Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I just want to be able to catch them all in a single game. If that means cutting the roster down to ~250 or expanding the scope of the games, I don't care what they go with. Sword and Shield were pretty basic games, they should have added all the Pokemon and moves.

The fuck was that shit where some moves were not available? I turn off the animations anyway to speed the slow-ass combat up. You mean to tell me that those moves couldn't have been included with limited animations? As if the ones we did get weren't lazy as fuck anyway. Why does my Mew fire an energy beam the same way as my Gyarados?

Anyway...
 

I found this tweet amongst the twitter thread and do people not realize that art styles change over time, and that an artist working for over 25 years isn’t going to draw the exact same way they did all those years ago? Also his old art style that everyone spergs over being amazing was mostly the norm for anime artists back then. Also art style change according to what is popular at the time, back in the 90’s everything was sharp and edgy, now everything is softer and cuter because that was what everyone likes now. At least in Japan.

And speaking of I wonder if that backlash towards cuter rounder designs is mostly a Western fan thing. It isn’t even new, I remember that interview where Game Freak was trying to pitch Pokemon to the West and they were told the designs were too cute and pitched Western designs like Pikachu being a tiger with breasts.

Found the link: https://twitter.com/drlavayt/status/1281415463273000962?s=21
 
A fish completed red and sapphire by random chance, Pokemon is probably one of the most user friendly game series of all.
Never forget.
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View attachment 2665890
Yep lol. The fish’s position in a tank determined the inputs.
I'm really sceptical that this would actually happen even in thousands of hours. The essentially random button presses would make it almost impossible to make progress.

Someone in the Polygon comment section says that "there’s a ton of exceptions to keep the fish on their goals instead of just letting them roam free" implying that the guy that set up this "experiment" was manipulating it to ensure that the game would be beat, basically rendering the results worthless. It's like yeah, I can get my dog to beat Pokemon (if I manipulate his paws onto the right buttons).
 
Never forget.
I'm guessing she deleted this series of tweets, because when I enter that pic.twitter ID it redirects me to the status, then says it doesn't exist. Anyway, is the chart she's talking about the type chart?

Because while I admit the type chart is frustrating, and I constantly forget it in older games, you don't need to know it in later games. The modern games tell you if your moves are or are not effective against your opponent once you've seen the Pokemon at least once, meaning even if all the types were obscured for some reason, you'd be able to make it through with just a little extra effort. I'm not sure what other chart she'd be referring to.

Also "a real Pokemon game is as deep a game design as Final Fantasy or Fallout" lol
 
The fuck was that shit where some moves were not available? I turn off the animations anyway to speed the slow-ass combat up. You mean to tell me that those moves couldn't have been included with limited animations? As if the ones we did get weren't lazy as fuck anyway. Why does my Mew fire an energy beam the same way as my Gyarados?
Removing moves was about balance, not animations. Return/Frustration, Hidden Power, and Pursuit were key competitive moves that honestly were annoying as all get out. Return was OP with 102 base power with no downside, Hidden Power provided way too much coverage for special attackers, and the lack of Pursuit trapping has allowed a few Psychic types to thrive because they can't get Pursuit trapped any more.

Not to say I agree with removing every removed move. They removed Ominous Wind and Silver Wind but not Ancient Power. Signal Beam provided great coverage for Psychic types without being OP. Magnitude was a much needed early-mid game Ground move. Sky Uppercut had no reason to be removed. Most removals were for redundant or useless moves though. Bubble and Water Gun were essentially identical so Bubble got the axe. Bone Club was a signature move of Cubone, but Bonemerang was just better.

These move probably aren't gone forever. Kinesis actually got the removed move description in SS 1.0 but got re-added in Isle of Armor for some reason. I also am predicting right now that Hidden Power will return in BDSP, but only as Unown's signature move and not a TM. If it doesn't Unown needs a new move.
 
Removing moves was about balance, not animations. Return/Frustration, Hidden Power, and Pursuit were key competitive moves that honestly were annoying as all get out. Return was OP with 102 base power with no downside, Hidden Power provided way too much coverage for special attackers, and the lack of Pursuit trapping has allowed a few Psychic types to thrive because they can't get Pursuit trapped any more.

Not to say I agree with removing every removed move. They removed Ominous Wind and Silver Wind but not Ancient Power. Signal Beam provided great coverage for Psychic types without being OP. Magnitude was a much needed early-mid game Ground move. Sky Uppercut had no reason to be removed. Most removals were for redundant or useless moves though. Bubble and Water Gun were essentially identical so Bubble got the axe. Bone Club was a signature move of Cubone, but Bonemerang was just better.

These move probably aren't gone forever. Kinesis actually got the removed move description in SS 1.0 but got re-added in Isle of Armor for some reason. I also am predicting right now that Hidden Power will return in BDSP, but only as Unown's signature move and not a TM. If it doesn't Unown needs a new move.
The removal of Hidden Power specifically was a massive boon to so many Pokemon. It definitely hurt some mons usability, but the fact that in the last few generations they've been really good with coverage moves through tutors really helps make up for that fact. Some mons are made for a niche and having access to an attack of any type of their choosing is a massive monkey wrench.

Removing Pokemon from the game I think was a dumb design decision for SwSh, but cutting the bloat from the move pool was not entirely a bad choice. Though things like removing Heal Order from Vespiquen for example is stupid. Was she really that broken of a Pokemon?
 
These move probably aren't gone forever.
They aren't. We've already seen screenshots from BDSP that show Return and Feint Attack are both in the game. I am guessing that, similar to how Let's Go had every single Gen 1 move still in the game(with newer ones to help expand movepools), BDSP will at the very least have every move that existed in the original Diamond and Pearl, on top of some newer ones(since Leafage was seen in a trailer)
 
Removing moves was about balance, not animations. Return/Frustration, Hidden Power, and Pursuit were key competitive moves that honestly were annoying as all get out. Return was OP with 102 base power with no downside, Hidden Power provided way too much coverage for special attackers, and the lack of Pursuit trapping has allowed a few Psychic types to thrive because they can't get Pursuit trapped any more.

Not to say I agree with removing every removed move. They removed Ominous Wind and Silver Wind but not Ancient Power.
That's probably because removing Ancient Power is removing one third of the special Rock Attacks. The others being power gem and a rock-type solar beam without weather synergy.
 
That's probably because removing Ancient Power is removing one third of the special Rock Attacks. The others being power gem and a rock-type solar beam without weather synergy.
Technically a stronger solar beam as it gives the user +1 for their special attack.
 
Removing moves was about balance, not animations. Return/Frustration, Hidden Power, and Pursuit were key competitive moves that honestly were annoying as all get out. Return was OP with 102 base power with no downside, Hidden Power provided way too much coverage for special attackers, and the lack of Pursuit trapping has allowed a few Psychic types to thrive because they can't get Pursuit trapped any more.

Not to say I agree with removing every removed move. They removed Ominous Wind and Silver Wind but not Ancient Power. Signal Beam provided great coverage for Psychic types without being OP. Magnitude was a much needed early-mid game Ground move. Sky Uppercut had no reason to be removed. Most removals were for redundant or useless moves though. Bubble and Water Gun were essentially identical so Bubble got the axe. Bone Club was a signature move of Cubone, but Bonemerang was just better.

These move probably aren't gone forever. Kinesis actually got the removed move description in SS 1.0 but got re-added in Isle of Armor for some reason. I also am predicting right now that Hidden Power will return in BDSP, but only as Unown's signature move and not a TM. If it doesn't Unown needs a new move.
I believe tha the removal of Magnitude is due to its unpredictability of dealing damage making an noying move.
 
The removal of Hidden Power specifically was a massive boon to so many Pokemon. It definitely hurt some mons usability, but the fact that in the last few generations they've been really good with coverage moves through tutors really helps make up for that fact. Some mons are made for a niche and having access to an attack of any type of their choosing is a massive monkey wrench.

Removing Pokemon from the game I think was a dumb design decision for SwSh, but cutting the bloat from the move pool was not entirely a bad choice. Though things like removing Heal Order from Vespiquen for example is stupid. Was she really that broken of a Pokemon?
Vespiqueen losing Heal Order is weird. It never ran Heal Order in older gens because of Roost just being better. Roost cancels Vespiqueen's Flying type for the turn, ditching its crippling 4X Rock weakness. However they also removed the Roost TM/TR in SS, so now Vespiqueen has neither in formats where it has to have a Gen 8 mark.
That's probably because removing Ancient Power is removing one third of the special Rock Attacks. The others being power gem and a rock-type solar beam without weather synergy.
Bug isn't much better off, with 3 remaining Special moves including Infestation with its 20 base power. That's unusable even in game. Granted, Game Freak did throw both types a bone with having their only Special moves be TR moves so they're widely distributed. I just never found Ancient Power or its derivatives that powerful, but they are luck-based based on getting that 10% stat boost. Like about half of the moves they removed, I'd have rather had them reworked instead of cut entirely.
 
Vespiqueen losing Heal Order is weird. It never ran Heal Order in older gens because of Roost just being better. Roost cancels Vespiqueen's Flying type for the turn, ditching its crippling 4X Rock weakness. However they also removed the Roost TM/TR in SS, so now Vespiqueen has neither in formats where it has to have a Gen 8 mark.
Considering how costly the game had to be made, I'm surprised they can still have some competitive balance from all the cutbacks.
 
Okay...so I'm playing AlphaSapphire again...I never did the post game content but it's making me think....Why can't the Gen4 Remakes have a lengthy post game? Maybe it does?
 
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