Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Whatever generation they started with, whatever region they played through first, is probably their favorite. (Relevant: 1726609043982.png)
But does this still apply to hardcores? :thinking:
I started with Red/Blue, but love Black/White

mechanic-wise, Red/Blue has a simplistic charm I will always like, but Black/White is basically what every new pokemon game SHOULD be... new region, entirely new pokemon that doesn't piggy-back off of the old ones. After a while you get to a point where you're sick and tired of seeing Pikachu for the 236283762346th time.
 
Black/white was the generation where gamefreak tried to reboot everyhting by adding alot of new pokemon, while some design choices are questionable (very high levels to evo pokemon) its a very good game.
gen 1s biggest problem was its just so broken to its core which i dislike (first game i know but still that game was hold togetehr with gum and rubber bands)
Gen 3 was another milestone by bringing in pokemon ability

gen 2 breeding which got more accessable over the generations
 
Now the real final battle was won (AFAIK) In Volt Black.

After beating N and ghetsis, you have to look for 7 old men around the map for looker. As I was doing this and figthing random trainers (who carry lvl 80-90), I found out that there are random GYM battles using different sprites but are actually trainers with their thematic teams, some are single battles, some are triple and some are doubles. These fights are quite hard and it was quite common for me to live with only one pokemon alive. And with each battle I was getting closer and closer to lvl 100.

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So as I walk into the new city in the Beach I found out Cynthia, who challenges me (funnily her portrait was Alder, so it was him using her team with her Ace Garchomp)
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I managed to win against her twice to see if she would get a new team but no. Then I keep going looking for the old men increasing their level. The last one wanted to use Volcarona against me, but I defeat his cronies and catch it instead. It was lvl 75, the same as my Linoone at the PC. I know the E4 was going to be harder, so I train it to lvl 85 and use all rare candies I found to put it lvl 96.

In the E4, the level of the overall pokes were 91-95, so I do the inverse order that I started in my first time there. And again the ghost lady was the hardest battle again.

Then Alder.

I never fought against him (other than him cosplaying Cynthia, so I had zero clues the battle ended up being a knockout trades since even if I survived for a Second turn by healing, his faster pokemon would outspeed me and defeat me, so I had to trade pokemons by using supperefective moves and praying it to hit. Of course the cunt was using itens that would leave him alive.

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The big hero ended up being Volcarona who took Vanillite, the bug insect knight one and an enemy Volcarona lvl 100.

I am sure there will be a cheren/N battle after it, but the main part of the game is done for the first time.

The game was alright.
 

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If you're really wanting to play BDSP, there are some good romhacks out there that have a lot of QoL features like instantly unlocking the retro music, resizing pokemon to scale, giving flying pokemon proper animations, and some other things here and there.

Imo I still prefer platinum even if the engine is a little slower, but it's fun getting to play with all the new gen toys (even if removing the poffin mini game is a war crime).
 
I've noticed an extremely reliable correlation between what generation is someone's favorite and which generation was the first one they remember playing through all the way. Gold & SIlver came out in 2000 in the USA and HGSS in 2009, which makes a fairly large chunk of the current online Pokemon fanbase the right ages to have Gen 2 and its remakes be their first "real" games.
I've suspected that the Pokemon fandom's complete 180º on gen 5 is related to this. The fandom didn't suddenly change their minds, it's the people who grew up with it finally reaching an age where they can have an internet presence and defend the childhood games they loved. I suspect this because I'm guilty as fuck of defending Black and White for being my first and favorite games, and because I've seen it happen to other games in long-running franchises like Sonic Unleashed, which was considered divisive when it released in 2008 but started being seen as a classic around 2018 or so.

After 2030 we'll start seeing 3-hour Youtube videoessays like "The Hidden Genius of Sword and Shield", "Pokemon Sword and Shield: a Retrospective", or "Was Scarlet and Violet That Bad?" made by 20-year-olds who are too nostalgic for these games to acknowledge their flaws. Mark my words.
 
After 2030 we'll start seeing 3-hour Youtube videoessays like "The Hidden Genius of Sword and Shield", "Pokemon Sword and Shield: a Retrospective", or "Was Scarlet and Violet That Bad?" made by 20-year-olds who are too nostalgic for these games to acknowledge their flaws. Mark my words.
...and they will be promptly BTFO by videos over 15 years old by that point that shit on the games. Sword and Shield will not magically get better by that point.
There is a reason we don't see "Was Action 52 a hidden gem?" kind of videos, shit games stay shit.
BTW Generation 5 was fantastic and anyone who cried about it for whatever reason(the most common one being about the designs of new pokemon or lack of Pikachu, neither of which impact the actual gameplay) is a hysteric and a prime example of why this franchise collapsed in quality. Just look how optimistic sure of itself Gamefreak was then, and how safe they played it with a barren tech demo just a generation later with XY, a game that made SURE that you remembered KANTO. The first pokemon you will encounter is always a Pidgey, the first forest you get to is a carbon duplicate of Virdian Forest, you get a second set of starters from KAAANTOO, all of them get a Mega Evolution, and to top that off there is older Pokemon everywhere, with much less new Pokemon to account for that(a trait all later games would also have, Gens 3 and 4 had much more new Pokemon versus returning ones). Masuda listened to all the haters that shit on one game he really poured his heart out on, and made sure to never make anything that takes effort ever again, and honestly, with how the fanbase ended up looking today, can anyone blame him for taking the bag and running with it? The biggest criticism of Gen 5 was lack of KANTO in it and Gamefreak made sure to deliver on it in every single generation onwards.
 
I've suspected that the Pokemon fandom's complete 180º on gen 5 is related to this. The fandom didn't suddenly change their minds, it's the people who grew up with it finally reaching an age where they can have an internet presence and defend the childhood games they loved.
Yeah, there's no deeper truth to it, the people who grew up with the games are just sentient enough to defend them now. This happened with Gen 3 in the exact same way and it might happen with XY onwards, though I kind of doubt it since even now a lot of the Kalos fans get laughed at for even trying (especially interesting because, given XY's release dates, now should be peak XY defense force hours). Maybe Z-A will change that, who knows, but I doubt that the objectively worse games will get nearly as much reappraisal as the simply controversial ones. The most you see about XY these days is the same lamenting of their lost potential that's been going on for over a decade now, alongside wishing for megas to come back (also an ongoing thing, since at least 2019 but arguably 2016). (Before you stop me, yes you can argue that BW are inferior to HGSS on an "objective" level, and even saying "objective" here is tenuous given that we're talking about the quality of video games and not the workings of the universe, but come on. Dexit is a much bigger deal than a lack of following Pokémon, or even a postgame region.)

What I'm really interested in are the Alola games. Those were relatively well-received on their release and haven't been shat on much since (at least not in the same ways as what came after, or even before it) and I have a feeling that their reputation is just going to deteriorate as time goes on. What they introduced started as a breath of fresh air from the Pokémon formula but just became a newer, more generic Pokémon formula and I think people will connect a lot of those dots to Sun/Moon and sour on those games as consequence. Hell, I'm already seeing a lot of that bitterness now when people reflect on the Zygarde sidequest (due to Z-A) or bring up the way they handle third versions. Competitive autists have always been bitter because of Incineroar, they don't count.
The entire fandom isn't going to turn on it or anything, but I think those games will end up having a core set of autists that defend them to the death while the rest of the fandom either doesn't care or doesn't like them.
 
The big hero ended up being Volcarona who took Vanillite, the bug insect knight one and an enemy Volcarona lvl 100.
Volcarona one of the only gen 5s I love, it's great. Dunno about that hack though but his catch rate suuuuucks. It's worse than some legends in catch-rate.
 
lets give the psychic elite four member a field that makes dark attacks not work.
Wait, did they actually add things like that in the update? I don't remember Emerald Rogue having BS like that before, it would give them advantageous terrain/weather near the end but never outright make up new effects as far as I recall. Are you just talking about Sucker Punch getting blocked because Psychic Terrain nullifies priority moves or did it actually give blanket immunity to the Dark type?
 
I've suspected that the Pokemon fandom's complete 180º on gen 5 is related to this. The fandom didn't suddenly change their minds
I kind of did. In 2011 I was a Gen 5 hater, and I still don't like it all that much, but XY and then especially SwSh were so bad that it made me appreciate BW much more. I'd now rate it above all the mainline 3d games and Gen 1 but below Gens 2, 3 and 4.

Yellow was my first game and the first one that I beat but I sure as hell won't defend it. I hate Pikachu and it was a shitass starter. Yellow all the broken mess of Gen 1 but without the ability to start the game with a cool starter and shitter gym fights because they changed them to mirror the anime.
 
Wait, did they actually add things like that in the update? I don't remember Emerald Rogue having BS like that before, it would give them advantageous terrain/weather near the end but never outright make up new effects as far as I recall. Are you just talking about Sucker Punch getting blocked because Psychic Terrain nullifies priority moves or did it actually give blanket immunity to the Dark type?
I’m wondering that too. Psychic Terrain shuts down so many Dark types just due to that type’s penchant for leaning on priority attacks and status; Weavile, Kingambit, non-Protean Greninja, and Prankster Grimmsnarl get stuffed as soon as it goes up. But, I couldn’t bear to go without my main man sun abuser Houndoom.
 
Masuda listened to all the haters that shit on one game he really poured his heart out on, and made sure to never make anything that takes effort ever again, and honestly, with how the fanbase ended up looking today, can anyone blame him for taking the bag and running with it? The biggest criticism of Gen 5 was lack of KANTO in it and Gamefreak made sure to deliver on it in every single generation onwards.
Remember Masuda's comment about ORAS being easier than RSE because kids like phones? The more I think about it, the less it seems like he's saying "I'm an out-of-touch executive who just wants to see number go up" and the more it feels like "the last time I tried to create a great game you shat all over it, I'm not putting any more effort and I'm getting rich anyway, fuck you". And unfortunately he was proven right, gen 5 is the worst-selling generation and the two Switch generations' sales are only behind gen 1.

What I'm really interested in are the Alola games. Those were relatively well-received on their release and haven't been shat on much since (at least not in the same ways as what came after, or even before it) and I have a feeling that their reputation is just going to deteriorate as time goes on.
I'm not so sure as the Alola games are still regarded very positively. It could go either way, but I hope it deteriorates, I hate gen 7 more than I probably should. As you said, a lot of Alola's innovations are being overused to the point of becoming the new status quo (most blatantly, Hop and Hau, Paradox mons being ripoffs of Ultra Beasts, and Teams Skull, Yell and Star being extremely similar), but even some of the things Alola "innovated" were not all that great.

Trials and gyms are my biggest example. When the Alola games came out, I thought I was taking crazy pills. Everyone was droning on and on about how trials were such a breath of fresh air and so much better than gyms, and I couldn't for the life of me understand why. Both involve fending off weak Pokemon while completing a puzzle so you can take on the boss and get your reward. Sure, there are some minor differences, you fight wild Pokemon instead of trainers, the boss has a few gimmicks, and you get 4 stamps instead of 8 badges, but in the end they're not different enough to warrant the celebration trials received.
 
Wait, did they actually add things like that in the update? I don't remember Emerald Rogue having BS like that before, it would give them advantageous terrain/weather near the end but never outright make up new effects as far as I recall. Are you just talking about Sucker Punch getting blocked because Psychic Terrain nullifies priority moves or did it actually give blanket immunity to the Dark type?
I’m wondering that too. Psychic Terrain shuts down so many Dark types just due to that type’s penchant for leaning on priority attacks and status; Weavile, Kingambit, non-Protean Greninja, and Prankster Grimmsnarl get stuffed as soon as it goes up. But, I couldn’t bear to go without my main man sun abuser Houndoom.
crunch didint work when i tried to use it on my Gyarados and Tyranitar. they had dragon dance and life orb on if that means anything.
 
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I've suspected that the Pokemon fandom's complete 180º on gen 5 is related to this. The fandom didn't suddenly change their minds, it's the people who grew up with it finally reaching an age where they can have an internet presence and defend the childhood games they loved. I suspect this because I'm guilty as fuck of defending Black and White for being my first and favorite games, and because I've seen it happen to other games in long-running franchises like Sonic Unleashed, which was considered divisive when it released in 2008 but started being seen as a classic around 2018 or so.

After 2030 we'll start seeing 3-hour Youtube videoessays like "The Hidden Genius of Sword and Shield", "Pokemon Sword and Shield: a Retrospective", or "Was Scarlet and Violet That Bad?" made by 20-year-olds who are too nostalgic for these games to acknowledge their flaws. Mark my words.
I think it's more than gen 5 was a massive shock to the system that took time for people to get over their gut reactions to. Up until that point, new games had only ever added and added to the series. I think gen 5 is the first time anything major was ever taken away—the completely new pokedex, the radical change in setting, the new elite four system, etc.

A lot of people hated BW because it was an upset compared to previous games, and it took a long time for people to realize that a lot of those changes were improvements. Literally the biggest complaints about Unova at its release were that it was too different and didn't feel like Pokémon amymore.
 
I think it's more than gen 5 was a massive shock to the system that took time for people to get over their gut reactions to. Up until that point, new games had only ever added and added to the series. I think gen 5 is the first time anything major was ever taken away—the completely new pokedex, the radical change in setting, the new elite four system, etc.

A lot of people hated BW because it was an upset compared to previous games, and it took a long time for people to realize that a lot of those changes were improvements. Literally the biggest complaints about Unova at its release were that it was too different and didn't feel like Pokémon amymore.
Those cinematic camera angles were a bit much, I have to admit. Also the proto-Streetpass C-Gear and cross-platform Dream World stuff was an awkward middle step. Still, a lot more good than bad came from Gen 5.
 
Volcarona one of the only gen 5s I love, it's great. Dunno about that hack though but his catch rate suuuuucks. It's worse than some legends in catch-rate.
This hack gave me a level 1 egg larvesta but it was also catchable in lvl 75 form. It wasn't that hard, bow those thunder niggas are hard as fuck go catch it.
 
I've suspected that the Pokemon fandom's complete 180º on gen 5 is related to this. The fandom didn't suddenly change their minds, it's the people who grew up with it finally reaching an age where they can have an internet presence and defend the childhood games they loved. I suspect this because I'm guilty as fuck of defending Black and White for being my first and favorite games, and because I've seen it happen to other games in long-running franchises like Sonic Unleashed, which was considered divisive when it released in 2008 but started being seen as a classic around 2018 or so.

After 2030 we'll start seeing 3-hour Youtube videoessays like "The Hidden Genius of Sword and Shield", "Pokemon Sword and Shield: a Retrospective", or "Was Scarlet and Violet That Bad?" made by 20-year-olds who are too nostalgic for these games to acknowledge their flaws. Mark my words.
As someone who played for the first time last week. It really blenda with the fourth generation for me. It is almost the same thing. Of course the innovations, it brought (reutilizable TMs) are something that I experienced before with hackroms. The 3d graphics aren't something that I liked. The city I hated the. Ost was that circular full 3D one since it felt gigantic for no apparent reason other than to make you walk. The battle mechanics I dont even think we could call innovations since it was dropped later and never brought back unlike third gen doubles. The season thing is just an extrapolation of the day night cycle of the second and the environment of the third, thing that was also present in sinnoh with the fog and hail.

I really don't think it innovated that much, it felt almost the same as the other DS games for me, but with more 3D.

As for the pokémon, they don't seem anything different from the fourth gen to me. It wasn't a big chain breaker that was the 3 gen in relation to the first and second (and even the second was way more rounder than the first). I actually dislike the tradition of having similar pokemon with the same purpose like the bidoofs/sentrets/zizagoons and the early birds. I would much prefer to see a system like crystal clear that depending of where you start and how many badges, the pokemon would scale with that. I see this game as a little step up from the fourth gen personally. Nothing revolutionary like the current hackroms that using a very unstable base manage to create new mechanics not originally present there. (Like the gigantamax function that I played in the sword and shield demake some weeks ago)

Even problems like the HM use was bothersome to this day. Of course the usage wasn't as infuriating like in gen 2 or 3 that you needed 2 full pokemons to have all hms in the team, but since the hack rom I played was way way harder, I needed every single move (and the move deleter war after the 5 or 6 badge, since it still had the "cant delete hm moves to avoid softlocking" bullshit.

There are some stuff that I didn't mention when talking about the blaze black hack rom, but some itens were given in 6 quantity (exp share and lucky egg). So instead of having to switch itens every time I wanted to use, I could just give one each and have a more similar to later gens with exp share working with all other pokes.

Switch levelong sucks dick and I love the new exp share method of raising all pokes instead of just one. Making the griding easier.
 
I’m looking to see if there’s a romhack out there yet that just piles every single QOL hack into one game. Radical Red and Elite Redux come close with essentially Showdown levels of ease-of-team building. Has there been one that goes even further? Maybe one that’s not gen 3?
 
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