingly really damn fun), and doing a lot of things in that gives your Pokemon even more EXP.

I never got far into Pokemon Sun, so I kinda want to finish it just to compare the difficulty of it to Pokemon Sword & Shield, but the problem is that my 3DS is dead and I can't find my charger. Would imagine that they should be pretty cheap now though, so wouldn't lose too much if I wanted a replacement.

Overall I'm in the same boat as you that I enjoyed myself more than I thought I would when playing the game, but at the same time, it's really fucking hard to look past some of the game's flaws.
 
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So now that I'm presumably out of the tutorial zone and have more freedom to do missions the addiction has definitely set in. As a collectionist it gives me a kick to see more pokemon unlocked in the connection orb who then spawn new missions to do, and the way the whole thing spreads out like a constellation. One thing I do find peculiar is that apparently they will just throw level 50 pokemon at you for free to use on missions. One unassuming pokemon mission just immediately unlocked all three members of team ACT from the original Mystery dungeon who are unstoppable killing machines at this point in the game. Also just a random-ass victini in a cafe who joined just by talking. I guess this is nerfed somewhat by them sometimes being unavailable after using them once.
 
I started play pokemon in diamond and pearl. My best memories in this games is on black and white series (Gen 5 games). Ended play pokemon at Pokemon Moon.
Reason why stop playing the game?
Started to be a cash grab now and more focusing to quantity than quality
Favorite Pokemon?
Mareep Evolution Lines. The finest and fluffiest of all. The Og sheep pokemon. Ampharos is my fav from the lines
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Fanart By Daisy Peach on Amino

Will Never Forgive if Game Freak don't remake dp,and bw. Also bring the National dex back.

 
Started an Alpha Sapphire file for a mono Grass team. I always forget how hilariously broken Dexnav is. Like, hey, want a Tailow with Brave Bird or Boomburst before you even reach the first Gym? At any rate used it for an hour or so to get a Lotad with Giga Drain.
 
Started breeding Galarian Corsola for an Eviolite set last night. I was getting annoyed because I kept getting shit IVs, but then I remembered that I'm not doing a Hex set, meaning that both Atk and Sp. Atk are literally useless stats, which made things easier. If I want to be lazy and just use Poke Jobs (without Pokerus), it'll be done by the end of the week.
 
Been replaying Gen 3, just completed LeafGreen and making my way through Emerald.

God damn do I love these games more than Gen 7/8

Only point I can give to the newer gens’ favor is that Gen 3’s lack of moves makes some pokemon practically unplayable. You need to get Cacnea all the way to level 41 (37 if you don’t evolve) for it to learn a single offensive Grass move. Sandslash can only learn good Ground moves through TMs.
 
Been replaying Gen 3, just completed LeafGreen and making my way through Emerald.

God damn do I love these games more than Gen 7/8

Only point I can give to the newer gens’ favor is that Gen 3’s lack of moves makes some pokemon practically unplayable. You need to get Cacnea all the way to level 41 (37 if you don’t evolve) for it to learn a single offensive Grass move. Sandslash can only learn good Ground moves through TMs.
You basically have to pray that TMs line up in a given mon's favor in the early gens for that reason. If that mon even gets any decent moves to begin with.

One of the (many) reasons why Psychic and Normal were busted in gen I, they were about the only types that got competent STAB.
 
One of the things I noticed in PSMD is that the music is excellent. The new town themes you hear at this point in the story are very catchy. Of course I liked the music from the earlier games too but I feel like to a certain extent the best tracks got nerfed by the GBA and DS hardware, such as the Primal dialga theme. Dungeon treks can get pretty hard now too, though it also depends on your emera luck. A combination of Barrage and Type bulldozer alone turns you into a monster, and then if you find some power boosts and a super critical you're unstoppable. Though I think they did nerf the neutral A attack cause I swear that in the older games it wasn't locked to 5 damage. So basically if you run out of elixirs you are actually pretty screwed. One thing that's unfortunate is how mega evolution is tied to emera, so you only have a chance of finding one and you can't take it out of a dungeon to save it for a later mission where you have to do a difficult fight to clear it. The awakening seeds in rescue team DX are more useful in that regard.
 
You basically have to pray that TMs line up in a given mon's favor in the early gens for that reason. If that mon even gets any decent moves to begin with.

One of the (many) reasons why Psychic and Normal were busted in gen I, they were about the only types that got competent STAB.

Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
 
Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
Competent STAB or not that didn't change the fact that psychic types were accidentally made absurdly Overpowered.
 
I never heard of that one, but didn't GF nerf Funbro?

F.E.A.R is just giving a Level 1 Pokemon Focus Sash and teaching it the moves Quick Attack and Endeavor. Was somewhat popular in Gen 4, since it could potentially catch your opponent off guard, but the implementation of Team Preview in Gen 5 killed the little viability the gimmick had. Kinda a shame too, since Tailow and Aron both gained stuff that would have made them really funny users of the strategy (Tailow had Scrappy so it could hit Ghost Types. Aron on the other hand could hold Shell Bell to constantly heal itself thanks to the Sturdy buff, meaning that with Sandstorm Support it could take down multiple opponents instead of just 1). The acronym stands for Focus Sash Endeavor Quick Attack Rattata (More Pokemon then just Rattata can do it though).

And yes they did nerf Funbro, but not directly and probably not intentionally. Funbro was discovered later in Gen 5's lifespan, and the only thing Gen 6 did to nerf it was implement a battle timer (Which I think people were asking for anyways).
 
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The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.
 
Don't get me wrong, a lot of the Types had terrible STAB options, and the type balance in Gen 1 was absolute garbage. However, I don't think it would be fair to say that Psychic and Normal were the only types that had competent STAB. Ice, Ground, and Electric were set when it came to STAB as well (Especially Ice. The Freeze Status in Gen 1 was extremely broken). I would say the same would go for Water, but a lot of the better Water-Types didn't really run it because they couldn't fit it on their movepools (The only exceptions really are Cloyster and sometimes Slowbro).
I did say about the only types but yeah. Beyond those though it's a steep drop off except for Fire I guess.
 
The datamine for the upcoming Crown Tundra reveals a new item. While its name isn't known yet, it's effect is coded. It allows a Pokemon with one of its normal abilities to permanently switch over to its Hidden Ability. For those who play in non-official formats, that makes any Gen III and IV exclusive moves now compatible with Hidden Abilities, like Soft-Boiled Clefable now being able to have Unaware(It cannot learnt the Soft-boiled TM in Gen I, for the record, only the Gen III Tutor), and the Pokemon XD Psycho Boost Lugia can now have Multiscale. It also allows many event Pokemon, past and present stuck with their much worse normal ability to have their Hidden one, like the massive amount of Static Pikachu events.

If hacked into your inventory it is fully functional, but without a proper menu sprite or name.

Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
 
Does it work the other way around like Max Soup does? (As in, can you use the item on a Pokemon with its Hidden Ability to give it one of its normal abilities?). If so, then that would mean that Pokemon with Gen I and II transfer moves are no longer forced to have their Hidden Ability.
If so, hello No Guard Fissure Machamp.
 
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