left arm
kiwifarms.net
- Joined
- Apr 19, 2019
Completely forgot about TM's being reusable, but Triple/Rotation battles were never interesting to me, and there are only one or two places in the story mode they actually came into play if memory serves me well. They were just kind of there, but that definitely has it's niche.I mean, you're ignoring the other factors in the Gen 5 games - Not only streamlining the use of things like TMs being reusable, but as well as adding different kinds of battling, like Triple and Rotation battling, and even then, there was a lot to do in the main storylines of those games as well the post game content.
That is one, but small corrections that makes it even dumber: It actually had 80% accuracy before Gen 7. Spore is the only 100% accuracy sleep inducing move (Which has the con of not working on grass types.) Mega Diance was the most notable hard counter to Darkrai for having Magic bounce and being fairy. So the solution was right there but Game Freak decided the problem was Dark void, and now it has the lowest accuracy of every sleep inducing move.What are some of the competitive changes that you find to be stupid? The only change that found to be odd was that they made darkrai's signature move "dark void" be 50% accurate. Granted with Dark void I understand that they were trying to balance it, seeing as it was a sleep inducing status move that was 100% accurate, but was giving it the same accuracy as hypnosis really nessacry? Why not have it's accuracy be in the 70-80 percent range?
Anyways, things that I found really dumb:
- Gale wings nerf.
- Prankster nerf.
- Paralysis buff. (The thunder wave nerf was fine though, and I'm saying that as someone who used ye olde Serene Grace strategy.)
- Swagger nerf.
- I think abilities for mega evolutions don't instantly work on the turn they evolve unlike in Gen 6, but don't quote me on this.
- More something I found weird, but Mega Alakazam received a special defense buff.