Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Some anon posted machine translations of some sort. Look like Pokemon design documents
Terraleak Translation Part_1.pngTerraleak Translation Part_2.pngTerraleak Translation Part_3.pngTerraleak Translation Part_4.pngTerraleak Translation Part_5.pngTerraleak Translation Part_6.pngTerraleak Translation Part_7.pngTerraleak Translation Part_8.pngTerraleak Translation Part_9.pngTerraleak Translation Part_10.pngTerraleak Translation Part_11.pngTerraleak Translation Part_12.pngTerraleak Translation Part_13.pngTerraleak Translation Part_14.pngTerraleak Translation Part_15.pngTerraleak Translation Part 16.pngTerraleak Translation Part 17.pngTerraleak Translation Part 18.pngTerraleak Translation Part 19.pngTerraleak Translation Part 20.pngTerraleak Translation Part 21.pngTerraleak Translation Part 22.pngTerraleak Translation Part 23.png
There is a shit ton of concept art from anime, games as well as storydrafts for cutscenes within the games. I won't post it as there is simply too much, there was already a partial dump of it earlier on in the thread. If you're interested and you don't want to download the files themselves, go to the most recent /vp/ leak thread and scroll thru it, then the previous threads linked in the OP post until you find what you're looking for.

Here are some interesting things I will post:
Concept art for the discs Silvally uses
1730435648611521.png
Side shot of HGSS Jasmine
1730255339492888.png
Couldn't find the other leaders, or maybe they were already posted
Apparently early version of new healthy meta genies introduced in BW2. A filepath was linked so I am giving this the benefit of the doubt, but they look fake
1730502752584371.png
Higher res of one of them, rest were not found
1730503136207572.png
Beta colors for Krys, high res
Sugimori_Marina_anime.png
Lastly, a funny piece of OC based off leaked concept art I saved
1719652364555577.jpg
 
Last edited:
Terraleak might be over. The leaker has been quiet for a few days and the /vp/ thread is just the Cynthia Vore schizo spamming it over and over with no new content. It was fun while it lasted.
Leaker went silent for even longer right before dropping his latest batch. I think he's just taking more time to put stuff out because Switch source builds are bigger and he's probably sifting through the newer stuff trying to make sure no more upcoming events get out. Anaheim 2025 and the 2026 World Championship plans getting out were clearly a mistake, he's probably looking to make sure it doesn't happen again.
 
Last edited:
Man, /vp/ is such a shithole
Just look at the sheer amount of spam related images and how high they are
Anyone know where to find the red and green leaks that had a different Wartortle line?
That was in the 2020 leaks, pimp. Use TCRF, it should be there.
 

Attachments

Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
 
Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
Doesn't this only apply to Emerald due to the broken RNG?

Also, I've got this same deal with my gen 3 carts. I found a shiny pooch less than an hour into my first Emerald playthrough (when I had balls already thank god) and got a shiny Magikarp when looking for Feebas in Sapphire. Now if only that kind of luck could've carried over to that safari zone hunt and this Beldum hunt...
 
Doesn't this only apply to Emerald due to the broken RNG?
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
 
Apparently early version of new healthy meta genies introduced in BW2. A filepath was linked so I am giving this the benefit of the doubt, but they look fake
1730502752584371.png
You know, i always hated how it took until a legendary in Gen5 to get a pure flying type pokemon.

I never understood why all the birds are part normal. Their fighting resistance is completely useless because of it. I can't see how they would be broken if they were all pure flying considering two of their weaknesses are really common attack types (ice and rock)
 
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
Man, it's kind of interesting hearing about other peoples' shiny luck like this lol. You've never gotten a wild shiny in gen 2, while I have an ongoing recurring joke amongst me and the two other friends who care about this franchise that it is no longer physically possible for me to have a single Johto playthrough (Gen 2 or remakes) without a random shiny. Meanwhile your gen 3 luck across the board is pretty good, whereas mine is completely concentrated in Hoenn save for an odd shiny Tauros that I got on a long-deleted emulator save.

I know shiny generation generally has something to do with Personal Trainer ID, so maybe there's some special person out there who's just hit the jackpot on that front every single time? Would be interesting to meet him.
 
You know, i always hated how it took until a legendary in Gen5 to get a pure flying type pokemon.

I never understood why all the birds are part normal. Their fighting resistance is completely useless because of it. I can't see how they would be broken if they were all pure flying considering two of their weaknesses are really common attack types (ice and rock)
Apparently one of the beta gen 3 mon was actually going to be a pure flying type, it either got cut or turned into Altaria line
Meanwhile your gen 3 luck across the board is pretty good, whereas mine is completely concentrated in Hoenn save for an odd shiny Tauros that I got on a long-deleted emulator save.
It gets better, for some reason I have enormous luck getting shiny Tentacool/Tentacruel specifically, so I have at least one in every generation starting with Gen 3. I have no idea why this one specifically, but I have no shinies for Zubat or Geodude line, another very common Pokemon that has statistically high chances of being a shiny due to how many of them there are.
 
I have enormous luck getting shiny Tentacool/Tentacruel specifically, so I have at least one in every generation starting with Gen 3
Hahaha holy shit, that's great. What a good shiny to get so much of at least.
have no shinies for Zubat or Geodude line, another very common Pokemon that has statistically high chances of being a shiny due to how many of them there are.
Same here. I basically never get commons as shinies, anyways, and the only exceptions have been very recent (a shiny Furret in Crystal, a Raticate in Heart Gold, the aforementioned Poochyena and Magikarp in Emerald and Sapphire. Depending on how common you consider Ekans, I guess that counts too?). Zubat and Geodude have hilariously been total mysteries to me, despite wanting a shiny Golem for quite some time now, and it's a bit strange hearing about how almost everyone else's first shinies were some super common mon.
 
I have luck for crazy shinies. After some shenanigans in ORAS and Pokemon bank, I had to delete my save, so I decided to SR for a shiny mudkip.
Got it within an hour.
Later that day, full-odds shiny abra in the cave you meet Steven. I had a single great ball, and that's all I needed.

Years later, I was breeding my ORAS mons for a challenge for a friend, and I used my shiny alakazam. He didn't get the egg from that bunch, so I hatched it... He could've had a shiny Abra.
 
Looks like the two new Zygarde forms were going to be related to the XY box legendaries
terraleak zygarde moves.png
There were going to be 2 100% forms and each one was going to be used to counter either Xerneas or Yveltal, Zygarde X and Zygarde Y so to speak. Each one also had a unique move, you might have heard of them: Thousands Arrows and Thousand Waves. These moves were introduced in Gen 7 but they're fully usable even in Gen 6, all you need to do is hack them in(same goes for the unused move the 100% functional Eternal Flower Floette has, which is also in Gen 7. That move is the strongest Fairy Type move at the time, being a Fairy Hyper Beam). Note that Thousand Arrows hits flying enemies, which means it was aimed at Yveltal specifically.
It goes without saying, but this was definitely the plan for the scrapped Z version. I guess we now know what the climax of the story would have been, this might have also lead to Z being separated into two versions to make sure each one only gets 1 of the unique Zygarde forms, kinda like we got two Ultra games in Gen 7 and Black White 2 a generation earlier.
 
Last edited:
Hey, wait, is the 100% Zygarde we got the Y version then? There's explicit mention of "a humanoid design with anti-aircraft, gun-like capabilities"... which fits pretty well with how Zygarde uses Thousand Arrows. If you look at the move animation (I can't for the life of me find a picture of a 100% using Thousand Arrows so I've had to crappily splice two images together) it lines up pretty decently with 100%'s weird extra arm things.
1730561622312.png
I can imagine them shooting out of the top of its arms kind of like this pretty easily. Also obligatory Fenrir mention given that the trio is still tied relatively strongly to Midgard/Asgard/Tree of Life etc. mythos.

Makes me wonder if 10% was actually a repurposed 100% Zygarde X given the mention of "a big wolf".
 
I know shiny generation generally has something to do with Personal Trainer ID, so maybe there's some special person out there who's just hit the jackpot on that front every single time? Would be interesting to meet him.
Three values are used to determine if a Pokémon is shiny:
  • trainerID: This is the six digit ID on your trainer badge thing. It'll also show up on your Pokémon's summary page as the Original Trainer's ID No.
  • trainerSecretID: Another ID number given to the trainer just like the trainerID, but never visible to the player.
  • pokemonPersonalityValue: This is a much bigger number that is instead given to the Pokémon rather than the trainer. This is the number that describes everything that's unique about the individual. It's sex, nature, ability and other miscellaneous things like Unown's form.
All three of these values are combined in the below algorithm to determine if it's shiny:
trainerID ⊕ trainerSecretID ⊕ pokemonPersonalityValue[31:16] ⊕ pokemonPersonalityValue[15:0]

This creates a 16-bit value (stored as an unsigned number, so it will be a number between 0-65535). If the number happens to be below eight then it'll be shiny. This is what recreates the 1/8192 odds the generation two games established. This doesn't mean that some trainerIDs have better chances for shiny Pokémon or whaterver. All IDs are equally the same assuming the RNG algorithm doesn't repeat some values more often than others.

The game generates both the trainerID and trainerSecretID when you create a new save, but the pokemonPersonalityValue is generated whenever you trigger an encounter. If you create a new save on the exact same Nth frame someone else also created a new save, then you'd both have the same Trainer ID, and the same for a Pokémon's pokemonPersonalityValue if you encountered it on the same Nth frame as someone else also did. To stop this GF made the game more random by making the RNG use the real-time clock the cartridge now has.

But once your battery runs dry, the real-time clock will no longer work. So this more random behaviour is lost. GF removed the real-time clock from FireRed/LeafGreen and I believe those game's use a slightly different method for their RNG. It was found during the decompilation projects of the Pokémon games that FireRed/LeafGreen had Ruby/Sapphire's RNG dummied out for the clock-less RNG used in FireRed/LeafGreen, but when Emerald was being created the same RNG from Ruby/Sapphire was not re-implemented correctly. This is why Emerald's RNG is broken, even when the battery is not dry it does not use it in it's RNG.

Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
Whenever a computer needs a random number it'll use a RNG. RNGs work by taking the seed, performing some arbuatiary but consistent operations on it (a simple example would be something like multiplying the seed by 15, minus 389, mod it 43), which then creates a new seed that replaces the previous. The computer will use that new seed to do whatever it needed to appear random. Then when it needs a new random value it'll give that seed back to the RNG to create another new seed.

So the seed is set to a new value every frame, and probably set to a new value multiple times a frame. No seed is likely to give you any more or less shiny Pokémon than any other seed.

I have luck for crazy shinies. After some shenanigans in ORAS and Pokemon bank, I had to delete my save, so I decided to SR for a shiny mudkip.
Got it within an hour.
Later that day, full-odds shiny abra in the cave you meet Steven. I had a single great ball, and that's all I needed.

Years later, I was breeding my ORAS mons for a challenge for a friend, and I used my shiny alakazam. He didn't get the egg from that bunch, so I hatched it... He could've had a shiny Abra.
I believe all games including and after generation 3 have the same algorithm I mentioned above. The egg only gets it's trainerID once it hatches. So that Abra couldn't have been shiny for your friend since they would have had a different trainerID (although they could've had an ID similar enough to yours).
 
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
You can probably disable RTC support on your flashcart no? Should have the same effect
 
Summary of the cut gen 7 Pokemon. These were taken from SM design docs scattered about.
terraleak cut gen 7 pokemon.png
1730568500752727.png
1730568344800226.jpg

The area the player was supposed to access the fossils in was cut from the game, it ended up being that pikachu trailer park only available in Ultra games. Note that there is supposed to be a cave/grotto past the water, likely where player was supposed to swim to retrieve the fossils, and that the means to revive the fossils are on the exact same island.
That Munchlax is pretty damning, there is no reason for it to be there and it always stuck out to me. Ditto for Ribombee and Bruxish being so weak, makes sense if they were not originally their final forms. I am guessing that A-Seel was either an early version of Popplio or cut when it became redundant. Same goes for A-Rhyhorn, as even back in Gen 1 these two were pretty much the same.
The real robbery was the Fairy Type Scyther, I love the base variant and I already hate how much superior Scizor is. It's interesting that Turtonator was supposed to get pre-evos as well, that implies that it was either going to be available much earlier or that each version would have a unique Dragon to it's name, one having Kommo-o and the other having Turtonator.
 
Last edited:
Back
Top Bottom