Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I was originally pretty harsh on the game after completing the god-awful dialogue assault that is the tutorial. Played some co-op with my partner as they live away but the co-op is not really co-op. Kinda false advertising GF tbh.

I killed the bug gym but in this game, the gameplay feels really iffy. Battles feel really slow. The technical aspects are inexcusable as it's a nearly 30-year-old studio. They said SWSH were test runs but yeah, this is pretty shitty. The localization at some points is really suss too but overall it's okay. I am playing this and Gotham Knights but I know once the main story of pokemon vi that's it.

I might dabble in competitive but tbh most of the mons this gen are "OK". None of them speak to me except Wooper. Tera types is actually a really interesting innovation for the game as it spices up competitive.
 
I knew all these issues were going to happen when the games were first announced and revealed to be coming out later in the year. In fact I remember many fans online begging for the games to be delayed and get released later because everyone was concerned about how they will turn out.
 
I might dabble in competitive but tbh most of the mons this gen are "OK". None of them speak to me except Wooper. Tera types is actually a really interesting innovation for the game as it spices up competitive.
If you're gonna do that just play Showdown I can't imagine dealing with the sluggish animations on top of the Switch having awful online functionality plus waiting on someone else on the other end
 
It's cloning time again my dudes..
 
The new Pokemon are ugly/uninspired? Look me in the eye, and tell me that the Grimer, Geodude, Voltorb lines aren't that, too.
They're actually pretty clever in terms of world-building and how they're based off of Japanese lore. It's just that unfortunately, many of it was not realized in the main series, or was just lost in translation. The official PokéDex guide that was released in Japan back in the '90s explains a lot about the lore of Pokémon that was gradually dropped/lost over the years.
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Voltorb is inspired by the yōkai tsukumogami, which are inanimate objects that become self-aware after 100 years. Voltorb, at the time of its discovery, wasn't 100 years old (its PokéDex entry's 100, though), but with Legends: Arceus, we can now say that, perhaps, this is true now. Although it seems like the Apricorn PokéBalls were a recent thing in the game, and yet, the Voltorb were little happy possessed balls that just wanted to be your friend.
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If we still take the yōkai inspiration to heart with Voltorb, could you blame them for being angry at humans for being consistently discarded and ignored?

Geodude's origins weren't listed, though, but it has some neat little trivia.
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So I think the problem with Pokémon designs nowadays is there doesn't seem to be a practical explanation for them? The designs are supposed to reflect the culture/climate of the region, but we're lucky to get any kind of explanation in-series about the thought-process behind the designs. Alola was probably the last region that had some interesting world-building to explain why it was familiar Pokémon had to adapt to another environment without feeling out-of-place--which while that mentality has continued to carry over, I don't really get why Galar needed to have regional forms.

I agree with the entire post fwiw, but I don't believe Gen I Pokémon to be completely uninspired given that originally, the Pokémon world was literally our earth in which certain animals were discovered to have evolved into fantastical creatures over millennia and the original games took place in present day (1995). Hence the constant references to real-world animals and locations in Gen I that they would then completely drop in later remakes.
 
The slow stuff in battle fucking kills me.

I had a battle where my mon got Leech Seeded, Poisoned, and Infestationed.

Literally every turn after my move, it was:
"Mon is hurt by poison"
*Poison Animation*
"Mon is hurt by its Infestation"
*Infestation animation*
"Mon is drained by Leech Seed"
*Animation of Leech Seed draining my mon*
*Animation of Leech Seed healing enemy mon*

It took around 30 seconds every turn. Stuff like that, stat up/downs, Protect animations, and Multi-Hit moves makes the game so ungodly slow that it's agonizing.

This shit isn't rocket science. Stat ups/downs should be quick up/down arrow animations that say +DEF or -DEF, and so on, with an icon under the mons name showing that. They do not need a long-ass Animation followed by a message for every stat change.

Ditto for those fucking multi-hit moves. Half of the reason I don't use them isn't because they're bad, but because they take so fucking long. It should be one quick Animation that changes based on the number of hits, maybe followed by "Hit X Times!" or "Hit X times, with X Critical Hits!" message.

Fuck, Pokemon Mystery Dungeon did this stuff right.
 
>beat water gym
>game crashes right after
>it doesn't autosave
>have to beat gym again
>can't turn battle animations off
>can't turn battle animations off
At the very least, being able to put them at 2x speed would be nice. Tera forms take way too damn long.

I finished up just about everything there is to do in Violet except the 32 hidden stakes and the Dex. Once you're done, you're super fuckin done. There's really nothing to do except raids and online shit lol.
I imagine that's intentional. Sword and Shield were the first time they did actual DLC, and to my knowledge the dlc actually sold really well (for DLC that is). I won't even say "screenshot this", because is pretty obvious looking at the current state of the game that they probably have DLC planned out and will shove it down our throats 6-8 months from now.
 
Technically the human versions were evil and then they died and the robots are trying to break free from their AI programming to stop the Past/Future Pokemon from coming through the one-way time machine and destroying the region
I don't think they were even evil. They just wanted to harness a seemingly infinite energy source to reach into the future or past to meet Pokemon from those timelines. The move was short sighted and caused significant potential damage. The player's role was to stop further damage from happening by destroying the time machine that caused the damage in the first place.

The issue is that the time machine has an ai installed programmed to continue operating at all costs. This rampant ai took control of the ai that impersonates the professor to thwart the player in their attempt to destroy said time machine. An automated self defence mechanism basically.
 
Technically the human versions were evil and then they died and the robots are trying to break free from their AI programming to stop the Past/Future Pokemon from coming through the one-way time machine and destroying the region
As little as I care about story, I actually enjoyed the whole Arven story arc. The twist worked pretty good as well, didn't just become a complete repeat of Gen 7. The other 2 paths just feel like padding tbh. Plus Nemona is 1 note as hell and Penny is a giant cunt. At least one of the main cast turns out to be a good character all around.
 
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As little as I care about story, I actually enjoyed the whole Arven story arc. The twist worked pretty good as well, didn't just because a complete repeat of Gen 7. The other 2 paths just feel like padding tbh. Plus Nemona is 1 note as hell and Penny is a giant cunt. At least one of the main cast turns out to be a good character all around.
Arven is a good boy with a story arc that's easy to sympathize with. The conversations you have while you walk through Area Zero for the first time give a lot of character development imo. You learn Nemona is a rich girl with detached parents which I think makes her trying to be the Mary-sue of battling kind of justified even if it is shoehorned in from a writing perspective. It also makes Penny look like even more of a dumb cunt when she bitches about her dad being affectionate and the other characters even acknowledge that saying that they feel bad for her dad.
 
Pandering to Gen 1? Literally the only complaint I 100% agree with. This is dumb, and other Gens need more love. They need to stop whoring it out.
I've been saying this even before SwSh was announced, but the defensiveness of Gen 1 fanboys is a sight to behold when you suggest such a thing. It's funny, too, when you step back and see that the neighboring region has all this culture and history that you can uncover that just makes Kanto look like a suburban wasteland in comparison. There just comes a point where the fanbase has to admit that Gen 1 was barebones as hell, and no amount of Charizard forms in later generations is going to put an end to that. If there ever is, god forbid, another Kanto remake, they need to do more with it than just port the geometry nearly 1:1 from the original. At least FRLG had the Sevii Islands, Let's Go didn't even give us that luxury.
 
Pokemon also used to release a bunch of actually decent spinoffs between mainline releases, seeing as how they put less effort each year whats their excuse?
I was under the impression that despite being fantastic games the spin-offs never sold all that well. The Pokemon Ranger games were all fun as fuck and at least the first few installments of Pokemon Dungeon had genuinely good writing with engaging stories. At least that's how I remember them.
 
@Ilikeoreos don't listen to this elitist, he knows nothing about having an appreciation for shitmons

a lot of my favorite pokeymans are shitmon, but idc, i'll raise the greatest shitmon to ever shit
I was still experimenting with my team and ultimately decided to go with Toedscruel instead, but I couldn't agree with you more that shitmon still needs lots of love
 
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