Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I'm already sick of Lechonk's forced meme status, it's fucking everywhere.
It's a crybaby piglet excreting greasy tears, unless it evolves into a Hollerin' Bog Hog, it ain't special.
 
So, Heart Gold/Soul Silver?
I'll be honest I stopped following pokemon after diamond/pearl and assumed that HG/SS were just graphical upgrades. However, it looks like they have most of the crystal content as well.

I might have to give them a try, if it wasnt so hard to find a authentic copy....
For what it's worth, the EXP Share being permanently on is only a thing in Let's Go, SWSH, and BDSP.
So every single main pokemon game on switch other then arceus.
Let's face it, early Pokemon games had a fucktarded difficulty curve (especially Gen 2), so I kind of get why they've been making the games easier, and shit, but they really are overcompensating for it nowadays.
That's ironic, since Gen II is considered to be too easy in its original form, to the point that you can beat the game without really caring about training at all.
 
I'll be honest I stopped following pokemon after diamond/pearl and assumed that HG/SS were just graphical upgrades. However, it looks like they have most of the crystal content as well.

I might have to give them a try, if it wasnt so hard to find a authentic copy....
A lot of people consider HG/SS to be the best game(s) in the series, and for good reason. In addition to the upgrades you’d expect from a DS remake, it also updates the mechanics, stats, etc. to gen 4 standards (including major changes like the physical/special split), adds some new side-content all throughout the game, mini games that use the touch screen, modern Pokemon in later areas, that sort of thing; and those are just the changes off the top of my head. The difficulty is about the same as the original, except it spikes up to “fuck you” levels at the end of the post-game.

The one new addition I don’t like (albeit a minor one) is that there’s a new key item called GB Sounds that replaces the music with the original game’s soundtrack, including new 8-bit versions of songs that were made for the remake. At least, that’s what it’s supposed to do; they kinda half-assed it, so the “original” songs sound like generic unauthentic chiptune remixes. And you don’t even get this item until post-game.
 
Already love these new designs more than galar mons
I guess someone at game freak really hated Britain and wanted to make it the absolute worst region for some reason lmao
IIRC, they actually had that one British employee James Turner help out a lot with development. I also recall way back around X/Y when it was released, some of the Gamefreak employees visited Spain so they were probably planning this game for a while. Typically they tend to visit countries that they want to base Pokemon games on for inspiration hence why a lot of times they are popular vacation spots for Japanese people.
 
IIRC, they actually had that one British employee James Turner help out a lot with development.
I know which is weird because unlike alot of people I really like alot of turners mons but as an art director he just dropped the ball
I also recall way back around X/Y when it was released, some of the Gamefreak employees visited Spain so they were probably planning this game for a while. Typically they tend to visit countries that they want to base Pokemon games on for inspiration hence why a lot of times they are popular vacation spots for Japanese people.
If this game has been thought up for 9 years that would be insane, probably just choose spain because they couldn't travel during covid, thus choosing a location they already did research on
 
Typically they tend to visit countries that they want to base Pokemon games on for inspiration hence why a lot of times they are popular vacation spots for Japanese people.
Hence why fans have been going on and on about a new region based on Australia, but I doubt any of the employees want to explore the Outback on their own dime.

I just want my South American region, dammit. Maybe basing this new region on Spain will help with that, but lol no way Game Freak and Nintendo would ever touch the history of the Conquistadors.
 
My hope is they drop the "it's just like a real place" convention of later games. Alola/Hawaii was fine but that's it, every other one has been an annoying distraction. I'd place the one set in France as being the dividing line of when it started to become obnoxious.
 
My hope is they drop the "it's just like a real place" convention of later games. Alola/Hawaii was fine but that's it, every other one has been an annoying distraction. I'd place the one set in France as being the dividing line of when it started to become obnoxious.
What's funny is that they've been doing this while working hard to establish that the Pokémon World is not our world. I understand that it can be tricky to develop a modern-adjacent sci-fantasy setting, but the dartboard world building is getting weird and works better if you go all out.
 
The difficulty is about the same as the original, except it spikes up to “fuck you” levels at the end of the post-game
As someone who never played Gen 2, I kind of lost my shit as soon as I found out that there was actually an entire region to explore as opposed to just wondering around an small island.

But I never had any real trouble with the second set of gyms, though. Red is another story, but overall HG was an cut above what I was expecting for the series, at the time.
 
meh, every pokemon game on the switch so far has majorly disappointed me when it comes to graphics. they're a big step up from the ugliness that were the 3DS games, but i'd expect there to be at least some development and refinement from SWSH. they made BDSP chibi-esque but it's still ugly and the foggy-effect that they use to show depth looks horrendous. maybe i'm just nostalgic, but the 2D pixel graphics just looked much prettier and brighter. seems like GF love their 3d models though.

the new pokemon look marginally better than the absolute fucking car crash handful they added to LoA. violet's box legend is pretty and gives me cresselia vibes. hopefully they'll keep the meme-y names to a bare bare minimum though.
 
Lechonk and Smolive's meme sounding names are more of a coincidence than a direct attempt at a meme.

Lechonk is more likely a reference to the Spanish word for piglet (Lèchon) and Smolive is just a play on the words Small and Olive (you even hear it in the pronunciation).

And even then, these guys aren't the first pokemon to have dumb sounding names and they won't be the last.
 
My hope is they drop the "it's just like a real place" convention of later games. Alola/Hawaii was fine but that's it, every other one has been an annoying distraction. I'd place the one set in France as being the dividing line of when it started to become obnoxious.

I don’t think anyone cares enough about the country of Portugal.
 
meh, every pokemon game on the switch so far has majorly disappointed me when it comes to graphics. they're a big step up from the ugliness that were the 3DS games, but i'd expect there to be at least some development and refinement from SWSH. they made BDSP chibi-esque but it's still ugly and the foggy-effect that they use to show depth looks horrendous. maybe i'm just nostalgic, but the 2D pixel graphics just looked much prettier and brighter. seems like GF love their 3d models though.
I agree with your take, and I also understand using 3D for a franchise like Pokemon. You have 800+ Pokémon whose models get reused for more than just the core series.
There are ways to meet that aesthetic with the convenience of 3D, but they're so focused on efficiency while pushing this as a lifestyle brand that I doubt we'd get anything beyond a boutique spinoff done in pixels, or even a mashup like B&W/2 since that style has been making a comeback with some RPGs. Considering how nostalgia is a big moneymaker for them, I wonder if they've ever looked into it?
 
Alright time for my thoughts on the Scarlet/Violet trailer (I was expecting more info to drop but beggars can't be choosers)...
The overworld (that's actually open-world for once) looks beautiful compared to SwSh's Wild Area and its smaller routes and is on-par with PLA's open areas. There are still some nagging issues with smaller details like the emblems on the schools and some scenes that are a bit too bright but I can only hope that these are fixed in development. One thing that I found interesting (and oddly missing from Pokemon's Twitter posts) is that the games' official site mentions that you're free to explore the game without being bound by its story.

I'm not 100% sold on the multiplayer exploration and I find the lack of a more in-depth explanation regarding its uses to be somewhat worrying. My guess is that the multiplayer aspect will consist of both local and online wireless communications (with local multiplayer having a decent chance of allowing for multiple Switch profiles being used on one system), the latter of which will probably be better than SwSh's due to limiting the amount of connections and player models to just 4.

The non-playable characters look decent but the MC still looks awful (and I doubt that GF would change it at this stage in development), seeing player customization making a return helps the MC not like a creepy porcelain doll.
The expanded descriptions for the starters have only strengthened my decision to go with Fuecoco for my main version (I’m going for Scarlet but that could change depending on other factors like version exclusives), Quaxly for my side/foreign version, and Sprigatito will probably be obtained via a trade.

The Legendaries look interesting and their designs, along with the designs for the version-exclusive professors, seems to exude a "past-and-future" aesthetic. I can see where some people are coming from when they say that they don't look like Pokemon but you could say the same for several other Legendaries from past games. I also see that some people are comparing their designs to Digimon and monsters from Monster Hunter but they remind me of Toothless's design from Dreamworks's How to Train Your Dragon film series to me, especially when you get a good look at their faces. And yeah, Koraidon's tire-like throat looked a bit weird to me until I remembered that some lizards and amphibians that can puff up/fan out their throats when displaying.

Lechonk definitely feels like the name is just a few weeks away from feeling dated, but I'll be an optimist here and assume that it's just coincidental. The design is fairly basic (it's basically a truffle hog) so I hope that any potential evolutions fixes that, my personal wish is that it ends up looking more boar-like since the fuckers are well-known throughout Europe. It's too early to see any possible gameplay potential but it's worth noting that this is the first Pokemon to have Aroma Veil as a regular Ability and the first non-Fairy type to have it.

Pawmi is just another Pikaclone so there's not much to about it until more info is released. Like Lechonk it also comes packing a curveball Ability in the form of Natural Cure, which is usually seen on more "serene" Pokemon and Pokemon that can heal themselves. As far as design is concerned I had a bit of difficulty pinning it down but the whole cold climate bit makes me think of alpine marmots.

Smoliv is another Lechonk situation: it's a Pokemon that has a name that feels like it's a minute away from being dated and it's fairly basic as far as designs go (the latter of which sadly has been done with other early-game Grass types before).
As far as typing goes Grass/Normal feels mediocre but it’s not common, as far as functionality is concerned that type combination has only been done once before with the Sawsbuck line. The same is true for Early Bird, it’s a mediocre Ability but only a couple of Grass-type evolution lines have it (the Sunflora and Shiftry lines). But like all the others, we need to see more info if it’s worth putting these Pokemon into a team.

Oh, and Pokemon GO Fest is happening later today and tomorrow (it’s already happening in some parts of the world).
My hope is they drop the "it's just like a real place" convention of later games. Alola/Hawaii was fine but that's it, every other one has been an annoying distraction. I'd place the one set in France as being the dividing line of when it started to become obnoxious.
You do realize that using real-world regions have been a thing since the start of the game right? The Kanto, Johto, Hoenn, and Sinnoh regions are based off of areas in Japan and IIRC the Orre region is based off of the southwest US.
 
Yes, but in recent years they've overdone it with the marketing, the Pokemon and their names being region based, redoing older Pokemon to have more stereotypical "forms" in other regions, etc. It would be better if they went back to limiting it the map and some of the landmarks.
 
After reading this tweet, I can't wait for the game to flop.
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Well Go Fest 2022 seems to be going about as well as Go Tour: Johto did back in February. One of the big things that players are complaining about is the “boosted“ Shiny rate.

For those of you who don’t want to give the link a click, here’s a transcript.
Pokémon Go Fest, as well as other larger events in the game, tend to give players a lot of bonuses to entice them to go out and play for longer periods of time. This usually includes a boosted chance to encounter Shiny Pokémon, which is a big pull for many players in the community.

These odds are never disclosed, and Shiny hunting in any Pokémon game is not an exact science. However, throughout Go Fest 2022, players are widely reporting a lack of Shiny encounters across hours of playtime, when in previous years they would have likely encountered multiple within the span of an hour.

In multiple posts on Twitter, Reddit, and community forums, players noted that they have gone hours without a Shiny encounter while constantly playing the game. This includes multiple players reporting that they only encountered a single Shiny Pokémon after playing from 10am to 6pm local time in their region, the full time for day one of Go Fest.

One player from Denmark confirmed that they played all eight hours using Incense to boost encounters, but only encountered one Shiny. For comparison, they said that during Go Fest 2021, when a similar boost was advertised, they caught 24 using the same method.

Similar reports have been rampant in responses to official posts from the Pokémon Go Twitter or in community hubs, with many players saying this is the worst event they have taken part in, and some noting it was the first one they actively stopped participating in halfway through. Those comments are only made worse because most of those players purchased a $14.99 ticket to take part in the festivities.

Shinies aren’t the only thing players are complaining about, as reports of multiple bugs involving overworld encounters have also popped up. Niantic has even acknowledged that Pokémon attracted to Incense and Lures during the event are glitching, which has not pacified fans who are already dealing with problems.
As a fellow GO player (feel free to boo me for that) these people seem to forget that it’s finding a Shiny Pokémon even on boosted days like Community Days and events is a chance, not a guarantee. They just had shitty luck. That said, the general consensus on Silph Road is that Go Fest 2022’s rates are similar to last year’s: the first day’s boosted rates were at a 1/64 chance while the second day’s were at a 1/128 rate.
 
Well Go Fest 2022 seems to be going about as well as Go Tour: Johto did back in February. One of the big things that players are complaining about is the “boosted“ Shiny rate.

For those of you who don’t want to give the link a click, here’s a transcript.

As a fellow GO player (feel free to boo me for that) these people seem to forget that it’s finding a Shiny Pokémon even on boosted days like Community Days and events is a chance, not a guarantee. They just had shitty luck. That said, the general consensus on Silph Road is that Go Fest 2022’s rates are similar to last year’s: the first day’s boosted rates were at a 1/64 chance while the second day’s were at a 1/128 rate.

I remembered how the original GO Fest was, it was plagued with issues to the point that people were shouting for refunds, because they couldn't even play the game:

 
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