Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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A new type of pokemon is discovered. It starts displacing the local pokemon which populations are reducing in drastic numbers. introduce team diversity a group whose goal is to spread this new pokemon everywhere despite its detriment to local pokemon because pokemon should have no borders or regions or something. Main story has you fighting team diversity help save the local pokemon from extinction and stop team diversity. Violence gore etc doesnt mean mature so just having a terrorist use electrode to blow up a train station, while shouting arceus willing, might not be mature. I think deep down we all know pokemon is kinda retarded anyway so it being mature will be difficult

Edit: Im gonna expound on this and some of the inherent problems of pokemon. The reason why Im say using electrode in a terrorist attack is not mature because it breaks an invisible rule of pokemon. That rule is that for the most part pokemon are generally harmless towards humans. So harmless in fact that space wielding weather changing super pokemon will join a child to help them become the pokemon champion and nothing somehow goes wrong. If pokemon were to be able to harm humans severely then the entire world of pokemon we are presented with becomes undone. The nature of the world has to change as right now pokemon are just giant friends. they are now monsters with one slip up or moment of rage or command by a trainer can cause chaos. A "Mature" take on a pokemon game would have a little town blown up by a stray hyper beam from a pokemon territory fight. A "Mature" pokemon game would be one mistake away from jurassic park. This leads into another rule, that of the dynamics of pokemon and human relations. This has been touched on in the some the games on how trainers might be abusive towards pokemon for forcing them into pit fights until one can't fight anymore. This has caused that pokemon need to be happy doing this and that they choose to do this or something. Don't worry the pitbull loves fighting the boar. These things need to be true or the innocent pokemon loving pokemon world becomes completely different. So it becomes difficult to implement a mature theme when you have to make sure these laws arent crossed.
One idea or theme that was I was thinking about that might work in a mature pokemon setting that is never addressed in the games or expanded media (probably for good reason) is this; what is the power complex or the borderline where someone becomes god because he has the best and most powerful objects at his disposal? We already see this in the real world with nuclear weapons and military stength, but in the pokemon world, would the implications be even more scary or tyrannical? Because it's been shown in the tv show and movies that pokemon even at their smallest can still wreck significant havoc. What is the power dynamic between a guy who has mewtwo and girantina at his disposal and seven guys who just have littens and charmanders?

The reason I say might is it could be a contradiction on what you brought up in your post, but also because this concept would probably turn pokemon in Cyberpoke 2020 because the idea of power dynamics based on human evolution and control has already been addressed in that TTRPG. Only instead of technology being the proxy, it'd be cute innocent little monsters. But that's just one idea I had in mind and it'd probably not work because of what you said and it'd be way too derivative of other forms of media.
 
One idea or theme that was I was thinking about that might work in a mature pokemon setting that is never addressed in the games or expanded media (probably for good reason) is this; what is the power complex or the borderline where someone becomes god because he has the best and most powerful objects at his disposal? We already see this in the real world with nuclear weapons and military stength, but in the pokemon world, would the implications be even more scary or tyrannical? Because it's been shown in the tv show and movies that pokemon even at their smallest can still wreck significant havoc. What is the power dynamic between a guy who has mewtwo and girantina at his disposal and seven guys who just have littens and charmanders?

The reason I say might is it could be a contradiction on what you brought up in your post, but also because this concept would probably turn pokemon in Cyberpoke 2020 because the idea of power dynamics based on human evolution and control has already been addressed in that TTRPG. Only instead of technology being the proxy, it'd be cute innocent little monsters. But that's just one idea I had in mind and it'd probably not work because of what you said and it'd be way too derivative of other forms of media.
If Cyrus is any indicator, he gets shoved (or trapped) into a pocket dimension and everyone forgets about it.

I forgot about what happened to the Team Flare guy, but it's equally stupid.

And the Aether Foundation chick nearly died after being possessed by that jellyfish.

Overall, it gets boring on how someone tries to "fix" the world, some random kid unravels their plans and the nutjob gets swept under the rug.
 
hat rule is that for the most part pokemon are generally harmless towards humans.
Bewear kills people with hugs, and sailors fear Gyarados because they're scary, powerful motherfuckers. I know there's the "for the most part", but they're still powerful, dangerous animals at the end of the day, with only a few species safe enough to be kept as pets. The games unfortunately will never showcase these things outside of Legendaries, and the anime has pretty much dropped it outside of comedic slapstick, leaving the manga to fill in such gaps. Though I think even it, too, has toned down that threat of violence.

Also there's a reason you're not allowed to go into the grass without a Pokémon:
 
To be fair the manga was never that violent even in the earlier chapters. That sliced Arbok regenerates its body and comes back in a later arc. Lance destroys a city with Dragonair’s Hyper Beam but it was revealed nobody was in the it at the time.

Honestly I am just tired of fans trying to make Pokemon more adult and mature. It never works and comes off as try hard. People want their favorite childhood things to be dark and mature instead of moving on. There are a decent number of monster collecting games aimed at older audiences that have mature themes. Digimon Cyber Sleuth and it’s sequel fits that, and Monster Crown just left early access today.
 
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Something I was pondering, if you were to make a game or a movie or a tv show that was intended for an adult audience how would you go about it? Or would you not go about it at all and consider it too autistic to work?
Easy, hentai. Sure I would lose my soul, but I would also get money, which is better than having a soul.
 
Something I was pondering, if you were to make a game or a movie or a tv show that was intended for an adult audience how would you go about it? Or would you not go about it at all and consider it too autistic to work?
I don't know about an outright adult-oriented Pokemon story, but the potential has always been there for a more mature one. Just look at the direction Digimon went especially with a series like Tamers. My biggest criticism of the Pokemon franchise has always been that they shied away from ever having a more fleshed out story or exploring darker themes, in either the anime or the games. Several of the games have a nucleus of a good story but they feel held back by the fact that the villains and threats feel a bit too Saturday morning cartoon esque

The thing is it'd be weird to do it now, and would come across as "cringe" (That dreaded word), because everyone is used to the Pokemon they grew up with which is a traditional light-hearted Nintendo series.. Whereas Digimon started from series 1 with plotlines that featured major characters getting literally killed, cities being levelled, global disasters, "glowie" type figures behind conspiracies, etc. Pokemon COULD have gone that direction as well, particularly in Gen 1 (the original lore and artwork of which gives off this sci-fi vibe with weird experiments going on, and an emphasis on Mons being actual "capsule monsters" rather than just animals), but they chose not to. It'd be hard to go back on that now without it getting labelled as overly edgy or grimdark or whatever.

Also, what about Colosseum? I loved that game and think it captured pretty well what a slightly darker Pokemon game could look and feel like. Too bad Game Freak seem to have some grudge about never revisiting the Orre region (and maybe don't even consider it canon as it wasn't their game).
colosseum.jpg
 
I don't know about an outright adult-oriented Pokemon story, but the potential has always been there for a more mature one. Just look at the direction Digimon went especially with a series like Tamers. My biggest criticism of the Pokemon franchise has always been that they shied away from ever having a more fleshed out story or exploring darker themes, in either the anime or the games. Several of the games have a nucleus of a good story but they feel held back by the fact that the villains and threats feel a bit too Saturday morning cartoon esque

The thing is it'd be weird to do it now, and would come across as "cringe" (That dreaded word), because everyone is used to the Pokemon they grew up with which is a traditional light-hearted Nintendo series.. Whereas Digimon started from series 1 with plotlines that featured major characters getting literally killed, cities being levelled, global disasters, "glowie" type figures behind conspiracies, etc. Pokemon COULD have gone that direction as well, particularly in Gen 1 (the original lore and artwork of which gives off this sci-fi vibe with weird experiments going on, and an emphasis on Mons being actual "capsule monsters" rather than just animals), but they chose not to. It'd be hard to go back on that now without it getting labelled as overly edgy or grimdark or whatever.

Also, what about Colosseum? I loved that game and think it captured pretty well what a slightly darker Pokemon game could look and feel like. Too bad Game Freak seem to have some grudge about never revisiting the Orre region (and maybe don't even consider it canon as it wasn't their game).
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It's a shame Genius Sonority has been relegated to making stupid spin-off phone games. They did an excellent job with Colosseum and Gale of Darkness. Hell, even Battle Revolution was polished and had great animations, as well as doing Pokemon scale correctly, despite being a slimmed down Stadium game.
 
It's a shame Genius Sonority has been relegated to making stupid spin-off phone games. They did an excellent job with Colosseum and Gale of Darkness. Hell, even Battle Revolution was polished and had great animations, as well as doing Pokemon scale correctly, despite being a slimmed down Stadium game.
Game Freak don't like anyone else tampering with their baby too much. I can't see them ever letting an outside studio do something as big with the IP as Colosseum/XD again. I think this is one of the reasons why ILCA was given a brief for the Diamond & Pearl remakes that was probably just "remake the originals as closely as possible on Switch hardware and maybe with a few new features". They don't trust other devs taking the games and fleshing out something new with them.
 
It's worth pointing out that Colosseum and XD sold about four million total... while ruby and sapphire sold 6 million in their first fiscal year, and 16 million overall. It's not unreasonable to look at those relative numbers and think there's probably something better you can do with the IP.
 
It's worth pointing out that Colosseum and XD sold about four million total... while ruby and sapphire sold 6 million in their first fiscal year, and 16 million overall. It's not unreasonable to look at those relative numbers and think there's probably something better you can do with the IP.

Besides the lackluster sales, I also clearly remember opinions on both games being mostly mixed or outright negative, from both gaming magazines and players on message boards, back in the day. A lot of the praise both games get seemed to mostly come about many years after the fact.
 
Besides the lackluster sales, I also clearly remember opinions on both games being mostly mixed or outright negative, from both gaming magazines and players on message boards, back in the day. A lot of the praise both games get seemed to mostly come about many years after the fact.
Ah. So both of those games and Black and White have something in common then.
 
Besides the lackluster sales, I also clearly remember opinions on both games being mostly mixed or outright negative, from both gaming magazines and players on message boards, back in the day. A lot of the praise both games get seemed to mostly come about many years after the fact.
Lackluster is an extremely relative term, but for the big 3d console release, they would have been a comparative disappointment. And it's not surprising, really. All the people who want every pokemon in every game would have hated the idea of such a confining roster in both of them. It's easy to look back now, see what they did good, compare it to the modern ones and make claims things would have been better that way, but that loses vital context.

It's easy to look back now and say 'look how much more detailed and deep this animations are', without realising that... that was part of the problem. Most people who have an issue with Pokemon Colosseum will point out how slow the animations are.

Or how many Cipher hallways seem to have people using the roof more than the floor. That got tedious after a very short while.

I've been considering doing a let's sperg of pokemon XD.
 
It's easy to look back now and say 'look how much more detailed and deep this animations are', without realising that... that was part of the problem. Most people who have an issue with Pokemon Colosseum will point out how slow the animations are.

One point of contention was how almost all of the Gen I and II Pokemon simply used their Pokemon Stadium models(Battle Revolution at least slightly polished them). As such many of the Pokemon, especially those from Gen I(and thus the first Stadium) were janky looking(Rhydon and its square-shaped drill) and off-model(Though this is mostly because they were the very first 3D renders ever made for those Pokemon and Game Freak wasn't as picky with designs at the time)
 
That reminds me of my shiny story.

One morning before school, I was playing Silver and just leveling up Pokémon in Mt. Silver when I ran into a shiny Ponyta. I had no idea what I was looking at, but my eyes had widened with a gasp as I gave the order for my Pokémon to attack to get it in the orange.

But then it fled. :/ Ruined my morning.

About ten or eleven years later, I'm playing SoulSilver and just training my team in Mt. Silver when I ran into a shiny Rapidash. I had a freak out moment with my brothers in the room, and then proceeded to stupidly poison it. I dunno what I was thinking. Luckily, though, I managed to catch it at the sliver of health, and the circle of life was complete.

Wasn't my only shiny encounters, though. Months before in Diamond in Victory Road, I came across a shiny Onix, but my Alakazam somehow took it out with a neutral Hidden Power. I thought I'd never get a shiny proper lol.

Weirdly, though, OmegaRuby was easier on shiny hunting than any game before it. Ended up catching two shinies in my entire playthrough, probably not in the same sitting, but like a couple days apart I think. But the Ponyta/Rapidash encounters are just too special to me that I don't think I'll ever top that.
 
That reminds me of my shiny story.

One morning before school, I was playing Silver and just leveling up Pokémon in Mt. Silver when I ran into a shiny Ponyta. I had no idea what I was looking at, but my eyes had widened with a gasp as I gave the order for my Pokémon to attack to get it in the orange.

But then it fled. :/ Ruined my morning.

About ten or eleven years later, I'm playing SoulSilver and just training my team in Mt. Silver when I ran into a shiny Rapidash. I had a freak out moment with my brothers in the room, and then proceeded to stupidly poison it. I dunno what I was thinking. Luckily, though, I managed to catch it at the sliver of health, and the circle of life was complete.

Wasn't my only shiny encounters, though. Months before in Diamond in Victory Road, I came across a shiny Onix, but my Alakazam somehow took it out with a neutral Hidden Power. I thought I'd never get a shiny proper lol.

Weirdly, though, OmegaRuby was easier on shiny hunting than any game before it. Ended up catching two shinies in my entire playthrough, probably not in the same sitting, but like a couple days apart I think. But the Ponyta/Rapidash encounters are just too special to me that I don't think I'll ever top that.
If we are talking about shiny stories, I remember when I was in the Safari Zone in my Platinum version on vacation and I encountered a shiny quagsire. I was expecting it to run but even after, like, ten turns it still wouldn't run at all like it wanted me to catch it. I eventually caught it. It was insane.

Of course, I'm not always that lucky because I also encountered a shiny kangaskhan in the Safari Zone and that ran away immediately.
 
My only shiny story (besides the Red Gyarados in G/S, blah blah old hat) was running into a shiny Pikachu in Pokémon X. Caught it. Hell of it is, I can't stand Pikachu and looked at it as the Pokeverse trolling me, as that's the only shiny Pokémon I've ever encountered.
 
I have a shiny Abra that I bred in X that I finally got to use competitively when the Isle of Armor released. In thousands of hours of breeding and playing the games, probably 10k+ eggs, it is literally the only random shiny I've ever found. With the exception of a few in the ROM hack Pyrite, a challenge Gen 2 ROM hack that upped the shiny rates to show off the custom sprites.
 
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