Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
island challange,
The Island Challenges were absolutely atrocious to me, they felt absurdly cheap in order to make them "difficult" you got into a 2-1 fight, with the boss given massive stat boosts and the ability to continue to make it a 2-1 fight for free by taking two actions in a turn.

Edit : It was different for the sake of being different as opposed to "We have a good idea that might make for great game play."
 
The Island Challenges were absolutely atrocious to me, they felt absurdly cheap in order to make them "difficult" you got into a 2-1 fight, with the boss given massive stat boosts and the ability to continue to make it a 2-1 fight for free by taking two actions in a turn.

Edit : It was different for the sake of being different as opposed to "We have a good idea that might make for great game play."
I think they were designed literally at the last minute for SUMU since game freak didn't have them in for the longest time, which honestly paints a picture of them doing this shit alot. which explains stuff like the wild area, cooking and the rest of the feature set of their next endeavor being so shallow.
it's sorta like a kid rushing out their homework in the last night
 
I think they were designed literally at the last minute for SUMU since game freak didn't have them in for the longest time, which honestly paints a picture of them doing this shit alot. which explains stuff like the wild area, cooking and the rest of the feature set of their next endeavor being so shallow.
it's sorta like a kid rushing out their homework in the last night
*shrug* Honestly the feature sets for pokemon games have always been shallow, you can tell me how "Great" battle tower shit is but in the end it is always the same grind for TMs for pvp.
 
Honestly I think SwSh is getting a bunch of crap it doesn't deserve.

The National Dex thing is annoying as all hell but this isn't the first time Gamefreak has done this (and everyone but me jerks off to gen 3) and outside of that the actual games are a huge step up from Sun and Moon. The Gyms actually felt like a real professional sport.
Gen 3 at least had an excuse. The way Pokemon were handled was massively overhauled to the point where it wouldn't been able to recognized Pokemon from Gen 1 and 2. Also all the Pokemon from previous Gens were still in the code, they just had to be traded in from games that came out later in Gen 3.

SwSh doesn't have these excuses. There hasn't been a significant change in how Pokemon data is handled since Gen 3 and they already had HD models for older Pokemon that were made for them back when they were developing Gen 6. Not only is SwSh missing Pokemon but it is also missing moves. To my knowledge that has never happened before. Moves have been altered between Gens but have never gone missing.
 
I feel like Unown are some of the biggest wasted potential and show the problems with GameFreak's overall lack of imagination (as far as 'Mons go).

They have lore, and side materials show just how creepy they can be (the 3rd Pokemon movie being the best indicator of this), hell, even Super Smash Bros. Melee lets them be somewhat useful. But in the main games? Genuine joke characters. They only learn one move, said move being random as to when you catch it, they go down in one hit, you only get a worthless piece of paper for catching every form, and they don't evolve or change forms, even if you have a large group of them.
 
Last edited:
Gen 3 at least had an excuse. The way Pokemon were handled was massively overhauled to the point where it wouldn't been able to recognized Pokemon from Gen 1 and 2. Also all the Pokemon from previous Gens were still in the code, they just had to be traded in from games that came out later in Gen 3.
Then they should have had them in the game instead of making me use their shitty Hoenn pokemon.

Moves have been altered between Gens but have never gone missing.
Oh man what the fuck will we ever do without BIDE.
 
Oh man what the fuck will we ever do without BIDE.
Yeah because all the moves missing are as negligible as Bide. Looking at the list of moves there are a lot moves that are missing are the "complicated" ones like the ones that vary in strength based on friendship, do damage based on the user's level, or otherwise have strange qualifiers like Pursuit. Hell Bide falls into that category as well. This makes it seem like even more laziness on GF's part more so than any sort of balancing or fat trimming that they might pretend it is.
 
Yeah because all the moves missing are as negligible as Bide. Looking at the list of moves there are a lot moves that are missing are the "complicated" ones like the ones that vary in strength based on friendship, do damage based on the user's level, or otherwise have strange qualifiers like Pursuit. Hell Bide falls into that category as well. This makes it seem like even more laziness on GF's part more so than any sort of balancing or fat trimming that they might pretend it is.
Not to mention just plain old regular moves that got axed for no particular reason like Barrier, Signal Beam, ect. And then there's the extra egregious examples of species-exclusive moves that were deleted despite their users being present in Galar like the Woobat line's Heart Stamp and Vespiquen's Heal Order.

Cut corner after cut corner after cut corner, that's all SWSH is...
 
Bug types are literally Chad's Pokemon.
1592266125790.png
Unironic Big Chad Energy
 
Also all the Pokemon from previous Gens were still in the code, they just had to be traded in from games that came out later in Gen 3.
This is one of the more 'ehhhhhhhh' counterpoints to me. I mean, on the player end, the difference is minimal - in both cases, the full dex isn't possible until another item or two is released. (In fact, there's Pokemon exclusive to 1 of all 5 gen 3 games, not counting ho-oh exc to coliseum and lugia exc to gale 'cos they're available by events. If you're wondering, Lunatone in Saph, Zangoose in Ruby, a bunch of Johtos in Emerald, Elekid line and others in Leafgreen, Magmar line and others in FireRed.) To make a decent attempt at filling the dex by yourself, you'd need to buy two games at least, if not three.

Having the data not in the game until the patches essentially creates the same result directly. Ruby/Sapphire needed all the data in them from day one, there was no 'dlc' mechanic.

Re: the moves, the big thing for me has always been 'if you can't cut anything, how the hell can you balance the game?' Pokemon's biggest pull to a new game is an ever-expanding roster of mons - inevitably, some are brokefuck. If you can't cut mons, and you can't even cut moves, how the hell can you ever hope to even pretend to balance the game over time?

Yeah because all the moves missing are as negligible as Bide. Looking at the list of moves there are a lot moves that are missing are the "complicated" ones like the ones that vary in strength based on friendship, do damage based on the user's level, or otherwise have strange qualifiers like Pursuit. Hell Bide falls into that category as well. This makes it seem like even more laziness on GF's part more so than any sort of balancing or fat trimming that they might pretend it is.
The moves are a mixed bag, but acting like them focusing on just the mechanically complex moves isn't really accurate - a lot of the cut moves have mechanical equivalents. Sonicboom and Dragon Rage are gone, but Seismic toss is in. Jump Kick's not in, but High Jump Kick is. Ominous Wind is out, by Ancient Power is in.

And I've had people talk to me, being quite happy that the moves were cut, because of things like Hidden Power. After all, hidden power gives special users literally any type attack they want, and the more recent games had made the iv sacrifice easily ignorable. Some even manage to top it off with Technician. Then there's return - a staple, but a staple because it could reach BP 127 - just slightly below moves like Fire Blast, with none of the drawbacks. And any mon could learn it.

There's definitely cases where they targeted mechanics - all of the moves attacking sleepers are gone - but acting like it's out of being too lazy to program mechanics isn't really grounded.
 
Speaking of Bug types, I finally got around to starting a Black 2 mono-Bug run I've been putting off for so long. Only I think I already broke the run for the beginning portion.

I wanted to use a Durant since it's always a mon you can't get until super late so I traded over an egg to serve as the "starter" as soon as I could trade. Except I forgot that level up moves are passed down to offspring so it came out with an endgame moveset on top of its already high stats and early game-retardant typing. So now I'm outspeeding and oneshotting nearly everything in my path while barely taking a scratch in return.

Oops...
 
Yeah because all the moves missing are as negligible as Bide. Looking at the list of moves there are a lot moves that are missing are the "complicated" ones like the ones that vary in strength based on friendship, do damage based on the user's level, or otherwise have strange qualifiers like Pursuit. Hell Bide falls into that category as well. This makes it seem like even more laziness on GF's part more so than any sort of balancing or fat trimming that they might pretend it is.
What you mean the friendship moves that completely negate every other Normal type physical attack that exists

The only 3 of any real note that were removed were Hidden Power, The Friendship moves and Pursuit.

The Friendship moves were sort of unbalanced, they were outright better than every single other normal type physical stab in the game. Do you have a Normal Sweeper? You have Return. Hidden Power was..extremely good in Smogon shit because you could mod your EVs to have the exact Hidden power you want..it was worthless outside of that due to EVs being complete rng.

Pursuit..I am sad to see the gamplay of that go but switching pokemon is already a fairly large price without getting punished for it and it probably should go.
 
I feel like Unown are some of the biggest wasted potential and show the problems with GameFreak's overall lack of imagination (as far as 'Mons go).

They have lore, and side materials show just how creepy they can be (the 3rd Pokemon movie being the best indicator of this), hell, even Super Smash Bros. Melee lets them be somewhat useful. But in the main games? Genuine joke characters. They only learn one move, said move being random as to when you catch it, they go down in one hit, you only get a worthless piece of paper for catching every form, and they don't evolve or change forms, even if you have a large group of them.
The biggest waste of potential will always be Zygarde. Never in the games do we see it actually doing its “job” of defending Kalos.
 
The biggest waste of potential will always be Zygarde. Never in the games do we see it actually doing its “job” of defending Kalos.
There is also Golduck, who had an ability that only a Legendary had, in a format where weather effects were the king of the meta game..and just didn't have the stats to be used.
 
Speaking of Bug types, I finally got around to starting a Black 2 mono-Bug run I've been putting off for so long. Only I think I already broke the run for the beginning portion.

I wanted to use a Durant since it's always a mon you can't get until super late so I traded over an egg to serve as the "starter" as soon as I could trade. Except I forgot that level up moves are passed down to offspring so it came out with an endgame moveset on top of its already high stats and early game-retardant typing. So now I'm outspeeding and oneshotting nearly everything in my path while barely taking a scratch in return.

Oops...
I've been playing a Poison-type monotype in Y for a little while now. 90% of the reason is finding justification in using Dragalge, but poison type is... weirdly a type I like a lot of pokemon from, but don't have strong feelings about itself.

There is also Golduck, who had an ability that only a Legendary had, in a format where weather effects were the king of the meta game..and just didn't have the stats to be used.
That's more competitive viability, I think MSG was talking story potential. I also think it's sad we haven't seen Kyurem Complete.
 
This has been discussed to death already, but I can live with dex cut. As someone who's really affected by it, I can at least understand the logic: they're working within an ever increasing scope that is probably just not worth the effort to mantain at this point. As long as they redirect that time and energy into making something truly great, then I'm fine with it.

Except they didn't. Ever since the very first trailer came out I was like "Huh, it's Pokemon, alright". Unlike Nintendo's other IPs there was no crazy trailer, no crazy reveals, nothing really that new to get invested in. But whatever, maybe I'm just pessimistic. After all, this is a console jump. Then the dex cut happened even though they're clearly still recycling assets and 70% of moves still look lame as hell. That was a huge red flag for me when it came to what the game had to offer if they were cutting corners this blatantly. Then the game comes out and it turns out it's barely above average for a 3DS game at 60 dollars plus more if you want the full experience. That's not even getting into the PR bullshit that created even more drama out of the situation

Seriously, I don't mind the dex cut nor the janky models and animations, but the bottom line is you either make everything else look nicer or you just give me back Typhlosion, goddammit. Also, make a game with actual content while you're at it
 
Back
Top Bottom