Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I was talking with the other half today as we both managed to secure Switch 2s, and I have been looking into rumours, etc. I have had this odd suspicion that Nintendo may be making moves, prepping Pokémon to enter its late cash cow cycle. You can tell Nintendo does not have Game Freak in high regard, as they do with producers like Sakurai.

I think Z-A will be delayed as it is not vibing with the audience. On top of that, it is suspected that Nintendo's major winter release is Animal Crossing. This signals a shift in direction as Nintendo is testing different IPs after the last 2 winter releases of mainline Pokémon games. SV and SwSh may have sold well, but they were embarrassing, which Nintendo does not like.

Z-A looks rough, honestly. It looks empty and rushed, and you can tell it was a different idea than intended because of how rushed it looks. You can tell Nintendo has no faith in the game either, a nd with one of the worst Pokémon day presentations to date. GF needs to restructure, take a break, rehire, and go back to the drawing board.
 
I have been on and off replaying Soulsilver and Jesus. Back in the day I cited gen 2 as many others as my favorite, but now I cannot help myself but see the flaws in it.
The level curve, the limited pokemon pool. I am not that motivated to play it due to having no level appropriate spots for grinding. Probably never noticed when I was a child, since I utilized the only-level-your-starter-strat a lot.

I just catched Lugia. Made a backup save point because I was resetting for the shiny.

Kanto probably will not feel any better, since I remember Kanto feeling very short and not very challenging.
 
I was talking with the other half today as we both managed to secure Switch 2s, and I have been looking into rumours, etc. I have had this odd suspicion that Nintendo may be making moves, prepping Pokémon to enter its late cash cow cycle. You can tell Nintendo does not have Game Freak in high regard, as they do with producers like Sakurai.

I think Z-A will be delayed as it is not vibing with the audience. On top of that, it is suspected that Nintendo's major winter release is Animal Crossing. This signals a shift in direction as Nintendo is testing different IPs after the last 2 winter releases of mainline Pokémon games. SV and SwSh may have sold well, but they were embarrassing, which Nintendo does not like.

Z-A looks rough, honestly. It looks empty and rushed, and you can tell it was a different idea than intended because of how rushed it looks. You can tell Nintendo has no faith in the game either, a nd with one of the worst Pokémon day presentations to date. GF needs to restructure, take a break, rehire, and go back to the drawing board.
Nintendo does not control when TPC releases games and despite being an incredibly embarrassing release PSV sold better than ever. So yeah, no.

Nintendo also actively wants Switch 1 games to continue coming out and, well, there it is.
 
I have been on and off replaying Soulsilver and Jesus. Back in the day I cited gen 2 as many others as my favorite, but now I cannot help myself but see the flaws in it.
The level curve, the limited pokemon pool. I am not that motivated to play it due to having no level appropriate spots for grinding. Probably never noticed when I was a child, since I utilized the only-level-your-starter-strat a lot.

I just catched Lugia. Made a backup save point because I was resetting for the shiny.

Kanto probably will not feel any better, since I remember Kanto feeling very short and not very challenging.
Lack of high-level areas is a problem in every single generation, at least 1-7 that I played. This might not be that obvious in the single player playthru, unless you're maybe playing GSC/HGSS, but if you're trying to level up Pokemon for competitive, especially in Gen 2/3 for Battle Tower/Frontier 100 ladder? Boy, does it take a while. Thank goodness for NeXt Gen romhack making things easy by making the first 60 fights of the 100 in Mt. Battle not just a breeze but a wealth of XP and EVs, effectively forgoing grinding a little bit. The last 40 battles make up for it by being the toughest this gen has to offer, however. In RSE and ORAS you can also do the old Blissey Secret Base trick, but other than that you're out of luck if you just want to level up efficiently. I consider it a failure in game design if I have to fight Elite 4 over and over again for both XP and money and have no better options.
 
Lack of high-level areas is a problem in every single generation, at least 1-7 that I played. This might not be that obvious in the single player playthru, unless you're maybe playing GSC/HGSS, but if you're trying to level up Pokemon for competitive, especially in Gen 2/3 for Battle Tower/Frontier 100 ladder? Boy, does it take a while. Thank goodness for NeXt Gen romhack making things easy by making the first 60 fights of the 100 in Mt. Battle not just a breeze but a wealth of XP and EVs, effectively forgoing grinding a little bit. The last 40 battles make up for it by being the toughest this gen has to offer, however. In RSE and ORAS you can also do the old Blissey Secret Base trick, but other than that you're out of luck if you just want to level up efficiently. I consider it a failure in game design if I have to fight Elite 4 over and over again for both XP and money and have no better options.
If you know how to abuse the VS seeker in the games that have it, leveling really isn't that bad. There's quite a few high exp spots in gens 4 and 5, and if Unova didn't have its weird exp curve thing then hunting Audino is also pretty efficient. Johto is absolutely abysmal though, I have no idea how the hell that got through. Why the fuck is the highest leveled pokemon in victory road 20 levels lower than the E4??

Tbh I consider using a hack to up the level of wild pokemon by at least 50% practically mandatory for repeat playthroughs, and it's the only region I don't consider hacking in rare candies for nuzlockes to be even remotely controversial. Fuck having half your team die to a gym leader and needing to spend 3 hours grinding pokemon half your level for replacements.
 
If you know how to abuse the VS seeker in the games that have it, leveling really isn't that bad. There's quite a few high exp spots in gens 4 and 5, and if Unova didn't have its weird exp curve thing then hunting Audino is also pretty efficient. Johto is absolutely abysmal though, I have no idea how the hell that got through. Why the fuck is the highest leveled pokemon in victory road 20 levels lower than the E4??

Tbh I consider using a hack to up the level of wild pokemon by at least 50% practically mandatory for repeat playthroughs, and it's the only region I don't consider hacking in rare candies for nuzlockes to be even remotely controversial. Fuck having half your team die to a gym leader and needing to spend 3 hours grinding pokemon half your level for replacements.
Meh, it's not THAT bad but it does force you to use a smaller pool of Pokemon in order to have them share less XP and be higher leveled. If you have to cheat in items, in a nuzlocke no less, that's a skill issue.
 
Meh, it's not THAT bad but it does force you to use a smaller pool of Pokemon in order to have them share less XP and be higher leveled. If you have to cheat in items, in a nuzlocke no less, that's a skill issue.
Tbh nuzlocke grinding in GSC/HGSS isn't a skill, it's just mind numbing. If I lose half my team and have to grind 3 pokemon from level 15 to 45 using nothing but level 30 Golbat then yeah, I'm gonna use rare candies, because I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game. Candied pokemon don't earn EVs anyways.
 
Tbh nuzlocke grinding in GSC/HGSS isn't a skill, it's just mind numbing. If I lose half my team and have to grind 3 pokemon from level 15 to 45 using nothing but level 30 Golbat then yeah, I'm gonna use rare candies, because I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game. Candied pokemon don't earn EVs anyways.
You can use an EXP share, rare candies are for pussies. I only use them as a pseudo revive so I waste less money on them.
 
Bodytype 1 and 2 for all NPCs.

Oh wait. thats already a thing. Ehhh, framerate issues worse then S/V.
Dud that start in S&S or S&V?

You can use an EXP share, rare candies are for pussies. I only use them as a pseudo revive so I waste less money on them.
Is money ever really that scarce anyway? Unless you're buying vitamins or coins for the casino or something then not really.
 
Dud that start in S&S or S&V?
Didn't that technically start in SM or Let's Go games? I think XY still asks you if you're a boy or a girl, altho I could be mistaken
Is money ever really that scarce anyway? Unless you're buying vitamins or coins for the casino or something then not really.
The money is scarce towards the end game if you use too many potions, since by that point you're likely resorting to Max Potions and Full Restores.
 
I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game.
As someone who is doing this right now in preparation for the Elite 4 in Gold, I can confirm this is mind numbing. It's probably the biggest reason why I don't return to the originals. I only had one death early in the nuzlocke, and I was still a little under leveled (lv38ish) with a team of six upon getting to the Elite 4. At least in HG/SS, I can use the PokeWalker to help offset that a little. However, I can't deny that returning to these after so many years has reminded me that they're definitely very charming. HG/SS definitely are more polished, but there's still a very nice charm to these originals.
 
Didn't that technically start in SM or Let's Go games? I think XY still asks you if you're a boy or a girl, altho I could be mistaken
Hm, if that started in S&M then I'm glad I skipped that generation and only relatively recently emulated it (Ultra Moon). I think that would've stood out to me though. I never played Let's Go but I hear you have a nigger mom or something, that's all I really heard about it.

The money is scarce towards the end game if you use too many potions, since by that point you're likely resorting to Max Potions and Full Restores.
Idk, I never felt that way, especially if you are not going out of your way to buy Pokeballs to catch lots of Pokemon.

However, I can't deny that returning to these after so many years has reminded me that they're definitely very charming. HG/SS definitely are more polished, but there's still a very nice charm to these originals.
I agree, there's something special about them. It's probably nostalgia but I like to think they're objectively neat, quaint little experiences even today. They won't be viewed as the epic, sprawling adventures I saw them as when I was a kid, but hopefully people can still appreciate them.
 
Re: grinding, HG/SS at least allows you to rematch every gym leader, even if it's locked behind the phone call feature so you can't just call them all at once.
 
Nuzlockes are fucking stupid. They don't make the games any harder, they just make you play more cautiously by threatening you with tedious time loss if you lose a Pokemon. The only reason they got popular was because a few people made comics and videos chronicling them in ways that used the "perma-death" as a way to get the audience emotionally invested. It's retarded as the one thing everyone defaults to when their goal is to make Pokemon games more interesting to play because they're too easy.
 
Nuzlockes are fucking stupid. They don't make the games any harder, they just make you play more cautiously by threatening you with tedious time loss if you lose a Pokemon. The only reason they got popular was because a few people made comics and videos chronicling them in ways that used the "perma-death" as a way to get the audience emotionally invested. It's retarded as the one thing everyone defaults to when their goal is to make Pokemon games more interesting to play because they're too easy.
You have to remember that the driving force behind Nuzlockes becoming popular wasn't how well the format made the game challenging, but the emotional stories that could be told / experienced when taking the challenge. The format is named for the original comic's dead Nuzleaf named Locke after all.

You're supposed to play with pokemon you wouldn't necessarily use in a typical play through so you gain some appreciation of those that aren't your favorites, not game theory the hell out of the concept until you 100% win.

They only work when you come at it from a casual angle.
 
You have to remember that the driving force behind Nuzlockes becoming popular wasn't how well the format made the game challenging, but the emotional stories that could be told / experienced when taking the challenge. The format is named for the original comic's dead Nuzleaf named Locke after all.

You're supposed to play with pokemon you wouldn't necessarily use in a typical play through so you gain some appreciation of those that aren't your favorites, not game theory the hell out of the concept until you 100% win.

They only work when you come at it from a casual angle.
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath, and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise." And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
 
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath,
Only catching your first encounter on a route is the first rule for a reason. Without it you're just steam rolling the game with over powered mons instead of getting lucky and steam rolling the game with over powered mons.

and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise."
They are harder. Marginally. And sometimes that's all you want, something slightly more difficult that changes up what kind of decisions you make in a play through.

And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
I can't stress this enough, but stop thinking of youtubers as "people". They're not. They're hobby parasites trying to make money and their opinions don't hold water to reality.
 
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath, and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise." And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
Well, you're wrong. Using starter area shit-mons is a huge part of it.
 
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