Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I really didn't remember any being there. Looking through Youtube videos I still don't see any in the main village, but it looks like there's some random dark-skinned villagers among the ones in the Diamond and Pearl Clan villages. I guess it wasn't something I remembered at all because there's not really any reason to pay close attention to those NPCs for the most part.
They did the same thing in BDSP, replacing insignificant NPCs here or there so that barely anyone notices it, but normalizes replacement all the same. Like I said, insidious since this actually works.
Whitening mods will be mandatory going forward, thankfully they're not hard to do.
 
I was a month to a month and half late on knowing about the (meta containing) Marnie rival deck and I cannot find it in a brick and mortar setting in English fucking anywhere. Its so over bros.
You're better off buying singles in the long run. The only cards you need for a competitive Marnie's Grimmsnarl ex deck that are easily found in that product are the Impidimp line, a few Item cards (Buddy-Buddy Poffin, Rare Candy, Super Rod, Ultra Ball), a few Supporters (Boss's Orders, Iono, and Professor's Research), and the Spikemuth Gyms while a bunch of other cards you'll have to buy singles for anyways.
 
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You're better off buying singles in the long run. The only cards you need for a competitive Marnie's Grimmsnarl ex deck that are easily found in that product are the Impidimp line, a few Item cards (Buddy-Buddy Poffin, Rare Candy, Super Rod, Ultra Ball), a few Supporters (Boss's Orders, Iono, and Professor's Research), and the Spikemuth Gyms while a bunch of other cards you'll have to buy singles for anyways.
The froslass from I think SCR, munkidori and the shaymin from DRI are also really good in this deck.
 
Freezing Shroud Froslass and Adrena-Brain Munkidori from Twilight Masquerade but you're right on Shaymin.
Yeah, that build is the one with the most success, especially since you can just protect the bench from pult and use munkidori to move counters around.
 
I'll never understand why the game that introduces Megas (and just gives you a free one in the form of Lucario) didn't give it to the games starters at the outset. The gimmick that defined the game's story and your starters have nothing to do with it. I have more memories of sun boosted Mega-Charizard roasting everything in sight for most of the game than I do occasionally plopping out my starter to fight a water type.

Fuck, I have more memory running a Toxic Klefki than I do my starter.
The only Kalos starter I ever saw the most was Greninja, and that was mostly in Double/Triple battles with a protein Mat Block set. Once Bank was accessible to everyone instead of the japs, then they all went away. Otherwise it was always Scald/HydroPump, Ice Beam, Dark Pulse, and whatever 4th move slot people wanted while holding life orb.

Honestly, if they were going to do an entire region dedicated to megas, then it would have made more sense to have the entire Kalosdex have megas, including shit like Vivillon with it's bajillion regional patterns that depending on which one you had would turn into a different type after mega (e.g. Polar Pattern would be Bug/Ice or Ice/Flying) with a unique move that changes type depending on the mega. Same thing with the Florges line with it's different colors (orange = Fairy/Fighting, yellow = Fairy/Electric, etc...)

I know A LOT of cut content went missing which was confirmed with the betas, but they SERIOUSLY left a lot to be desired with that entire generation.
 
I have tested on pktcglive and used 2 frosslass 2 munki 0 shaymin to good effect. Sometimes trade wins with dragapult or gardevoir decks though. For the longest time I avoided netdecking, but this looked too impressive not to at least try. I like cooking up my own spices in pokemon tcg I have a pretty successful future themed deck that is unique and no one else runs. I also took the mewtwo deck from the last battle pass and spiced it up some. I was looking to do something with the new Misty cards, but I couldn't quite crack it.

As a dragonite lover I fucking hate the nega dragonite design and whoever done it is Altaria pilled.
 
I hate to ask, but when did Pokemon start having a million nigger NPCs? Was it Sun and Moon? I watched the trailer from yesterday and noticed that Kalos is starting to look a little too much like modern day France if you catch my drift.
On that note, I was searching up stuff about Battle Revolution when I noticed some Colosseum leaders were race swapped outside of Japan.
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This game came out in 2007.
 
On that note, I was searching up stuff about Battle Revolution when I noticed some Colosseum leaders were race swapped outside of Japan.
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This game came out in 2007.
Honestly it's shocking to see how long they've have been targeting video games to destabilize us. Obviously the 90s and 2000s had planted figures in children's entertainment like Dwayne McDuffie to push the anti white agenda (he even has documented connections to the elites in government, look it up), but that's mostly television and film. You usually think they didn't hit video games until the 2010s.
 
When did Pokemon become soulless nostalgic memberberries slop? I stopped giving a shit a little while before Sun and Moon so I'm not sure if that's when it started or what.

It’s not just Pokémon, honestly. Most major Japanese franchises seem to have a fixation with their origins—like, a full-on hard-on for their beginnings. A great comparison point is Digimon.

Digimon Adventure has been remade and reinterpreted almost as many times as Pokémon Red and Blue. We’ve seen Tai and the gang as everything from wide-eyed kids to disillusioned, depressed millennials. And their partner Digimon? More evolutions, fusions, alternate forms, and AU versions than any other season. It's clear the franchise keeps circling back to what started it all—even when other Digimon seasons had strong standalone potential.

Pokémon, by design, bakes nostalgia into its identity. Each generation becomes a time capsule for whoever played it growing up. That’s why so many people swear Gen 3, Gen 4, or whatever gen they started with is “the best.” Even the newer games throw callbacks to older ones—like how Masuda mentioned that the Black and White designs were meant to be Americanized riffs on the original Gen 1 monsters.

The bigger issue, though, is that society at large is in love with remakes and reboots. It’s not just games. Look at the endless sea of live-action Disney remakes, '90s TV reboots, or IPs that keep getting "reimagined" every few years. We're stuck in a nostalgia loop.

To be fair to Game Freak, I don’t think nostalgia itself is the problem. In fact, on paper, they’ve had some fantastic ideas—Legends: Arceus, open-world design, regional forms, etc. The issue is execution. For whatever reason—maybe corporate pressure, tight dev cycles, or internal mismanagement—they’re not being given the time needed to flesh out those ideas into something truly great.

On handhelds, that kind of half-baked delivery was easier to overlook. But now that we’re on consoles? The cracks are painfully obvious. It breaks immersion. It breaks the magic.

It honestly feels like Game Freak is in their Square Enix post-PS2 phase—throwing out tons of ideas without refining them, reinventing the wheel with every entry, and ending up with a mess of half-realized concepts and new problems each time.
 
On handhelds, that kind of half-baked delivery was easier to overlook. But now that we’re on consoles? The cracks are painfully obvious. It breaks immersion. It breaks the magic.
The early generations weren't half-baked. As the series goes on they become worse and it wouldn't matter if they were on handheld or console. Sun/Moon on console would still be a painful grind with better graphics. The magic is broken because the games are broken and underwhelming. Pokemon has always had jank coding but the presentation was great. It had a distinct art style and didn't try to be too realistic. The switch to 3D lost the art style and broke the quality.
 
The early generations weren't half-baked. As the series goes on they become worse and it wouldn't matter if they were on handheld or console. Sun/Moon on console would still be a painful grind with better graphics. The magic is broken because the games are broken and underwhelming. Pokemon has always had jank coding but the presentation was great. It had a distinct art style and didn't try to be too realistic. The switch to 3D lost the art style and broke the quality.
You reiterated what I was trying to say.

The earlier generations have the same issues but the caveat was that 2D objectively is easier to manage, largely because game freak was the only one working on the games back then, the players imagination could fill in the void, third versions basically existed as a way to patch up the base versions of the game.

3D is much more monotonous because it's not just game freak anymore but several other companies that are involved with the process, the development time has not increased which only adds to the crunch, and because it is in 3D everything matter of fact and realistic looking which leaves a lot less to the imagination and can even creep into The uncanny valley.
 
Another reason why Battle Revolution deserves to be totally buried.
Nah. Sure, it's not as good as the previous Colosseum games, but it's got some good colosseums, and the music and move effects are pretty great.

Same. I also like how it's a callback to traits it lost in a previous evolution, like Mega Ampharos getting some of its wool back. Like maybe the design needed a bit more polish but the concept is great.
Most people wanted Dragonite to recover some traits it lost because it loses everything that made Dragonair's design interesting. The problem is that it doesn't have enough traits from Dragonair, it should've at least had more blue in its design.
 
Black and White were all heart and soul, Gamefreak really tried and went all out with these games. Fans didn't like them because they couldn't catch a Pikachu, so with XY onwards it became memberberries slop and KANTO fetishism. With Sword and Shield they removed the only gimmick that made the games playable, being removing all Pokemon being in the game files(you could always trade Pokemon not found in the wild from earlier carts). They removed random moves too, and removed Megas and Z Moves for Gigantomax, a feature nobody liked and at the end of the day was watered down Mega Evolution anyways. XY was when putting niggers everywhere started, but it amplified only later with Sword and Shield and more recently with Arceus(game that takes place in feudal Japan) and Scarlet/Violet which infamously added in "realistic" non-anime NPCs that includes troons. ZA and probably Gen 10 is loEoking to continue this trend.

After Black and White came out and everyone hated it for having an entirely new roster of Pokemon. Never mind the excellent sprite work, never mind the cool mons, never mind the better story.
Everytime I hear the Gen 5 debacle, my mind keeps coming back to this video and seeing how true it still is:

 
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