I
thought something has been up with the odd NPC dialogue since Gen VI, but I didn't think much of it. Then SwSh brought in the thought-bubbles and it just
really showed how much of a try-hard the localized dialogue has become. I wish I could've taken a snapshot before the dialogue changed, but I think some of you might know what I'm talking about when I mention there was this NPC walking around Hulbury telling himself to just
keep walking, don't think of anything else, just keep. Walking. Something to that effect, like it was
so clever and
so relatable.
It was the strangest thing I had ever seen in a Pokémon game that made me put down the game for a couple of hours and go read something, anything, because it was so dumb. And I'm
still swearing nearly twenty years later that the oddest thing I've ever encountered in these games was that I
saw one of the (G/S red panda lel) Legendary beast sprites running around past the trees and a rooftop in Ecruteak (complete with the hopping sound-effect) after first waking them up from Burned Tower.
That's a good point as well. I think that good NPC dialogue and interactions would go a long way in giving the region (and the story in general) flavor, conflict and identity. In a good JRPG, NPCs are often written with worldbuilding in mind so that every bit of information you get from them ends up getting you a bigger picture of the world around the character. Pokemon NPC dialogue in general often sounds really sterile whenever it's not trying to be a meme:
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I think this is why the NPC dialogue that gives you pieces of that region's lore is some of my favorites. Before they started spoon-feeding you that information I
think starting in Gen IV, you would be told something by an NPC, but then wouldn't encounter what they're talking about until later in the game, and by then you might've forgotten what they said or just never made it a habit to talk to NPCs. The Johto games were really good about this because they kept that air of mystery and wonder about these legendary Pokémon that were big enough to block out the sun and yet used to live amongst people. It would get my imagination running (even though by then I had seen Pokémon 2000 and knew what a Lugia was, but not really Ho-Oh nor Celebi, and
barely the Unown at the time).
I really do miss that sense of awe and wonder that made Pokémon so captivating back then (next to the "catch 'em all" challenge). Maybe I just grew up and none of that surprises me anymore, but I dunno, I just miss having my imagination run wild when it comes to a mysterious backstory.