Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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It seems like they are finally open to adding new evolutions in some way. Sword and Shield had Obstagoon, Cursola, and Mr Rime as new regional evolutions. And now you have Ursaluna, who unlike Basculegion is not referred to as an Hisuian Pokemon in the card game. That means Ursaluna is the first new plain evolution they've added since Generation 4. I'm actually hoping that Ursaring is in Scarlet and Violet so I can try out some Eviolite tank strats, but Ursaring was so bad that I don't think that Eviolite will make it amazing.

I'm also glad to see that I can transfer my first legit shiny in over a decade, Hisuian Zoroark, to SV.

As for Megas: bring them back, but only release the stones for Pokemon that need it like Ampharos, Beedrill, and Sableye. At least give Pokemon like Kangaskhan and Pinsir their Mega's abilities so they don't go unused. There is no reason that Kangaskhan should be saddled with 2 anti-sleep abilities and not have Parental Bond in its normal form.
 
I stand by saying a Dexit scenario was bound to happen sooner or later - we’ve long since past the point where they could realistically keep putting more and more models into the game without bloating the game size to shit, especially knowing Game Freak’s relationship with basic competence over the years.

It’s arguably the biggest drawback they’ve had going from sprites to 3D - that and the Player Character looking so generic it hurts…
Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.
 
Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.
While you aren’t wrong, I’d like to again point at Gamefreaks’s relationship with Basic Competence over the years, combined with the fact the last time we heard anything about the size of the studio being less than 200 people. It’s a downside of them knowing they’re sitting in a literal money printer - they know that “Good Enough” will still make them bank, regardless of how much the fanbase bitches, because this series is marketed towards literal children.
 
They could have simply just not make it available if they REALLY wanted it gone, they did that with the Gem items that were also introduced in Gen V(outside of the Normal Gem, which for some reason is always brought back) from X and Y onwards, since they were used absurdly often in PVP, even on Pokemon that didn't have Unburden or Acrobatics.

That reminds me, there is a Fairy Gem that has been in the coding of the games since X and Y that has never been officially released.
Normal gem probably gets to stay because it can't give a type advantage boost.

Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.
No one who claims this has proven able to give me an example of a series that has even near the same number of monsters in play as Pokemon, for better or worse. And most of those series that hit the hundreds have reused models - it's easy to call it lazy if you're used to even Regional variants having noticeable model differences, but it's efficient, shows forward planning, and scales much better. An equivalent project just doesn't exist, which makes calls on how fast, expensive or good the thing should be going largely theoretical and not couched in any real examples.

It just seems to be a case of believing that if you throw enough money in, you can speed up the development of the models as far as necessary with no risk of bottlenecks or diminishing returns.

At a certain point, there is a bottleneck problem that comes into place. Someone has to ratify all these designs, and if you have more than one group doing it, you're going to get stylistic mismatches.

Moreover, if you increase the size of the team remaking models, managing and keeping them all in-style becomes harder too.

Simply remaking models for characters that already exist could very well take years to get to a level of quality fans want. And that assumes "a level of quality fans want" is a reasonable goal.

If I had to guess, they're going to milk the XY models and skeletons for as long as they reasonably can and double that besides, quite possibly up until there's a couple more major graphical upgrades, and possibly start the process of developing a new high-def set some time during the sequel to the switch.
 
No one who claims this has proven able to give me an example of a series that has even near the same number of monsters in play as Pokemon, for better or worse.
No one who uses that as a defense understands just how big the gulf between Pokemon and other Pokemon-esque series is. Its profitability dwarfs even Digimon and Yokai Watch by far, quite arguably the next biggest Pokemon clones (unless something is bigger in the mobile market, or is Japan-only).

Even if you include the entirety of Dragon Quest despite only a small fraction of their games emulating Pokemon, it's not even close. You'd have to stretch the notion of "monster collecting" pretty far to get anything even remotely close, like Yugioh, which is...a stretch.

They could very easily open an entirely separate team dedicated solely to monster modeling, or even just outsource the work, and it wouldn't make a dent in their profitability. They're just getting away with what they know they can, because it's common for people to defend their bad business tactics.

It just seems to be a case of believing that if you throw enough money in, you can speed up the development of the models as far as necessary with no risk of bottlenecks or diminishing returns.
Nothing indicates throwing money at the problem wouldn't solve it.

At a certain point, there is a bottleneck problem that comes into place. Someone has to ratify all these designs, and if you have more than one group doing it, you're going to get stylistic mismatches.
That's why to don't just pick a random team. You get one who can do the job right. You realize collaborations are fairly common between different teams, right? Not just in games but anime as well.

Nintendo seems to have a close working relationship with Bandai Namco (and worked on Pokemon spinoffs), have them help. Oh but that would cost money, and would take work to coordinate, so let's just make a subpar game and make just as much money anyway.

Moreover, if you increase the size of the team remaking models, managing and keeping them all in-style becomes harder too.
What's this aversion to hard work? Super Smash Bros Ultimate was hard to make and multiple teams worked on it. Guess what, turned out fine.

Unlike Pokemon, Smash can't coast off mediocrity and rake in infinite money regardless. Pokemon makes most of its money from merchandising, the core games are just the source material. Shit those out and if they're adequate that's good enough to continue the series.

Simply remaking models for characters that already exist could very well take years to get to a level of quality fans want. And that assumes "a level of quality fans want" is a reasonable goal.
Fans are obviously willing to accept anything so that's not a high bar to clear.

If I had to guess, they're going to milk the XY models and skeletons for as long as they reasonably can and double that besides, quite possibly up until there's a couple more major graphical upgrades, and possibly start the process of developing a new high-def set some time during the sequel to the switch.
See? Low standards. We already know what to expect and it won't hurt sales a bit.

Sorry if this comes across as aggressive or overzealous via text, I mean it all rather casually. I disagree with you but I'm not trying to fight over it, I'm just interested in a conversation about it.
 
Sorry if this comes across as aggressive or overzealous via text, I mean it all rather casually. I disagree with you but I'm not trying to fight over it, I'm just interested in a conversation about it.

Oh, I'm quite fine with that. I enjoy a good round of debate too.

Fans are obviously willing to accept anything so that's not a high bar to clear.

By "a level of quality fans want" I mean "a level of quality that'd mollify and/or silence most complaints like these".

No one who uses that as a defense understands just how big the gulf between Pokemon and other Pokemon-esque series is. Its profitability dwarfs even Digimon and Yokai Watch by far, quite arguably the next biggest Pokemon clones (unless something is bigger in the mobile market, or is Japan-only).

Even if you include the entirety of Dragon Quest despite only a small fraction of their games emulating Pokemon, it's not even close. You'd have to stretch the notion of "monster collecting" pretty far to get anything even remotely close, like Yugioh, which is...a stretch.

They could very easily open an entirely separate team dedicated solely to monster modeling, or even just outsource the work, and it wouldn't make a dent in their profitability. They're just getting away with what they know they can, because it's common for people to defend their bad business tactics.

Let me give an example of what I mean, using some of the games you've mentioned. I'll come back to the scale problem later after the next quote.

This is Komasan and Komajiro, from Yo-kai watch. They're treated as two different numbers of Yo-kai watch's dex, despite being essentially recolours... and the entire medallium is riddled with things like this. We're not going to mention Jibanyan.
1650494474520.png

Conversely, here's Sandshrew and it's regional variant.

1650494727807.png


They have a model difference, though it doesn't significantly affect their skeletons in the Sandshrew stage at least. What is also notable is that they have entirely different animations - for example, when running, Sandshrew will run on all fours, while A.Sandshrew will mimic a curling stone and spin across the ground (somehow this gets reversed when they evolve - Sandslash curls into a ball and rolls, and A.Sandslash runs).

This makes the gulf in numbers between Pokemon and other games even bigger than it already looks. There's not many Agi/Agilao/Agidyne or equivalent exchanges, either, every Pokemon Move is it's own deal, and doesn't generally just have "itself but bigger".

Persona 5 Royal has somewhere in the range of 220-250 unique moves, not counting passives, and a not-insignificant amount of those are very explicitly just multi-target or higher power versions of others. Pokemon sword and shield, after the move cuts, has about 660-670.

In general, Pokemon has made the worst choices when it comes to making an optimised model set that is easy to iterate on - basically nothing can be easily transferred between multiple instances. Whatever they're doing on their monster design front, at least at the conceptual levels, has clearly paid off, but it makes making some large scale revamp hell.

Anyone being compared to as a comparison point bot only has less strict quantity, but is making careful choices wherever they can to take shortcuts as subtly as possible, cuts whole swaths of the cast at will during graphical upgrades, or does other things to inflate the number without completely inflating the work. This is not a bad thing, in many cases it's by far the smarter and more sustainable option, but it means that the gulf is bigger than it looks.

TL;DR, my counterpoint to the claims of effectively "if someone else was making as much money as Pokemon, they could and would do this" is to say that no one even dares to come close.

Nothing indicates throwing money at the problem wouldn't solve it.

That's why to don't just pick a random team. You get one who can do the job right. You realize collaborations are fairly common between different teams, right? Not just in games but anime as well.

To be clear, the biggest bottleneck I'm talking about is in whoever would look at the 1000+ revamped Pokemon models and go "yeah, that looks okay, no, this looks bad, change this". You could give one thousand modelers each one Pokemon to revamp, but unless you have one person or small group who's going to give the final say on the models, it's going to have huge issues in consistency of style and quality. And even assuming this goes hyper-smoothly, it'd very easily take a couple of years just to get all new models improved and approved... without touching a single human character or non-pokemon anything.

Nintendo seems to have a close working relationship with Bandai Namco (and worked on Pokemon spinoffs), have them help. Oh but that would cost money, and would take work to coordinate, so let's just make a subpar game and make just as much money anyway.

What's this aversion to hard work? Super Smash Bros Ultimate was hard to make and multiple teams worked on it. Guess what, turned out fine.

People were saying that Smash Ult looked too similar to Smash 4, and were calling it a port at the time of release. This is partially because Smash largely iterates on designs, and smash ult in particular was focused on bringing back everything the series had to offer.

With that said, not counting echo fighters there's about 90 smash characters, all of whom have their own movesets, and you could make a case that there's a comparable scale their between the increased animations per model, decreased models, hitbox/frame data and all the npc-like assists and pokemon. But at the same time, Smash Ultimate is very explicitly something that they're not planning to do again, and the equivalent approval bottleneck (Sakurai) is pretty much literally falling apart at this point. They also got rid of any models that are not used in the pvp and pve aspect - no trophies, no smash tour or subspace mode with different enemy characters, just static images often lifted wholesale from source art.

Not to mention that Amiibo are another source of monetisation for the smash bros franchise in particular. Actually, now that I think about it, Pokemon as a game series rarely touches amiibo, which is... surprising. They had their own thing for a while, that didn't go anywhere. Not really related, just a thought.

Unlike Pokemon, Smash can't coast off mediocrity and rake in infinite money regardless. Pokemon makes most of its money from merchandising, the core games are just the source material. Shit those out and if they're adequate that's good enough to continue the series.

Putting aside the first comment because I don't even know how to begin approaching that bold fucking statement - like a smash ultimate port with the most minor of improvements and a few new characters wouldn't sell like mad on the next console - while they can theoretically siphon their money from other parts of the franchise to the games, that could likely mean the games becoming a loss leader, and when the company who actually makes the games are separate from the other branches, it's understandable why people would want to avoid that. Even if they take that money, see my bottleneck comments above.

See? Low standards. We already know what to expect and it won't hurt sales a bit.

I'm not blind to the issues, I just don't think the alternatives people speak about are based in reality, they're just theories about the possibilities in the land of the funny money, that you can just scale up infinitely and there's going to be no significant issues. making a set of models in the background while chugging along with the current quality in the foreground is pretty much the only way i see as practical once you reach these sorts of scales.
 
The issue with mega evolution is twofold in that the original intention was a bandaid to fix issues inherent to Pokemon’s battle system, such as: large swathes of older Pokémon having been rendered obsolete due to the power creep over almost two decades (it’s insane to me that mega evolution has existed for a third of the franchise’s lifespan); while dyna/gigantomax was a bandaid to fix the issues inherent with mega evolution.
It's almost like Game Freak makes it worse with every new feature they implement.
With dynamax even getting banned from Single Battles in Pokemon showdown, i'm looking forward to the next catastrophe Gamefrak is gonna pull out of their sleeves.

ScarVi are definitely going to hit 1000 Pokémon, and it is going to be extremely difficult to distinguish the new Pokémon from the expansive roster without power creep or a gimmick (even with a Dexit scenario).

I would even prefer a game with just 200 selected Pokemon but photorealistic graphics over a rushed game with 1000 Pokemon which uses the same old models from 2013 again. Imo Gen 4 had the most balanced meta and BDSP singles is more fun to play than SwSh Singles because it's easier to use weaker Pokemon with gimmicky sets due to the lack of overpowered later Gen mons.
Sometimes, less is more.

Pokémon really does need a fundamental overhaul to its base formula. I’m personally a fan of making primary and secondary typing more relevant (I.e. primary typing playing a larger role in damage calculation such as stab and type matchups with secondary types having a reduced impact). The problem there is that pokemon’s actual moneymaker has become a class of adults that would become unable/unwilling to accept the level of change the games need.

This.
Pokemon has always been a game/franchise with great potential but since X and Y, a lot of the unique appeal is lost due to cutting corners, releasing the titels with unfinished areas and boring maps. Also, some 3D Models heavily need a Makeover, like all the T-posing flying types and also ugly models like Typhlosion that dont capture the spirit of the respective pokemon.

Even though I never played it myself, the Change in the Battle System introduced in Legends:Arceus is a step into the right direction.
You have to think twice before selecting a move and it sometimes requires planning ahead. There is defintiely potential for more.
There are many flaws the newer games suffer from that the developers have to fix and Megas or even some new gimmick should be the least important point at their priorities list.
All of this won't happen because as you said, Pokemon Games are a money printing machine no matter how good or bad they are.
I'd love to see Gamefreak being ballsy, releasing a Mainline-Title with High-End graphics and a huge map to discorver for PC tho.
 
I'd love to see Gamefreak being ballsy, releasing a Mainline-Title with High-End graphics and a huge map to discorver for PC tho.
People have been asking for high graphics PC games from Nintendo since at least 2007. Honestly, that’s both a) missing the point of Nintendo games as PC gamers have always been the opposite to their target demographic, and maybe stir some bad blood via emulation, rom hacks, and fan games, whether or not that’s justified; and b) indicative of the problem that these older Pokémon fans don’t actually know what they want. Adult Pokémon fans have been chasing the dragon that is the magic they felt for the franchise when they were six, which is obviously never going to happen.
Since the shift to HD, games aiming for a more realistic look have become a dime-a-dozen. The modern games market has proven that a strong, stylized art direction through development will always result in a better game than trying to allocate limited resources (even for a Pokémon game) from gameplay development towards achieving photo realism. The issue with Pokémon is its art direction stumbled at X and Y, and has been on a downward trend since. Pokémon design still undergoes the same philosophy it had thirty years ago, where what the Pokémon looks like and what it can do are largely arbitrary with a handful of more crafted exceptions. Combined with designs being submitted by multiple people with wildly varying art styles and a shift towards a more mainstream anime look, which designs just being animals with magic powers (Klefki and other in animated designs add a lot of variety) and Pokemon just ends up resembling a generic phone game, bootleg to itself.
The last time Game Freak really cared about art direction was Black and White. Part of that was, as you suggested, a return to their roots of some 200 Pokémon available, at least during the main part of the game. People derided it at the time, to where Black and White 2 completely scrapped that idea. Game Freak gets a lot of blame for being lazy/incompetent and just letting the franchise print money, but conveniently forget that when they did try and toe the line once they realized they had infinite money, fans shot themselves in the foot over it.

Fuck, I really didn’t intend this to turn into an essay.
 
Two idiot LAPD officers just lost their court case over being fired because they ignored a robbery at a Macy's, even though they were called in for backup, trying to catch a Snorlax.


A couple of Los Angeles Police Department officers have been denied a new court review after being fired for ignoring a robbery in progress to catch a Snorlax in Pokemon Go.

Earlier this year, it was reported that officers Louis Lozano and Eric Mitchell tried to catch a Snorlax in Pokemon Go despite getting a radio call that the Macy’s at Crenshaw Plaza was being robbed and cops had requested backup.

Lozano and Mitchell claimed that they never heard the request for backup because it was “loud”, resulting in their vehicle’s digital video system recording being reviewed.

According to court documents, one of the officers alerted his partner that a Snorlax “just popped up” and for 20 minutes, the two discussed Pokemon while they drove to different locations to hunt the creatures on their phones.

On the radio, the two even voiced struggles catching some of the critters, with one yelling, “Holy crap, man. This thing is fighting the crap out of me” before eventually catching a Togetic.

After making the catch, they claimed that other officers would be “jealous” of what they caught.

Both officers admitted that they left their patrol to search for the Snorlax and ended up being terminated in 2018, but on Wednesday April 20, 2022, they took their case to the California Supreme Court.

As reported by Bloomberg Law, the two had failed to convince the California Supreme Court that the recordings were used properly in the LAPD’s decision to terminate them.

This serves as a good lesson for any Pokemon enthusiast: don’t let your desire to catch em all get in the way of your day job, even if you work in the public sector.
 
@Disc I'm a little too lazy to reply, tbh, but you make some good points, especially regarding SSBU. I still think they could do better but it's probably more difficult than we expect, to a degree.
 
Alright guys, new possible S/V leak just got out. Real or fake?


I find with how many people with actual talent make Fakémon, it’s easier to just ignore everything until release. Granted I like being surprised by the new Pokémon…

That said, a lot of effort for a Fakémon - though if that winds up being a Fuecoco evolution I’ll be slightly disappointed
 
Alright guys, new possible S/V leak just got out. Real or fake?


While not a bad design, my money is on doubt because of the way the photo is framed. And I don’t mean the piss jar.

To take this photo, you’d have to be standing right over the artist’s desk. Which means the photographer is the artist (and they can probably figure out from their desk who it is) or the photographer snuck a photo of someone else’s desk (when they left? Unlikely, see piss jar). This also applies to anyone else whose desk it may be.

Edit: And if the leaker got the reference page as a file, then printed it, then took a picture, then sent that, well... that sounds like a stretch.

Fakemon creators have gotten very good at making fake reference pages, since the SuMo days. and it’s always starter Pokémon, too. At this point I genuinely trust reference pages less than I trust fuzzy motion blurred smartphone shots, and the attempt to ground this photo in reality is too suspicious to me.
 
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A "headcanon" I like is that the trainer doesn't give orders to pokemon - instead (s)he just stands by to provide items or switch out pokes, while the mons choose their own actions. The not following the trainer thing is because they don't really want to battle.

:thinking:
 
A "headcanon" I like is that the trainer doesn't give orders to pokemon - instead (s)he just stands by to provide items or switch out pokes, while the mons choose their own actions. The not following the trainer thing is because they don't really want to battle.

:thinking:
Well, canonically, Red is the only instance where that is the case.
 
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