Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I find Dragon's resistances easy to remember since it's resistant to the starter elements, including Pikachu. There's no obvious reason for it, but it solidifies Dragon as the "boss element" I suppose.

I've played these since the start and I didn't know dragon resisted grass. It was better as a boss element and now it's weird it's mixed in with the others like it's just a generic thing.
Late to the party, but: I remember looking an a Gen 1 type chart way back in the day, seeing Dragon resist the starter elements+Electric, then putting two and two together of how in-game only Lance used Dragonite+there was only one Dragon-type line versus your starter presumably being MC of your team, and yeah. Why Electric got slapped in way back with Grass/Fire/Water you tell me, but I suppose Pikachu was already being seen as planned mascot even before they whipped up Yellow.
 
I feel like your issue isn't arguing against spacing out Pokemon types and diversity, it's arguing against poor map/region design which I don't know of anyone is arguing for?
Both problems are connected and can't be viewed separately.

When you pick a good game and see how it is done and see that you can work around it, you will understand. In fact, I will do this very thing right now:

This is Pokemon Unbound encounters from the first route until the first gym, before you use any HM to pass you can get all these:

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More than 30 different Pokemon before even the first gym that is quite linear before going into the center of the continent. And this is just during the night, it would get even more during other times of the day.

And the pokemon I caught in the first route I completed the game because I didnt had to drop them because something better came later since the offering was already better than a pidgey and a Rattata.

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You still would have problems if you did an amazing map with few options. It needs to be both worked on for not to be shitty.
 
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Mega Dragonite also loses some base Attack, and I fear it's gonna be worse than regular Dragonite most of the time. I was hoping he'd get some ability that really makes that new beefy SpA shine like Mega Launcher for Dragon Pulse or No Guard for Hurricane and Thunder. Maybe they'll give him Calm Mind or some other SpA boosting move to take advantage of Multiscale, but the only offensive boosting move he's got right now is Dragon Dance.
Maybe that weird Sub/Fly/Roost/DD set will come back on Mega to capitalize on the extra bulk.
Seems like Mega Salamence is going to completely Mega Dragonite, unfortunately.
Yea its really weird, you lose dragon dance, extreme speed, earthquake + item for special attack when its best special attack is like hurricane and Draco meteor? Both have kinda shit downsides.
Unless it gets all the Clang moves or a new signature I don't see it doing anything better than its normal,
 
>I just can't play games with fakemon
>it kinda ruins the experience for me
>new/different pokemon ruins this person's experience

Who the fuck are these people? No wonder new Pokemon games suck, they cater to this exact kind of mindset.

I'm the complete opposite. In fact Infinite Fusion is the only fan-made game where I can tolerate the official 'mons being in it because at least you can create whatever kind of pokemon you want with the fusion mechanic. Otherwise I want more fakemons. I want to see originality and creativity, not the same shit with mayonnaise this time instead of ketchup.
Late but these are the same people who hated B/W upon first release for pretty much this exact reason, so I'm not surprised they bitch about it with ROM hacks/fan games.
 
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And check this out: 2 hours ago someone posted this:

https://www.reddit.com/r/PokemonROMhacks/comments/1s4lhfp/pokemon_emerald_revisited_v01/
Tell me, after gou read his post, do you think this is different than any other attempt to reinvent emerald that we got?
I actually noticed that one, too.
Seriously, the only excuse I can give, other than repeating th 'education' and 'jank and ifficulty' reasons, is excitement over making a hack. Otherwise, I feel good... yet sad that someon else knows the same problem I have with choosing a 'best' vanilla Pokémon Rom Hack.
Gen 1 has PureRGB and Shin RGB, Gen 2 has Polished Crystal and Sour Crystal, but you would have an easier time picking a 'best' Ruby and Sapphire compared to Emerald because of that deluge we know.
Of course, when research on later generations grows, expect far more vanilla plus hacks, especially since the later generations are no that fun.

Heh, at least Baroque i simpler: just play the Saturn version.
 
I actually noticed that one, too.
Seriously, the only excuse I can give, other than repeating th 'education' and 'jank and ifficulty' reasons, is excitement over making a hack. Otherwise, I feel good... yet sad that someon else knows the same problem I have with choosing a 'best' vanilla Pokémon Rom Hack.
Gen 1 has PureRGB and Shin RGB, Gen 2 has Polished Crystal and Sour Crystal, but you would have an easier time picking a 'best' Ruby and Sapphire compared to Emerald because of that deluge we know.
Of course, when research on later generations grows, expect far more vanilla plus hacks, especially since the later generations are no that fun.

Heh, at least Baroque i simpler: just play the Saturn version.
Huh, I am reading the manga adaptation of Majin Tensei and the mangaka also did a manga version of Baroque that I added to the wishlist.
 
I already got it that you are retarded, thank you, you can already stop posting.
I'm retarded for owning a game where your solution doesn't exist?
Bull fucking shit, member Johto, the fucking second game where they decided to put first gen pokemon instead of second gen pokemon for no reason at all other than incompetence?
Johto is an expansion to Kanto. It wasn't a franchise where they shit out 100 new marketable creatures every year to see more toys. You can't look at Kanto and Johto and compare it to any other regions design because Pokemon back then and after Pokemania hit are different animals.

Johto is full of gen 1 pokemon because they are the pokemon. Gen 2 was designed to compliment gen 1's group. And adding things to catch unique to post game was part of the reward for beating the Elite 4. If there were no new pokemon in the last 3rd of the game players would have been pissed off. Saving a cool and powerful new Dark type is exactly what they would do to make people excited for the new pokemon in Kanto. It's not a problem you can't catch everything early, it's part of the design. Beating the E4, then catching a Houndour and using it to fight your friends over a link cable would have made other kids jealous of you cool fire dog.

Pokemon in the 90s wasn't designed with a wiki attached to it. Guides existed but not everyone bought those. We didn't have instant updates to every new minor thing. You could go into a new pokemon game blind and enjoy what you found.
Late to the party, but: I remember looking an a Gen 1 type chart way back in the day, seeing Dragon resist the starter elements+Electric, then putting two and two together of how in-game only Lance used Dragonite+there was only one Dragon-type line versus your starter presumably being MC of your team, and yeah. Why Electric got slapped in way back with Grass/Fire/Water you tell me, but I suppose Pikachu was already being seen as planned mascot even before they whipped up Yellow.
Pikachu wasn't intended as a mascot until Gen 2 came out and the anime had taken off. Poliwhirl and Clefairy were being lined up as the big ones. Pikachu was just a rare encounter you got in the early forest until the anime redesigned it to be easier to draw.

There's something about dragons resisting the elemental types but I don't remember what it was in Japanese mythology. Electric is resisted because of their IRL mythology. The rest just seem like an in game balance because moves like Flame thrower were really powerful and making the final boss rush have a type that resists all your starters best moves is a good balancing act.
 
Pikachu wasn't intended as a mascot until Gen 2 came out and the anime had taken off. Poliwhirl and Clefairy were being lined up as the big ones. Pikachu was just a rare encounter you got in the early forest until the anime redesigned it to be easier to draw.
I often hear this but I've never seen an official source. Especially the Poliwhirl/Clefairy thing. I think it's something that gets repeated as "common knowledge".

It's definitely true that there's nothing particularly special about Pikachu in Red/Blue/Green, but I think it's more likely, in the absence of something concrete, that players liked it and Game Freak ran with it. Even in very early official art Pikachu is prominent:
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Yes I am being the "SOURCE?! SOURCE?! SOURCE?!" guy. Fight me.
 
I often hear this but I've never seen an official source. Especially the Poliwhirl/Clefairy thing. I think it's something that gets repeated as "common knowledge".

It's definitely true that there's nothing particularly special about Pikachu in Red/Blue/Green, but I think it's more likely, in the absence of something concrete, that players liked it and Game Freak ran with it. Even in very early official art Pikachu is prominent:
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Yes I am being the "SOURCE?! SOURCE?! SOURCE?!" guy. Fight me.
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It's less of an official statement and more of how prominent those pokemon were. There's interviews talking about pikachus evolution for the anime and how that was rolled into the games. The early attempts at a mascot morphed into pushing Jigglypuff and Pikachu. But Jigglypuff fell off around gen 3.
 
She's not. Pokefags mistake characters they want to fuck for iconic characters. No one knows or cares who she is. She's got no last legacy or staying power. She's less iconic than most of the heroes and we've had so many of them outside of the first 3 gens no one can remember which goes with which gen.,
fuck you, her battle theme is awesome.

Not as awesome as the team plasma music, but it's up there.
 
Guess what: A SINGLE FUCKING ONE Line, Ponyta/Rapidash, because the other literal one was the starter. And dont come to me that it was alright that they changed this shit on Platinum.
This just proves my point. You don't have to have a Fire Type Pokemon to use Fire Type moves; you're not complaining there's a gameplay problem, you're complaining you have to wait (and work) to collect Pokemon (that you're probably not going to use). Yeah, Sinnoh, the northernmost, snowiest region in Pokemon doesn't have a lot of Fire Types. Guess you'll have to get creative and use different Pokemon that can exploit the same niches.
Before even using, you have to capture and before capturing, you can't put it behind story sections behind late game areas.
Yes, that's generally how Pokemon works, you have to capture a mon to use it. Sorry you can't sweep all of Unova with a Hydreigon.
Bull fucking shit, member Johto, the fucking second game where they decided to put first gen pokemon instead of second gen pokemon for no reason at all other than incompetence?
Because them combining Johto and Kanto into a single connected region with common flora and fauna is somehow incompetence.

I would ask you to stop and consider why the only Generation after Gen I that has added more new Pokemon than it was V, with all the implications that carries, but you seem to be running off the assumption that more = better so I don't think there's any common understanding to be had.
You built your argument on a faulty foundation already:
Woe betide me for pointing out something they did right over twenty years ago and wishing they had built on that, which is what those romhacks wound up doing.
And it happened again when BDSP came out and instead of using the fixed version of platinum, they used the same terrible version of DP.
This has nothing to do with design philosophy and everything to do with actual incompetence and/or malice.
 
This just proves my point. You don't have to have a Fire Type Pokemon to use Fire Type moves
In a game where TMs are single use only? Are you for real? So it is fine to have a single line and the decision to use a single TM can break your game and you don't have alternative to it if you choose so? Come on, wake the fuck up. So in the end you get a single fire pokemon and have to scramble for Another pokemon to be able to use a fire TM and even so, your limited options will still be limited because it is what it is.

Yeah, Sinnoh, the northernmost, snowiest region in Pokemon doesn't have a lot of Fire Types. Guess you'll have to get creative and use different Pokemon that can exploit the same niches.
The game that had an underground section, we had a mining operation city and they couldn't put some torkoals or slugmas there? Or the beach section with some solrocks or whatever you want, we aren't even asking for new fire pokemon to be on DP here, just add the older ones in a region that you could pick and use it. There are no excuses today just like there werent any before, even more when platinum fixed this.


Yes, that's generally how Pokemon works, you have to capture a mon to use it. Sorry you can't sweep all of Unova with a Hydreigon.
And you should. Did you ever play a game with a dragon starter? Where it is shitty in the beginning and middle game until ot evolves and all the hard work from its early phases is paid back? What do you gain from leaving it behind victory road or the elite 4 when you already picked a team and can swept it anyway? Every dragon with 3 stages are trash then become good, but most players will never even know that because they can only encounter the strong versions of them.
I would ask you to stop and consider why the only Generation after Gen I that has added more new Pokemon than it was V, with all the implications that carries, but you seem to be running off the assumption that more = better so I don't think there's any common understanding to be had.
The total number doesn't matter if you don't have a broad access to decide who to pick earlier. If you have 150 playable characters but can only use 30 before the final challenge, what does the 120 matter for? We aren't talking about a single mewtwo here, it is a broad section of the game that in earlier games you just didn't had options to choose for no reason at all. Even the game (RSE) that decided to break away from the usage of older pokemon in the end used anyway and has one of the best balanced pokedex of all time. And every pokemon in there can be found earlier in the game in a early stage. So it isn't locking a choice behind late game advancement.

And in a game that your progress is dictated by how you choose and use your pokemon, the more options are better. Even more when the previously alternative was so limited.

I have no idea how many times I played GSC, the moment I played Heart and Soul and Shining Silver, I would never play the normal games ever again. I had options in a johto map and the game was challenging, do you know what it means? Decisions done by gamefreak that made games worse are fixed in later games and brought back to old games and we get a better game in the end. And it isn't even a proof of concept, it is a straight up fact: the games are better with these changes.

This has nothing to do with design philosophy and everything to do with actual incompetence and/or malice.
No, even more when they do lets go pikachu and eevee and Kanto is STILL the worst region and they never fixes that terrible map. And it wasn't their first time, it is a repeating offense.

I said before there is a gap between Fire Red and Emerald that is broaden by the fact that they decided to be loyal to the original game and dont change much, which is a mistake, since Kanto needs a better structure in all levels. Then DP happens and they fix with platinum, alright. Then Alpha and Omega happens and they do away with the emerald changes, and the same with BDSP. This isn't malice or incompetence, this is a straight up design philosophy that remakes should be loyal to the early games that happened from GBA era to Switch era. The biggest difference here is that we don't live in a world where we wishes it could be different, we actually got those games in form of romhacks and we can experience how much better the games are.

The last time I played kanto was with Recharged Yellow hack last year, even a current romhack that is competent couldn't save the game because it refused to improve what was faulty with the game that is mostly pokemon distribution and badly made areas. And you only need to walk through the map to see how Kanto is badly made.

I opened the game and walked a bit and I was near the Safari city and walked to the right and there was STILL wild pidgeys. Then I walked north and near the diglett cave there was STILL LOWER LEVEL PIDGEYS AND RATTATAS. And unless you grit your teeth as a dev and say: I will salvage this shit, you never will play a good game set in Kanto.

And the biggest proof is how emerald that came earlier is so much a better game in all aspects that you can't even blame hardware. But FR is a straight up example of how building on a faulty foundation was a mistake that has never been right and we would see the bad results decades down the line.

But since you guys like playing limited formats, do you think TMs being limited to single use items was better than unlimited use? I don't think so, because it is an item that before often was unused because gamers have this tendency of storing it up to use later that would leave items not being used and lets not even focus on the leaving it locked behind stupid shit like cassino coins.

However there is an item that I have no problem being removed that is revives, since it forces you to be better at playing the game. Because the responsibility is yours to play better and read the battles to make the right choice, not the game dev choosing when you will be able to catch Pokemon X, Y or Z.
 
And you should. Did you ever play a game with a dragon starter? Where it is shitty in the beginning and middle game until ot evolves and all the hard work from its early phases is paid back? What do you gain from leaving it behind victory road or the elite 4 when you already picked a team and can swept it anyway? Every dragon with 3 stages are trash then become good, but most players will never even know that because they can only encounter the strong versions of them.
Platinum bros stay winning (the Strength rocks in Wayward Cave are removed, so you can get a Gible and Earthquake TM right after getting the bike if you want).
 
Platinum bros stay winning (the Strength rocks in Wayward Cave are removed, so you can get a Gible and Earthquake TM right after getting the bike if you want).
I mean regarding gen4 it's not that hard to be the winner when Diamond and Pearl were essentially two betas with an "I.O.U" sticker attached to the cover.
 
In a game where TMs are single use only? Are you for real?
Yes, in a game where money is so cheap that they added a dump for it in Platinum with the Villa, purchasing Flamethrower for 3000 at Veilstone and teaching it to a Pokemon to have another counter against Steel and Ice types in a game that gives you a Riolu egg for free and has a Poison type that learns it naturally is perfectly viable.

Pretending that not having access to a wide choice of Fire Types somehow is crippling or gamebreaking is absurd; Flint was more affected by it than us. The games give you a plethora of tools to either get moves of the type you want or work around that by exploiting common weaknesses and resistances. That's part of the fun of building teams and experimenting.
Or the beach section with some solrocks or whatever you want, we aren't even asking for new fire pokemon to be on DP here, just add the older ones in a region that you could pick and use it.
Solrock isn't a fire type?
 
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