Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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There was a time when Yugioh was thought to be "the next Pokemon"
TIME: Yu-Gi-Oh has been called the next Pokemon. What has turned it into such a monstrous hit?
Kazuki Takahashi: The thing about the card game is that you can’t play by yourself. You have to play with friends. That’s how it spread: one kid saying to another, let’s play Yu-Gi-Oh.
But I remember people playing Pokemon too, just not the TCG but the video games while having cards nearby. To be fair with Pokemon, it has always really been more about "catching (collecting) 'em all" so there's something about it inherently lends itself more to "just collecting".
Shame, what happened to Yugioh... You know, many, many, MANY Yugioh fans hate 4kids (the original company that brought the cartoon over to the USA) but Yugioh really was at its peak when people who were focused on children and saturday-morning cartoon vibes and having fun were at the helm. The further Yugioh strayed from the friendly, beginner, child welcoming Pokemon vibes, the more it drifted towards it's hyper competitive, overcomplicated, win-at-all-costs, super-serious "hobby" it's known as today.

This is kinda a bizarre take. The original manga had the main character literally kill people via molotovs and just shooting them in the head with a gun when they lost a "penalty game," and they played a bunch of different games. It was supposed to be like "what if you challenged the devil to play DnD? Or Magic the Gathering?" Then they made the anime but toned it down and turned it into a vehicle to sell the knockoff Magic cards, refocusing the show specifically on the one game, and then 4kids toned it down even further when they dubbed it.

The reason the card game turned out the way it did was because initially the cards weren't even designed with actual rules in mind, they were just MTG spoofs. I think the oldest gameboy game actually predates the physical cards and have completely different rules that work more like the Pokemon TCG. That's why the rules are so bizarre, the main one being that monsters have levels 1-8 but functionally there's just three levels: 1-4, 5-6, and 7+ (until later cards started doing things with those levels), and it's why you have cards like Red Eyes Black Dragon that were already outclassed by Blue Eyes White Dragon in every way when it was released. Even the first booster's Secret Rare card isn't as good as the less rare Blue Eyes from the same pack.

The reason the game is the way it is now is also driven by a desire to sell cards: the standard MTG ruleset only allows you to play cards that have been released relatively recently, which is good for MTG because you have to keep buying cards in order to play, and good for the players because you can always get the best legal cards in the game by buying packs that are currently being sold on the shelf. Yu-Gi-Oh has mascots from the anime and whatnot, though, so they don't want to hard cycle out old cards. Instead, there's an enforced powercreep where each new booster has to have cards better than anything else that's ever been released, otherwise there's no reason to buy new boosters. It has a pretty similar effect where most of the best cards are available by buying new packs, but it has the downside that the games get shorter the more cards are released due to the powercreep, to the point where most games typically never get further than turn 3 today.
 
We added a mini game so that will be $70s plus tax.
We made the frame rate dip to 20 instead of 10. That will be $70s plus tax.

Donkey kong is the only Switch 2 game that's worth anything. And it's not a console seller. The reason Mario kart has like a 97% uptake for Switch 2 owners is because the console has nothing else to play. And nothing on the horizon worth playing. People bought the console because it's Nintendo, not because of the games on it.
Oh, another retard.

If you're paying $70 for a Switch 2 version of a game, it means its a game you haven't played yet so you're getting a whole fucking game for that price. If its a game you already owned, then if it does have a paid upgrade, its usually $5-10 for the upgrade, which is equivalent to buying DLC on Steam - which I'm sure you also have a problem with too right?

As I said previously, if you're buying a console for one game, then you're a fucking retard. The Switch 2 has a couple of good games (Bananza, Mario Tennis, Pokopia - even Legends ZA is fun for a while), a few more this year that look promising, and improved graphics/performance (a fair amount of the games I play are 60fps in handheld mode) on a decade long backlog of Switch 1 games. Sure we can bitch about the price of games in general, but that has nothing to do with the Switch 2 itself.
 
As I said previously, if you're buying a console for one game, then you're a fucking retard.
You say that, but that’s exactly how the first Switch sold. There was nothing outside of Zelda for like six fucking months until Mario Odyssey came out. We’re approaching a year in, and the Switch 2 just doesn’t even approach that level of quality without parasitizing the first one’s library.
 
which is equivalent to buying DLC on Steam
No, it is not because you're not buying DLC. Lets compare this to Doom 1+2, a FREE update to any one who owned Doom on Steam.

Modern engine update.
5 Classic mods/expansions
1 New 32 level campaign
26 new multiplayer maps.
An option new sound track
8 new translations
A host of accessibility options

And the cost for that new on GOG right now is $3s. So that is a 3rd of the cost of a nintendo upgrade for a Mario party mini game. And if you already owned any of the Doom games you got it for free. It's not in the same ball park. And this is just Doom. Quake 2 had the same thing. Where Bethesda released a brand new engine, a full new campaign and did it for free.

You are being ripped off. You're not buying DLC. You are being charged for backwards compatibility.

even Legends ZA is fun for a while
Is this really an argument you want to make? Legends ZA is not fun.

You say that, but that’s exactly how the first Switch sold. There was nothing outside of Zelda for like six fucking months until Mario Odyssey came out. We’re approaching a year in, and the Switch 2 just doesn’t even approach that level of quality without parasitizing the first one’s library.
Bloodborne shifted consoles. Halo shifted consoles. Halo 3 shifted consoles. It's pretty common that people buy a console for 1 game and then get a couple of other games here and there. Nintendo were hoping Donkey Kong and Mario kart would be system sellers.
 
Oh, there's some good news in the TCG I forgot to report on.

First off it appears that Poké Pad is being included in Perfect Order as a common card. Good news for plays and bad news for people charging $10+ for a copy. The only downside is that POR print won't be legal until the 26th so it misses out on some tournaments.

And finally our first League Battle Deck of the year's been announced and it's centered around Mega Lucario ex, it'll release on May 22nd.
Mega-Lucario-ex-League-Battle-Deck-Back.jpg Mega-Lucario-ex-League-Battle-Deck.jpg
And your eyes are not deceiving you here, TPCi is finally reprinting Secret Box.
it goes to show that the effect was powerful enough to still be used with such a setback.
Pokémon Catcher is still used in some decks today despite the nerf but its prominence started to wane after the release of Lysandre.
 
This is kinda a bizarre take. The original manga had the main character literally kill people via molotovs and just shooting them in the head with a gun when they lost a "penalty game," and they played a bunch of different games. It was supposed to be like "what if you challenged the devil to play DnD? Or Magic the Gathering?" Then they made the anime but toned it down and turned it into a vehicle to sell the knockoff Magic cards, refocusing the show specifically on the one game, and then 4kids toned it down even further when they dubbed it.
True. And what my post is trying to get across is that clearly Yu-Gi-Oh!'s cultural relevance and popularity was at its peak when 4Kids was at the helm, toning it down. Whether or not someone enjoys the OG Yu-Gi-Oh! manga or any of the OG unotuched Japanese Yu-Gi-Oh! animes is personal preference; but it's undeniable Yu-Gi-Oh! peaked when 4Kids was in control of it. I personally enjoy every variation of Kazuki Takahashi's OG Yu-Gi-Oh! story for different reasons and recognize that each one has their individual strengths and weaknesses.

The reason the card game turned out the way it did was because initially the cards weren't even designed with actual rules in mind, they were just MTG spoofs. I think the oldest gameboy game actually predates the physical cards and have completely different rules that work more like the Pokemon TCG. That's why the rules are so bizarre, the main one being that monsters have levels 1-8 but functionally there's just three levels: 1-4, 5-6, and 7+ (until later cards started doing things with those levels), and it's why you have cards like Red Eyes Black Dragon that were already outclassed by Blue Eyes White Dragon in every way when it was released. Even the first booster's Secret Rare card isn't as good as the less rare Blue Eyes from the same pack.
Also true. In fact, you touch on an aspect of Yu-Gi-Oh! that I consider incredibly important, SACRED even: Kazuki Takahashi was ALWAYS mixing things up, tweaking things; his passion, as was originally intended, was games at large, he wanted to demonstrate the immense breadth and diversity and fun of all sorts of games. Yes, the Magic rip-off became incredibly popular and he agreed to center that story around it as a result, but he was always tweaking and playing and modifying with what the actual game was in the spirit of F-U-N, and he still managed to squeak in other games like Capsule Monsters into his story.

I believe Yu-Gi-Oh! began losing its way once the experimenting ended, once rules were written down as commandments, once the subsequent stories and video games stopped being exploratory and instead became hard-coded, forced, digital manifestations of what the game developers had decided it would be. If the original spirit and guiding light of F-U-N that Kazuki Takahashi poseesed had been preserved and continued, Yu-Gi-Oh! could today be more than a bunch of competetive mid-20 to mid-30 year old man-children arguing over the semantics of a sentence in a novel-length card text like corporate lawyers; it could have actually been "a children's card game".

The reason the game is the way it is now is also driven by a desire to sell cards: the standard MTG ruleset only allows you to play cards that have been released relatively recently, which is good for MTG because you have to keep buying cards in order to play, and good for the players because you can always get the best legal cards in the game by buying packs that are currently being sold on the shelf. Yu-Gi-Oh has mascots from the anime and whatnot, though, so they don't want to hard cycle out old cards. Instead, there's an enforced powercreep where each new booster has to have cards better than anything else that's ever been released, otherwise there's no reason to buy new boosters. It has a pretty similar effect where most of the best cards are available by buying new packs, but it has the downside that the games get shorter the more cards are released due to the powercreep, to the point where most games typically never get further than turn 3 today.
True again. It was certainly incredibly foolish for the Yu-Gi-Oh! card game to go down that competitve path, or, at least, to EXCLUSIVELY go down that path. There was no reason the card game couldn't have been something that was both competitively AND CASUALLY enjoyed. In fact, both the Americans and the Japanese have realized this at various points: the TCG between 2012 and 2014 attempted the Battle Packs campaign (alternate rules for a more casual experience), Duel Links and later Speed Duel attempted to simplify the game and manifest something closer to the original fantasy sold by the show. Ultimately, Japan went the route of a whole new game for casuals (and children) via Rush Duel that the Konami of America seemingly decided never to import to the west. Ultimately, unfortunately, casual Yu-Gi-Oh! is esentially non-existent.

Look what I'm trying to say is: there are many ways to sell cards, because there are many ways to play a card game. Konami ultimately for foolish, short-sighted reasons imo, decided there is only 1 single way to play Yu-Gi-Oh! and therefore they can only sell cards that cater to that single way and its (competitive) players, and as such, they mainly just power-creep and (the TCG) gatekeeps the power-creep behind hard to acquire rarites to force people to buy more product, but it didn't have to be that way, Yu-Gi-Oh! could have been so much more, like Pokemon.

Look at all the ways Pokemon branched off and made games for all kinds of fans, Pokopia for example is nothing like the OG gameboy games, Yugioh could have been similar under better leadership. Pokemon fans don't know how good they got it with Nintendo.
 
Nintendo were hoping Donkey Kong and Mario kart would be system sellers.
Which is wild because their system sellers have literally only ever been (3D) Mario and Zelda. The GameCube sold like shit because it was almost a year before it got either, and both Wind Waker and Mario Sunshine had relatively poor initial reception, and the WiiU sold like shit (partially) because it never got its own equivalent from either series. The SNES and 64 each launched with mainline Mario titles while the Wii and the Switch launched with Zelda all with the other series keeping momentum a year later. The contrast is while the Switch 2 launched with a Zelda title, that title was the one that launched with its predecessor almost a decade prior with a glorified DLC pack that had been stretched into a sequel (TotK would have been infinitely better received if it hadn’t become a stand-alone title).
 
Oh, there's some good news in the TCG I forgot to report on.

First off it appears that Poké Pad is being included in Perfect Order as a common card. Good news for plays and bad news for people charging $10+ for a copy. The only downside is that POR print won't be legal until the 26th so it misses out on some tournaments.

And finally our first League Battle Deck of the year's been announced and it's centered around Mega Lucario ex, it'll release on May 22nd.
View attachment 8673617View attachment 8673618
And your eyes are not deceiving you here, TPCi is finally reprinting Secret Box.

Pokémon Catcher is still used in some decks today despite the nerf but its prominence started to wane after the release of Lysandre.
Yea that Lucario deck is basically perfect for a new player or someone wanting a deck that is like 90% perfect.
Secret box and Bloodmoon are obviously just in it for a easy way to get them now that isn't second market which is good, most the trainers are fine as well but easily changable for a few cents.
If I didn't have all the cards already for my nephew to play a top deck for rotation then Id recommend this for sure.


Ninja spinner printing this card, yet another "Welp Dragonpult and Monkei are just impossible and even stronger rotation lets make yet another card to try shut it down a bit"
Damage counters on Pokémon (both yours and your opponent's) cannot be moved to another Pokémon.
PatratNinjaSpinner68.jpg

Don't worry this time it will really fix the problem instead of just helping it.
SV10_EN_10.png MEP_EN_7.png BattleColosseumInfernoX108.jpg 623483_grande.webp

Of course this will not prevent Drakolk still being incredibly strong meaning Dragonpult is easy as fuck to fit into basically any deck lol
TWM_129_R_EN_LG.png
 
Ninja spinner printing this card, yet another "Welp Dragonpult and Monkei are just impossible and even stronger rotation lets make yet another card to try shut it down a bit"
People were already running Team Rocket's Watchtower to kill Pidgeot ex's Quick Search and Noctowl's Jewel Seeker and I wouldn't be surprised if people continued that to deal with Patrat and Meowth ex.

Ninja Spinner is honestly looking to be another weak set playability-wise:
  • Mega Greninja ex is basically Greninja BREAK Mk. 2 without any of the support.
  • Beedrill ex is a rogue deck at best.
  • Mega Pyroar ex is just bad
  • Mega Floette is neat but the 3 Psychic Energy requirement for Eternity Bloom kills it
  • Gourgeist ex is another meme
  • Cobalion ex is just a Metal-type Iron Leaves ex that hits slightly harder
  • Mega Dragalge could be good were it not for Mist Energy
  • Cinccino ex is another meme.
The only card I could see being used outside of Patrat is Special Red Card and that's because the game will be sorely lacking in the hand disruption department come rotation (Judge was reprinted with an J regulation mark in Japan via their Starter Decks 100 Battle Collection but it has yet to be reprinted with it in international markets).
 
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@escampar

Yu-Gi-Oh became the TCG sadly. The manga was about the death games but eventually they became just the card game and every video game later was also turned into a version of the same game. However Yu-Gi-Oh could very well make a Fighting game using its monsters or use a persona like gameplay to tell a story or even use narrative to tell in game stories like the OCG manga that came out a few years ago.

However the big bulk will always be the card game no matter what, pokemon felt in the same trap, just comparing the sales of spinoff games and mainline games and the difference is gigantic.
 
postgame

i was in the hyperdimension that places me in the sewers. water-type pokemon spawn, including froakie.

do all the objectives, break the giant golden pokeball, have some time to kill left on the donut.

realize i missed an area because the sewers still retain the false walls illusion. time is starting to run out, the area is full of froakies, AND OH WHAT'S THAT? A SHINY FROAKIE? LESS THAN TEN SECONDS? WELP FUCK ME, GUESS I'M NOT GETTING THE SHINY FROAKIE

that's it, i'm jumping out of my basement window, GOODBYE WORL
SHINY FROAKIE GET

also for anyone who's played pokopia or whatever the fuck it's called, was it worth the 550 dollar price tag?

edit: also i'm sorry wtf
IN MY /FUCKING/ POKEMON THREAD I SWEAR TO FUCKING GOD I WILL FIND WHERE YOU LIVE AND I WILL FIND YOUR RAREST BLUE EYES WHITE DRAGON CARD AND I WILL TEAR IT UP IN FRONT OF YOUR FACE SO HELP ME GOD
 
People were already running Team Rocket's Watchtower to kill Pidgeot ex's Quick Search and Noctowl's Jewel Seeker and I wouldn't be surprised if people continued that to deal with Patrat and Meowth ex.

Ninja Spinner is honestly looking to be another weak set playability-wise:
  • Mega Greninja ex is basically Greninja BREAK Mk. 2 without any of the support.
  • Beedrill ex is a rogue deck at best.
  • Mega Pyroar ex is just bad
  • Mega Floette is neat but the 3 Psychic Energy requirement for Eternity Bloom kills it
  • Gourgeist ex is another meme
  • Cobalion ex is just a Metal-type Iron Leaves ex that hits slightly harder
  • Mega Dragalge could be good were it not for Mist Energy
  • Cinccino ex is another meme.
The only card I could see being used outside of Patrat is Special Red Card and that's because the game will be sorely lacking in the hand disruption department come rotation (Judge was reprinted with an J regulation mark in Japan via their Starter Decks 100 Battle Collection but it has yet to be reprinted with it in international markets).
Pretty much yea, like you lose 1000 cards in the rotation and every mega evo set has been pretty doodoo outside of pretty much the first set that gave Mega lucario almost all his tools needed and was just being held back by it's psychic weakness.

I see mega Greninja being top tier once someone works out a deck for it, It's not weak and the Big net that is coming with the set is made for it but just needs more support
 
Yu-Gi-Oh became the TCG sadly. The manga was about the death games but eventually they became just the card game and every video game later was also turned into a version of the same game. However Yu-Gi-Oh could very well make a Fighting game using its monsters or use a persona like gameplay to tell a story or even use narrative to tell in game stories like the OCG manga that came out a few years ago.

However the big bulk will always be the card game no matter what, pokemon felt in the same trap, just comparing the sales of spinoff games and mainline games and the difference is gigantic.
Sadly, agreed... but on that note:

1773055414441.png

Yu-Gi-Oh POKeDUEL is a Pokemon romhack that replaces all the Pokemon with Yugioh monsters as well as many of the Pokemon characters with Yugioh characters.

Official Website: https://pokedueldb.com/

Consider checking it out Pokéfans!
 
To those having problems with downloading my dewoked Pokémon Lazarus hack, I posted patches here:

I did not upload the whole ROM in case MediaFire's policies get super-strict with copyright.
I recommend the bps file, which is the smallest. The others are just ALTernatives in case something wrong happens wi the bps file.
Patch these to a USA Pokémon Emerald file.
 
https://youtube.com/watch?v=tK2hEntK-bQSo PalWorld comes out and they sue. This comes out and they put it on the Switch.
1773076484999.png
What the ever living fuck is this monstrosity? The trailer, not the monster.

Edit: The amount of blatant copying of multiple franchises in this trailer is astounding. I'm pretty sure I saw a graphic that was eerily similar to the code swipe from Digimon Frontier. Or .hack.

Edit2: I'm convinced this entire game is a shitpost and at least in the US will fall under parody. If this costs $20 or less for PC I will buy it and review it for the thread lmao.
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Started the Lazarus dewoked version, decided to go with Fuecoco, there are lots of options to the game so far (gym 1), lets see what it will offer (I am playing at mute so don't expect me to comment on the music)

I dont remember seeing shades done like that with less opacity, quite cool
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You say that, but that’s exactly how the first Switch sold. There was nothing outside of Zelda for like six fucking months until Mario Odyssey came out. We’re approaching a year in, and the Switch 2 just doesn’t even approach that level of quality without parasitizing the first one’s library.
The Switch 2 is like the PS5 or newest Xbox. If you never had the previous generation's console and want those old exclusives, then it's an easy buy. Because you'll get access to the massive catalogue from last gen via backward compatibility, plus you're future proofing because you'll be able to play whatever will come out in the next 10-ish years. Otherwise just wait lmao, do you HAVE to spend your money TODAY lol.

But if you play your 2017 Switch basically everyday, you can probably justify upgrading to a Switch 2. It'll probably run all of your old games better. Most Americans swap out their car every eight years on average.

Out of the three consoles, Switch 2 is actually the best imo. If you don't care about gay graphics stuff like ray-tracing or Bloodborne. I think even the Switch 2 is getting COD this year lmao, most of the reasons you'd buy a Xbox or Playstation twenty or even ten years ago don't exist anymore.
 
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Today I finshed the national dex on my original copy of black 2 (minus a couple mythicals). This was my original copy back from 2013 and my second ever pokemon game (you can probably guess what my first was). I replayed both it and black 1 last year, using the same team I used my first ever playthroughs. Since my first game was black 1, my Black 2 team aside from my starter was made up entirely of non-unovan mons (basically what many older players did when gen 2 first game out). Despite the franchise not being in the best shape (probably the understatement of the century) I will always remember the good time I had/still have on older games.
 
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