Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Uh, I made an rather unfortunate discovery...looks like Mega Falinks is basically just a retarded take on a fanmade evolution for it
The virgin Mega Falinks (official): View attachment 8031134
The less shitty virgin "Legiondary":
View attachment 8031135
Aside from the lack of segments replaced with that middle waist segment, its practically identical in execution.
I should note that I may be making up bullshit, but the latter was made in 2020
Fuck it, I will believe it. This company is talentless and lazy enough to try ripping off a fan design, and the dents who are planning on buying this game won't care. Remember, there is posters in this thread right now who actually like Mega Dragonite, or "came around to it" down the line. Absolutely disgusting.
Fuck this nigger franchise, I swear I must be getting old because the new designs look like dogshit, and I defended the fucking ice cream mons back in gen V. Praying that GF, Nintendo, and TPCI go bankrupt so that the IP can be sold to a better owner.
Ice Cream design is cheesy but at least you know what you're looking at, these are just straight up inferior designs to originals. I wouldn't be surprised if they just used AI or ripped off (awful) fan designs.
 
Fuck it, I will believe it. This company is talentless and lazy enough to try ripping off a fan design, and the dents who are planning on buying this game won't care. Remember, there is posters in this thread right now who actually like Mega Dragonite, or "came around to it" down the line. Absolutely disgusting.
1760420288587.png

The mega should've been more like the Giant Dragonite from that one anime episode.
1760420361780.png

Even this fan-made design from the Elite Redux rom hack looks better, cause at least it does something unique. That and there's no stupid wings attached to its head.
 
Got a free copy from 4chan. Might as well play it to see if it's as bad as everyone says it is.

"Pokemon Legends: Z-A" First Impressions:

After a few hours, I can say that the claims are quite accurate, even if they are exaggerated for dramatic effect. This game is sadly closer in quality to Scarlet & Violet than I'd like. It's definitely better than SV but that's not saying much when I did not enjoy playing SV at all. Despite the extra year in development it doesn't feel like all that time was allocated to anything substantial. I weep for the suckers that get this game for $70.

Gameplay: For context, "Pokemon Legends: Arceus" for me was the best Pokemon game yet, and I was unironically excited for this game. I should've known better since exploring a city is way lamer than exploring a vast, untamed wilderness. The open world is an improvement over Scarlet & Violet's version yet both that game and Z-A have still effectively learned nothing from what made Legends Arceus so fun to play. No reason to make a open world game when there's fuck all to do in it.

You are extremely limited to where you can go and what you can do in Lumiose City. The city itself is crafted well enough for you to get lost in yet all of the gameplay minutia is oddly segregated. The Wild Zones are these pithy little kid's playgrounds where you catch a tiny handful of Pokemon. Shops are nothing more than strip malls with a anemic assortment of fashionware. The rooftops of said shops have more Pokemon for you to catch but they're basically another wild zone in all but name. There are these dumb obstacle courses to jankily 3-D platform your way around for meager rewards. All of this does not mesh well and the game becomes lesser than the sum of it's parts.

PokeCombat: I did not have faith that GameFreak could do real-time combat justice and sad to say the combat is not all it's cracked up to be. The pokecombat is very button-mashy, very MMORPG in design. Day-to-day combat is very flat, both in design and in execution. You can't jump in this game, nor is there any verticality to the combat areas. It feels like there's no reason to dodge roll or move around since it's much more effective to stand still and spam attack commands. Even if you tried running around with your Pokemon out, it all feels pointless, because they never keep up with you or somehow get stuck in geometry. I can't even say if this is an improvement over the turn-based combat since they're both god-awfully executed for different reasons.

Story: I only care about a Pokemon story based on how much it wastes my time. Z-A's tutorial is about as long as SV's, so as first impressions go it's not good. It does not help the story missions have railroaded me much harder than Scarlet or Violet ever could. Once you get to the part where side-missions are available, the game finally opens up and stops suffocating you with the intro. The side missions are a god-send for the fact that most of them are simple enough not to force me into drawn out cutscenes, and let me keep playing how I want to play. People are saying the story is short, so I take that as a positive since the less rudimentary cutscenes I see, the better.

Performance: It runs well enough @30fps on the good ol' Switch emulators. Not a high bar of course but with GameFreak you have to expect the worst these days. Mercifully, the worst did not happen this time so I was able to play through without any incidents. It'll probably run better natively on the Switch/Switch 2, but that's not a compliment for a game this tragically banal.

Conclusion: Better than Scarlet & Violet, worse than Pokemon Legends: Arceus. I'm sure that I'll keep playing for what there is, just not sure if I'll beat it or drop it like I did with SV.

EDIT: I Just put a few more hours in. Holy fuck that intro does not do this game any favors. It genuinely got better the more I played it. My overall critiques still apply but thankfully it's not as bad as I originally thought
Pokémon Legends_ Z-A_2025-10-13_20-53-56.png

Here's a picture of Mareep and my Trainer (Rocket Pop Banana Fudge, Banana Fudge for short)
 
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They're trying to push that WEF stuff on kids through pocketmons?? I miss when the franchise was mainly Japanese.
I think it goes without saying that the Japanese aren't anti-woke or anything, we're just slow on picking up gay global trends. It comes around eventually. Given how long development can be, Game Freak belatedly trying to tie SDGs with the 18 types (possibly by adding an 18th "think one up yourself" type of gay goal) isn't too out of left field.
 
They're trying to push that WEF stuff on kids through pocketmons?? I miss when the franchise was mainly Japanese.
I think it goes without saying that the Japanese aren't anti-woke or anything, we're just slow on picking up gay global trends. It comes around eventually. Given how long development can be, Game Freak belatedly trying to tie SDGs with the 18 types (possibly by adding an 18th "think one up yourself" type of gay goal) isn't too out of whack.
 
View attachment 8034461
The mega should've been more like the Giant Dragonite from that one anime episode.
View attachment 8034463
Even this fan-made design from the Elite Redux rom hack looks better, cause at least it does something unique. That and there's no stupid wings attached to its head.
I unironically think that Giant Dragonite would have been a fabulous Gigantimax concept, instead. That would have had me want Bill to actually meet or even use that Gigantimax Dragonite, though.

That Elite Redux Mega Dragonite is actually unironically cool to me.
I am surprised that I found an actually impressive fan mega.
 
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Was the rom leaked before release? If so it's hilarious that it just keeps happening to Nintendo.
It keeps happening because:
1. Nintendo is one of the few companies that still make physical copies for games.
2. Leakers do whatever they can to get clout
3. Nintendo games are the only games worth leaking early.
 
countries they considered making the basis for Gen 10
They should go back using single regions for making games, instead of whole country.
Let's say game freak actually has a moment of sharpness and picks Italy; instead of going for the entire country, they could pick up just the Veneto region, as in itself its kind of a microcosm of what the country itself can offer: beautiful beaches, historical landmarks, what people often refers to as world's prettiest mountains, cuisine, traditions and so on so forth, instead of cramming a load of bullshit into a map too small for its own sake.
 
>these are all of the gameplay options
>all of them
View attachment 8029401

FOR THOSE WHO DO NOT KNOW WHAT IS MISSING:
  • Set style battling is still gone
  • Cutscenes can’t be auto-skipped (you have to manually hold a button when they play)
  • Auto-save is now PERMANENT and, if players’ secondhand accounts are anything to go by, HAPPEN AFTER EVERY SINGLE CATCH
  • Battle animations still can’t be turned off
  • Buttons must be remapped outside of the game, in the Switch menu itself
  • You can’t make Pokémon faint immediately after winning a battle, like they used to. I’m assuming you have to wait for their model to blink out of existence or something. Optimization? what’s that
And, for reference, here are XY’s options from 12 years ago:
View attachment 8029417

Fucking lmao.


Unidentified muddy brown, on the darker side. It’s Paris, so it’s probably the Muslim/Maghrebi type. I don’t think GF gave enough of a shit to clarify their role beyond making a brown girl mug you in the opening. That was funny.


AI sloppa
What's with the japanese and not having options in vidya, it's annoying
 
The Japanese have the same mentality towards video games they have towards food and movies; the intent of the creator is more important than the desires of the customers.
Literal autism. I got my pupils dilated at the doctor yesterday, and I couldn't play because I couldn't scale up the font at all
 
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