This just proves my point. You don't have to have a Fire Type Pokemon to use Fire Type moves
In a game where TMs are single use only? Are you for real? So it is fine to have a single line and the decision to use a single TM can break your game and you don't have alternative to it if you choose so? Come on, wake the fuck up. So in the end you get a single fire pokemon and have to scramble for Another pokemon to be able to use a fire TM and even so, your limited options will still be limited because it is what it is.
Yeah, Sinnoh, the northernmost, snowiest region in Pokemon doesn't have a lot of Fire Types. Guess you'll have to get creative and use different Pokemon that can exploit the same niches.
The game that had an underground section, we had a mining operation city and they couldn't put some torkoals or slugmas there? Or the beach section with some solrocks or whatever you want, we aren't even asking for new fire pokemon to be on DP here, just add the older ones in a region that you could pick and use it. There are no excuses today just like there werent any before, even more when platinum fixed this.
Yes, that's generally how Pokemon works, you have to capture a mon to use it. Sorry you can't sweep all of Unova with a Hydreigon.
And you should. Did you ever play a game with a dragon starter? Where it is shitty in the beginning and middle game until ot evolves and all the hard work from its early phases is paid back? What do you gain from leaving it behind victory road or the elite 4 when you already picked a team and can swept it anyway? Every dragon with 3 stages are trash then become good, but most players will never even know that because they can only encounter the strong versions of them.
I would ask you to stop and consider why the only Generation after Gen I that has added more new Pokemon than it was V, with all the implications that carries, but you seem to be running off the assumption that more = better so I don't think there's any common understanding to be had.
The total number doesn't matter if you don't have a broad access to decide who to pick earlier. If you have 150 playable characters but can only use 30 before the final challenge, what does the 120 matter for? We aren't talking about a single mewtwo here, it is a broad section of the game that in earlier games you just didn't had options to choose for no reason at all. Even the game (RSE) that decided to break away from the usage of older pokemon in the end used anyway and has one of the best balanced pokedex of all time. And every pokemon in there can be found earlier in the game in a early stage. So it isn't locking a choice behind late game advancement.
And in a game that your progress is dictated by how you choose and use your pokemon, the more options are better. Even more when the previously alternative was so limited.
I have no idea how many times I played GSC, the moment I played Heart and Soul and Shining Silver, I would never play the normal games ever again. I had options in a johto map and the game was challenging, do you know what it means? Decisions done by gamefreak that made games worse are fixed in later games and brought back to old games and we get a better game in the end. And it isn't even a proof of concept, it is a straight up fact: the games are better with these changes.
This has nothing to do with design philosophy and everything to do with actual incompetence and/or malice.
No, even more when they do lets go pikachu and eevee and Kanto is STILL the worst region and they never fixes that terrible map. And it wasn't their first time, it is a repeating offense.
I said before there is a gap between Fire Red and Emerald that is broaden by the fact that they decided to be loyal to the original game and dont change much, which is a mistake, since Kanto needs a better structure in all levels. Then DP happens and they fix with platinum, alright. Then Alpha and Omega happens and they do away with the emerald changes, and the same with BDSP. This isn't malice or incompetence, this is a straight up design philosophy that remakes should be loyal to the early games that happened from GBA era to Switch era. The biggest difference here is that we don't live in a world where we wishes it could be different, we actually got those games in form of romhacks and we can experience how much better the games are.
The last time I played kanto was with Recharged Yellow hack last year, even a current romhack that is competent couldn't save the game because it refused to improve what was faulty with the game that is mostly pokemon distribution and badly made areas. And you only need to walk through the map to see how Kanto is badly made.
I opened the game and walked a bit and I was near the Safari city and walked to the right and there was STILL wild pidgeys. Then I walked north and near the diglett cave there was STILL LOWER LEVEL PIDGEYS AND RATTATAS. And unless you grit your teeth as a dev and say: I will salvage this shit, you never will play a good game set in Kanto.
And the biggest proof is how emerald that came earlier is so much a better game in all aspects that you can't even blame hardware. But FR is a straight up example of how building on a faulty foundation was a mistake that has never been right and we would see the bad results decades down the line.
But since you guys like playing limited formats, do you think TMs being limited to single use items was better than unlimited use? I don't think so, because it is an item that before often was unused because gamers have this tendency of storing it up to use later that would leave items not being used and lets not even focus on the leaving it locked behind stupid shit like cassino coins.
However there is an item that I have no problem being removed that is revives, since it forces you to be better at playing the game. Because the responsibility is yours to play better and read the battles to make the right choice, not the game dev choosing when you will be able to catch Pokemon X, Y or Z.