Making Pokemon transferring dependent on an internet connection was a retarded idea and will eventually result in every generation after 5 being disconnected just like gens 2 and 3.
I mean, all it requires is a connection. The internet is not going down ever so you can still trade between games locally.
Problem is people wanted a Bank that lasted forever and in modern gaming that was never going yo happen. But by the time those shut down we’ll likely have everything available pn new systems.
But yeah. I miss Link Cables and Wifi.
What I think they should have done honestly is make it so if you complete the national dex in each game one of the perks you get is more box space in game
I mean Gen 8 was when they started trying to train up their B team. I see it less as lacking soul and more the teams just aren’t experienced enough to tealise their vision with all the constraints GF has by the nature of Pokemon needing to be on the cycle it is.
It was clear from Arceus that their heavy hitters know what they are doing
If it were me I’d look at the team that made SWSH, tell them to go away snd spend all their time just fixing everything and once that was done give them a crack at another mainline game.
I was having fun with OR right until they shoved Latios/Latias whichever onto my team after Norman. I just kinda put it down and didn't pick it back up again.
Yeah that was strange. They felt very tacked on and rendered Fly completely useless. Gen 9 handled the purpose of giving us them way better in flying bike.
Well I beat the Indigo Disk, here's the rest of my little overview.
Drayton's Trial was easier than I thought it would be, Scrafty and Excadrill alone cleared all three Trainers and I didn't even have to EV train 'em.I just bumped up their levels to around the same as the average Trainer's, change their Natures with Mints, and give them a more competitive moveset.
Drayton's team was iffy but I cleared without much issue, Sandy Shocks ended up being a decent MVP thanks to giving it a Fairy Tera Type and Tera Blast and it even dealt a fatal blow to Duraludon.
Kieran's team looked about as scary as the Icineroar on his team but it turned out be a paper tiger. Politoed died to Chandelure's Energy Ball, Dragonite took a decentish hit from Tyranitar's Rock Slide (even after factoring in Multiscale) ended up up flinching which led to it dying on the second Rock Slide, Incineroar took a nice bite out of my Tyranitar but its Rock Slide and Sandy Shocks' Earth Power turned it into a red-and-black stain on the floor, Porygon was annoying but it died pretty quickly, Grimmsnarl was able to set up Reflect but at that point I switched to Special Attackers and it died before it could even set up Light Screen. Hydrapple was a cakewalk and got OHKO'd by Sandy Shocks' Fairy Tera Blast.
The Area Zero Underdepths section looked beautiful but it was basically going through hallway after hallway and killing uncatchable Stellar Tera Type Pokémon. The Terapagos portion of the Underdepths was annoying since it basically functioned like a Tera Raid but it was easy enough for me to not completely hate it. You also get a book from Brair that basically documents your journey into the Underdepths (whose name is the same as the DLC, not that big of a shocker) and it's used at a later point I'll get to. Oh, and outside of an optional fight against a Stellar Tera Type Garchomp (that unlocks a room with a bunch of Tera Shards, a couple of TMs, and some Premier Balls) there really isn't a point of going back there unless you want to farm Glimmora and Carbink or pick up a bunch of resellable items like Stardust and Star Pieces.
The free flight ability you get from Amarys in the post game feels a bit tacked-on. It's too slow to use it for traveling it takes a while to get any sort of height. There's also the issue of the flight controls being set "normal" (move the control stick up to ascend and move it down to descend) automatically is annoying but you can change it in the options menu. There's also the issue of it being largely useless in a majority of areas, it's really only useful to access an optional area in the Underdepths and make traversing Area Zero a bit easier.
The post-game scene where you meet Professor Sada/Turo (the real one, not the AI construct) with the help of Terapagos' power is interesting but it creates more questions than answers. You basically meet a version of the Professor from the past, share some information between each other (with one bit making them less sympathetic depending on how you view their relationship with Arven), and trade a your copy of Brair's book for the professor's copy of the Scarlet Book. You'd think that said book could do something in Lab Zero considering that it's used to start up the time machine but that specific room becomes inaccessible after you complete the Underdepths section of the DLC.I've also seen folks online say that this creates a time paradox but I chalk that up to people not paying attention to anything that goes on in cutscenes, there's one in the Underdepths area where Brair is going through the Professor's notes and a journal entry mentions the post-game cutscene in question.
Overall, it's a decent expansion compared to the lackluster Teal Mask but it still falls short of being an amazing experience.
So the new DLC has no battle tower, no technical improvements and the new parts that are there have awful performance and don't add much of value? What a shock!
Watch how people will miss the third versions now, or even clamor for more "Ultra Changes". DLC has been a disaster and I told people as much the moment it was announced, you get what you deserve
See I don’t care about that one way or the other. But Blueberry Academy is an Academy where ever match is a Double Battle with a supposed mini League. The enviroment is literally set up to be competative Double Battles content…and they don’t do anything with it.
Most people complain about lack of Battle Towers in game but most of the time they feel oddly out of place in the content.
This is like one of the few times when the entire area that DLC is in is built on a conciet that would actually make sense but nope.
And that’s what all of my issues with the DLC have benn ‘with this setup why isn’t x thing happening, why are we not using y mechanic or why isn’t z content back?’ Made worse by the fact that some of those things were briefly in base.
And now that I think about it, since the content leads into meeting people that Double Battles, why isn’t Ryme the 8th Gym technically?
Wait, so they promised a double battle centric campaign and they FAILED at it?
Oh well, another thing that the Gamecube titles(20+ years old at this point) have over modern day A team that has infinitely more experience and better hardware to work with
Orre chads, where we at?
If they can't even get double battles done right anymore, then triple and rotation battles are dead in the water. RIP
When rebooting my Pokédex, I decided to stick wi the original 253 slots, since, even after finding a way that could expand the amount of mon in a game, can you really fit over 50.000 mon in a single save file?
I started again by bringing every Paldean mon, then any non-Paldean mon and Betamon that are associated wi the Paldean mon. I consolidated quite a few, especially after Terrapagos would functionally just be in Terastal Forme all of the time, but I originally spli the Palafin and Revavrom because they are that different. After that, I counted the amount of fully-evolved mon per type. The current Dex lacked Bug, Ice, and Rock types, which influenced which Betamon and Paradox additions I would bring.
@Kari Kamiya inspired the Past Alakazam and Past Gengar (because of that Pokéopolis episode). @Neurotypical Mantis inspired Future Golurk (because Golurk would make a great robot) and Future Clefairy (because space is futuristic), though I wonder if the intention was a Future Clefable, instead. @Sundae inspired Past Dragapult (because of interest of alive Dragapult), Future Blastoise (because of its metal cannons), Future Scolipede, and Future Yanmega (because they have some chanics in their designs). @Mr. Bung inspired the Past and Future Magikarp and put a great case of each, down to making his own designs.
However, History Repeats. I replaced the Dynabear line wi the Ursaluna line, since I remembered the Ursaluna line after I pu the Dynabear line. After all, Pokéopolis had a figure that represented a bear; Pokéopolis never said which one. Moreover, leaving a Paradox Dynabear with a Paradox Blastoise in the same hack would have others wonder where is the Paradox Grass Tarter. I also cu the Kotora line, since they were only there because I fel that fans would expec that line and RacieBeep would figuratively orgasm over them, which I found were weak reasons. Instead, I pu th entir Eevee line there, since I found them too importan to the storyline because of the significance they have to Penny.
Because of that Paradox evolution mod, I wanted to have present mon be able to evolve into their Paradox formes, though I am going to need to rebalance Past Flygon, Future Hydreigon, and Future Tyranitar. While I nitially considered triggering Past Paradoxes with Paleo Feed (because of the Paleo Diet) or Future Paradoxes with Soylent (no the Human Resources, bu the futuristic drink), @FatMebius' and @Disc's comments had me consider using the Up-Grade and Brick Piece, instead. The only reason why I did not until then because I needed confirmation tha there would not be a new addition to the Porygon line.
I replaced trade volutions wi the Link Cable. I also had Zero Palafin evolve into Hero Palafin wi the Link Cable in reference to bo the Union Circle multiplayer and the switching.
I replaced Let's Go! evolutions with igh friendship, since the wa you normally 'grind' happiness is by moving a lot.
Normally, instead of evolving with a move, I have the Pokémon evolve wi the same LV where the mon would learn the move then pretend tha the move cause th evolution. However, I made Dunsparce's evolution based on high friendship in reference to his rea-life fandom, whereas, since Dipplin does not learn Dragon Cheer naturally, I simply ha Dipplin evolve with LV, instead, albeit a requirement before Hydrapplin would learn any moves that Dipplin does not learn.
Bisharp would evolve with LV in reference to its complicated, battle-based requirements.
Eevee would evolve into Espeon wi the Sun Stone and Umbreon wi the Moon Stone. The main reason is because that makes me feel better, though that also frees up friendship-based evolution to Sylveon. That also means tha the time-based evolutions are put with other Pokémon: Greavard gets the night evolution (in reference to its actual requirement) while Gimmighoul gets the day evolution (because Gholdengo is very bright).
Primeape, however, would evolve through low friendship, in reference to its evolution coming from its critical rage. Also, the amount of happiness causes the baby stork Betamon to evolve into either the mother stork Betamon (high) or Bombirdier (low), since I find the mother stork Betamon and Bombirdier to be counterparts.
A similar branched evolution happens with Tsuinzu, the Betamon that would hav evolved into Girafarig. The split being based on whether its Attack and Efence ar equal is a reference to beta Girafarig having a symmetrical design while its official form not being so.
Gyarth evolving through LV just seemed right.
I consolidated a lot of evolution items. The Shiny Stone would be replaced by the Sun Stone while the Dusk Stone would be replaced wi the Moon Stone. Charcadet's evolutions being based on the Sun or Moon stones reflec t 'hero r villain' theming behind its evolution. Ursaring evolving wi the Moon Stone reflects the strong lunar theming of Ursaluna. Sinistcha evolving wi the Leaf Stone is a reference to its Grass-typing and base on tea; Sinistea, bein Ghos-type, would better fit a Poison Stone. I had Applin evolve wi the Sun Stone and Leaf Stone because they are both associated with Grass Pokémon; specifically, Flapple appeared to 'sprout', wheres Appletun did not. The Dawn Stone just became an 'all-purpose' stone.
Then again, I would swap the names of the Shiny Stone and the Dawn Stone when you consider the mistranslations of their original names...
Yeah. And I do not know why? Like it does not compute.
BB Academy’s whole thing is everyone double battles. And they have a Mini League Club. Because of who you are you get to skip the Ranking Process and go straight to the E4 who Double Battle you obviously. But point is there is a Ranking Process. You can even drop out of your Ranks if someone beats you according to lore. Point is, the perfect setup for random endless battles against strong AI trainers where you grind points and at certain milestones you face extra strong trainers was there and it just does not happen. And the game itself knows and brings this up.
Making a guess - partly in case they ever decide to make Umbreon and Espeon Stone Evolutions, mostly just to see if people were actually using the mini-games to raise affection.
Yeah there being separate mechanics for Friendship and Affection is probably going to bite someone in ass at some point.
About 500$ just to have a competitive team in the worst pokemon game in history...
Remember when you could just have EVERY pokemon in one cart, and you just needed to transfer them from a previous game? That would be, what, extra 40$ or however you paid for that game, as you could transfer gen 3-5 pokemon with just a single DS + game carts? I recall you got more or less at least every single legendary once in every gen via events, plus the ones you can catch naturally in each game, so there is no excuse(especially since third versions/remakes usually went all out and just let you get a bunch in post game as well)
But hey, apparently that's too much work, so let's just let the players BUY their competitive pokemon and THEN make them still do the boring grind for perfect stats. Why let players get the extra pokemon in the post game when when can SELL the post game for even more money? Boy am I glad we got dexit!
Keep in mind, S/V is by far the easiest game to train a Competitive Team in, between easy money for Medicines, Nature Mints, and Hyper Training for IV’s. The only initial hurdle is just getting your Pokemon of choice.
Also to keep in mind - this is a series designed for literal children. The Competitive Scene for Pokémon is retarded, because it’s just incredibly autistic people minmaxing a system that isn’t that hard to minmax nowadays, likely because no one at Game Freak ever intended for a competitive scene to exist. Hell, half the features for Competitive seem like they’re just Game Freak throwing the people there a bone with how much RNG is involved even there.
I’m not trying to defend Game Freak - after this Gen I’m done until they get their shit together - but people who take Pokemon THAT seriously deserve to be mocked.
Keep in mind, S/V is by far the easiest game to train a Competitive Team in, between easy money for Medicines, Nature Mints, and Hyper Training for IV’s. The only initial hurdle is just getting your Pokemon of choice.
Also to keep in mind - this is a series designed for literal children. The Competitive Scene for Pokémon is retarded, because it’s just incredibly autistic people minmaxing a system that isn’t that hard to minmax nowadays, likely because no one at Game Freak ever intended for a competitive scene to exist. Hell, half the features for Competitive seem like they’re just Game Freak throwing the people there a bone with how much RNG is involved even there.
I’m not trying to defend Game Freak - after this Gen I’m done until they get their shit together - but people who take Pokemon THAT seriously deserve to be mocked.
I'm talking more about how much money is required to get a team you want, potentially, between HOME, all the various games and DLC. Back in the day, all you needed was your DS and your game, optionally another DS and another cart. You were able to get pretty much everything you need with a little bit of autism and even transfer your Pokemon into future gens without a problem, now on top of all the pay to win nonsense you get a ridiculous level of crafting/grinding for meaningless items to change a terra type or craft a TM. It was unironically easier to just breed a perfect pokemon back in the day if you were dedicated enough, and if you're good enough you don't even need a perfect pokemon, that's what turbo autists who never played a serious pokemon match in their lives and only get their information from smogon think. Movesets, team composition and strategies play a much bigger role in matches than stats, unless of course you're running what everybody else is, at which point of course you don't want your stats to fall behind
It was just as bad back in the day too, between egg moves being unique per-gen, you still needed 2-3 gens of games to make an actually competitive team. You could fill the Pokédex easier, sure, but that doesn't mean that you'd have anything above a literal shit-tier mon.
It was just as bad back in the day too, between egg moves being unique per-gen, you still needed 2-3 gens of games to make an actually competitive team. You could fill the Pokédex easier, sure, but that doesn't mean that you'd have anything above a literal shit-tier mon.
There were only a few cases like that. Good example would be Extremespeed Linoone, which only had that move from an event in one game, or some rather obscure moves on other Pokemon that were given thru events or special encounters. Point is, you could transfer them all the way from Gen 3 to Gen 7 if you wanted or if you had these games, now all of that is reset since your moves disappear when you transfer pokemon into SV from older generations and everybody has to GRIND for hours to get their perfect Pokemon...that is assuming they have the DLC or the side game that have the Pokemon or resources they want. All you needed in the older titles is one Pokemon that you could then breed, or the event Pokemon of your choice. Breeding in Gens 5-7 were especially minute thanks to O/Rotom powers and Poke Pelago, then it was a matter of EV training and raising Pokemon to level 50-55(some stronger mons needed a few more levels to fully evolve)
Unless you were an autist, older games were still not a picnic, but it's a night and day difference now. BTW, there were plenty of common Pokemon you could use in competitive that didn't need some obscure games or movesets to compete, you could get them in one game rather easily. That means that you weren't required to own a dozen games and spend hours breeding just to stand a chance in competitive or online, that was just for spice if you wanted to run several teams(which casuals wouldn't bother with anyways). With newer games right now I am talking about the effort that is needed to JUST compete in the most basic formats, since the power creep got so bad that you essentially need to run the most optimal, overpowered Pokemon just to stand a chance, and that's a topic on it's own