When did Pokemon become soulless nostalgic memberberries slop? I stopped giving a shit a little while before Sun and Moon so I'm not sure if that's when it started or what.
It’s not just Pokémon, honestly. Most major Japanese franchises seem to have a fixation with their origins—like, a full-on hard-on for their beginnings. A great comparison point is Digimon.
Digimon Adventure has been remade and reinterpreted almost as many times as Pokémon Red and Blue. We’ve seen Tai and the gang as everything from wide-eyed kids to disillusioned, depressed millennials. And their partner Digimon? More evolutions, fusions, alternate forms, and AU versions than any other season. It's clear the franchise keeps circling back to what started it all—even when other Digimon seasons had strong standalone potential.
Pokémon, by design, bakes nostalgia into its identity. Each generation becomes a time capsule for whoever played it growing up. That’s why so many people swear Gen 3, Gen 4, or whatever gen they started with is “the best.” Even the newer games throw callbacks to older ones—like how Masuda mentioned that the Black and White designs were meant to be Americanized riffs on the original Gen 1 monsters.
The bigger issue, though, is that society at large is in love with remakes and reboots. It’s not just games. Look at the endless sea of live-action Disney remakes, '90s TV reboots, or IPs that keep getting "reimagined" every few years. We're stuck in a nostalgia loop.
To be fair to Game Freak, I don’t think nostalgia itself is the problem. In fact, on paper, they’ve had some fantastic ideas—Legends: Arceus, open-world design, regional forms, etc. The issue is execution. For whatever reason—maybe corporate pressure, tight dev cycles, or internal mismanagement—they’re not being given the time needed to flesh out those ideas into something truly great.
On handhelds, that kind of half-baked delivery was easier to overlook. But now that we’re on consoles? The cracks are painfully obvious. It breaks immersion. It breaks the magic.
It honestly feels like Game Freak is in their Square Enix post-PS2 phase—throwing out tons of ideas without refining them, reinventing the wheel with every entry, and ending up with a mess of half-realized concepts and new problems each time.