>Turn actions is confusing and it's difficult to figure out when it will be your turn and when it will be the opponent's. Sometimes Agile style does nothing and the opponent just acts twice out of nowhere, making it impossible to strategize
>First of all, in the game world it is possible to be attacked by several Pokémon together up to a maximum of four: no problem, it comes to mind, at least two I can use them in turn, right? But no, regardless of the amount of Pokémon in our possession, even if there were six, we will be able to field only one . Imagine a system like that of the CTB, "corrupted" by the two techniques mentioned above, in a 4vs1 fight; of course, nothing prevents us from escaping when it comes to wild encounters, and escape has always been possible for me. However, it is not an ideal or acceptable solution to apply every time.
>If I defeat a trainer's Pokemon, the trainer can send a new Pokemon and attack immediately after, making my Pokemon faint (he's super malding about this)
>You can't properly read the fight and realize what you are doing, you are just kind of attacking until everything faints. Even levels are useless, a level 2 will randomply defeat a level 15, and an Alpha Pokemon will just tank attacks from a mon way stronger than him
>Sleep and Freeze have been removed, and this change sucks and I hate it (???)
>Not enough tutorials that explain how to train your Pokemon, it's simplier than EVs but not clear enough
>It's not easy to level up and the game becomes a grindfest
>Lord Pokemon are awful and the fights are just boring and ridiculous, gameplay is terrible, also too easy and souless