- Joined
- Aug 2, 2021
There was a time when Yugioh was thought to be "the next Pokemon"
TIME: Yu-Gi-Oh has been called the next Pokemon. What has turned it into such a monstrous hit?
Kazuki Takahashi: The thing about the card game is that you can’t play by yourself. You have to play with friends. That’s how it spread: one kid saying to another, let’s play Yu-Gi-Oh.
But I remember people playing Pokemon too, just not the TCG but the video games while having cards nearby. To be fair with Pokemon, it has always really been more about "catching (collecting) 'em all" so there's something about it inherently lends itself more to "just collecting".
Shame, what happened to Yugioh... You know, many, many, MANY Yugioh fans hate 4kids (the original company that brought the cartoon over to the USA) but Yugioh really was at its peak when people who were focused on children and saturday-morning cartoon vibes and having fun were at the helm. The further Yugioh strayed from the friendly, beginner, child welcoming Pokemon vibes, the more it drifted towards it's hyper competitive, overcomplicated, win-at-all-costs, super-serious "hobby" it's known as today.
This is kinda a bizarre take. The original manga had the main character literally kill people via molotovs and just shooting them in the head with a gun when they lost a "penalty game," and they played a bunch of different games. It was supposed to be like "what if you challenged the devil to play DnD? Or Magic the Gathering?" Then they made the anime but toned it down and turned it into a vehicle to sell the knockoff Magic cards, refocusing the show specifically on the one game, and then 4kids toned it down even further when they dubbed it.
The reason the card game turned out the way it did was because initially the cards weren't even designed with actual rules in mind, they were just MTG spoofs. I think the oldest gameboy game actually predates the physical cards and have completely different rules that work more like the Pokemon TCG. That's why the rules are so bizarre, the main one being that monsters have levels 1-8 but functionally there's just three levels: 1-4, 5-6, and 7+ (until later cards started doing things with those levels), and it's why you have cards like Red Eyes Black Dragon that were already outclassed by Blue Eyes White Dragon in every way when it was released. Even the first booster's Secret Rare card isn't as good as the less rare Blue Eyes from the same pack.
The reason the game is the way it is now is also driven by a desire to sell cards: the standard MTG ruleset only allows you to play cards that have been released relatively recently, which is good for MTG because you have to keep buying cards in order to play, and good for the players because you can always get the best legal cards in the game by buying packs that are currently being sold on the shelf. Yu-Gi-Oh has mascots from the anime and whatnot, though, so they don't want to hard cycle out old cards. Instead, there's an enforced powercreep where each new booster has to have cards better than anything else that's ever been released, otherwise there's no reason to buy new boosters. It has a pretty similar effect where most of the best cards are available by buying new packs, but it has the downside that the games get shorter the more cards are released due to the powercreep, to the point where most games typically never get further than turn 3 today.