Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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they should honestly take gen 1, 2, 3 and make an mmo out of it. rebalance everything, give new players 3 different non-standard starters that would include shit like caterpie and gastly and zigzagoon, make the options region-based, and add a bunch of unique events and stuff to do. in games what really makes them memorable is the music and a sense of exploration, so blow up the size of the map and create a ton of points of interest so you're always bumping into people like old school runescape. create a really in depth breeding system so lifeless players can make the most tweaked out rattatas ever seen that takes months to perfect.

the main folly of pokemon has always been that there's like 10,000 different creatures but everyone's party ends up looking the same in most playthroughs. create insane scarcity, region lock your options based on where you're physically playing from, make shitty mons more viable, force people to get creative.
 
Pokemon MMOs have been done by fans for like 20 years now, for some reason none of them aside from the most notorious and successful end up being taken down either. I've never played any of them, but I know people that do, it's about what you would expect altho with how obscure they tend to be and due to there being several of them, the population is never too big for any of them. Considering how shitty Gamefreak's official online services have been historically, it would be a disaster and I think this is why they haven't taken a crack at it themselves. Just look at how the co-op feature in Scarlet Violet worked, or rather didn't, especially at launch.
 
Vanilluxe and Garbordor were Gen 5, Gen 4 was still mostly animal mons. They did lose their sovl after it.
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This might be a hot take but I don’t mind Pokémon like Vanilluxe and Garbodor since I think making Pokemon out of weird concepts helps keep things fresh. Nowadays most new Pokémon seem like Game Freak just uses an ai generator that takes an animal (or a preexisting Pokémon), assigns a type to it, and makes a design based on the combination.

give new players 3 different non-standard starters that would include shit like caterpie and gastly and zigzagoon
I know that a concept Fakemon creators have come up with to revamp the 3 starter Pokémon is instead of fire, grass, and water being their typings, using alternate typings that still create a triangle of advantage/disadvantage against one another (such as dark, fighting, and psychic or fighting, rock, and flying).

As an aside, considering the happenings with 4chan, would you be interested livestreaming the Pokémon Clover romhack? Despite being a 4chan shitpost game it’s unironically one of the best Pokémon fan games.
 
Pokemon were never meant to just be animals tho. If you look back and read all the Gen 1 material and the script to Red/Blue, it's pretty clear the original vision of them by the developers was that they were like cryptids and youkai. That's why the Pokedex gives them classifications like "Mouse Pokemon", because those normal animals were meant to exist in the Pokemon world and the Pokemon were just like mutated or supernatural versions of those animals. Considering cryptids can include aliens and other weird shit, and youaki include inanimate objects coming to life, having a few weirdos like Voltorb, Magnemite, and Grimer fit right in.

There's some remnants of this in the early anime, where very occasionally a regular animal would pop up on screen.
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Game Freak didn't start treating Pokemon as the exact equivalent to animals - to the point real animals don't exist in the Pokemon world - until around late Gen 2 ~ early Gen 3, which is also the point where series creator Tajiri stepped down and was replaced my Masuda, and Pokemon started slowly losing its SOVL. Even as a kid, it was really obvious to me how "gentrified" Pokemon became in Gen 3. All the world-building was fully hashed out for the sake of maximum marketability, any edge that you could argue existed previously was filed off, and the games fully fell into their comfortable pattern of rehashing the game structure of collecting 8 badges across a region, sometimes fighting an evil team with the climax between badges 7 and 8, fight your rival one last time in Victory Road, and then fight the Elite Four + Champion. Gen 3 and 4 lacked any sort of experimentation that signified Game Freak might have some ambition or be going anywhere, like how Gen 2 gave you two regions to explore.

I guess they did pioneer having the box legendary be a part of the plot, but that's not exactly a good thing when it also corresponds to them introducing version-exclusive legendaries, something the first two gens never did. In Gen 2 the version you played decided which between Ho-oh or Lugia you could obtain faster (just before the Elite Four), but you could still catch the other in the post-game. Now you need to find someone willing to trade away their one-of-a-kind catch or just buy both versions yourself if you want to catch 'em all.

Not to say I hate the Gen 3 games. Natures and Abilities were a good idea, FRLG is mostly an improvement over Gen 1 in many ways, and Emerald is alright being a definitive version that rebalanced the boss fights to not be total pushovers and added the Battle Frontier. But I can't help but find the original Ruby/Sapphire versions to be kind of soulless and emblematic of the series' eventual decline. The base gameplay being improved from Gen 2 to 3 doesn't matter much if the game using that gameplay is still just an uninspired rehash of RGBY with braindead easy opponents to fight in the story mode. And the same is true of Diamond/Pearl, which is the exact same structurely as RS, but with added jank because Game Freak couldn't into programming for the DS. It was saved massively by the B-team completely redoing so much of it for Platinum.
 
they should honestly take gen 1, 2, 3 and make an mmo out of it. rebalance everything, give new players 3 different non-standard starters that would include shit like caterpie and gastly and zigzagoon, make the options region-based, and add a bunch of unique events and stuff to do. in games what really makes them memorable is the music and a sense of exploration, so blow up the size of the map and create a ton of points of interest so you're always bumping into people like old school runescape. create a really in depth breeding system so lifeless players can make the most tweaked out rattatas ever seen that takes months to perfect.

the main folly of pokemon has always been that there's like 10,000 different creatures but everyone's party ends up looking the same in most playthroughs. create insane scarcity, region lock your options based on where you're physically playing from, make shitty mons more viable, force people to get creative.
Dude... This already exists for more than a decade in south america, not official by any means but who cares as long you have fun. You just didn't knew of it


 
create a really in depth breeding system so lifeless players can make the most tweaked out rattatas ever seen that takes months to perfect.
The breeding mechanics used to be more in-depth and you needed outrageous luck to get a perfect mon, but Game Freak gutted them because the competitive autists kept complaining that they were too time consuming.

This might be a hot take but I don’t mind Pokémon like Vanilluxe and Garbodor since I think making Pokemon out of weird concepts helps keep things fresh. Nowadays most new Pokémon seem like Game Freak just uses an ai generator that takes an animal (or a preexisting Pokémon), assigns a type to it, and makes a design based on the combination.
You see this problem popping up in Pokeclones, most of their rosters are just animal + element combos and it leads to little to no creativity or variety. Temtem's roster is the most obvious example, but it's definitely not the only one. Object mons help with variety, and every once in a while you get winners like Chandelure or Cofagrigus.
Edit: Shit I forgot Drifblim.
 
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This might be a hot take but I don’t mind Pokémon like Vanilluxe and Garbodor since I think making Pokemon out of weird concepts helps keep things fresh. Nowadays most new Pokémon seem like Game Freak just uses an ai generator that takes an animal (or a preexisting Pokémon), assigns a type to it, and makes a design based on the combination.
i fucking despise it. i'm supposed to believe these are natural animals that are born and evolve, what evolutionary advantage does being an ice cream cone have? if a human eats him, does he inject a load of parasite brood into his bowels that rip out of their abdomen? if not, it's fucking retarded.
 
i fucking despise it. i'm supposed to believe these are natural animals that are born and evolve, what evolutionary advantage does being an ice cream cone have? if a human eats him, does he inject a load of parasite brood into his bowels that rip out of their abdomen? if not, it's fucking retarded.
It's supposed to just be some magical living ice monster that happens to look like ice cream. In fact, as far we're shown it seems ice cream cones in the Pokemon universe were inspired by Vanilluxe, rather than the other way around.

Garbodor is just an extension of stuff like Muk and Weezing in Gen 1. They're pollution monsters cuz those are a thing you'll sometimes see in other Japanese shit like Godzilla. Because pollution is bad for you, so like obviously if you get enough of it it comes alive and tries to actively kill you.
 
There have been shit designs in every generation, but i think the absolute worst design goes to the gold stickfigure from the current gen.
 
If we're talking about dumb Pokémon designs, I'd like to throw Eiscue into the mix. Yes, there's a real world reason for it to look like that. It still looks fucking retarded.
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i fucking despise it. i'm supposed to believe these are natural animals that are born and evolve, what evolutionary advantage does being an ice cream cone have? if a human eats him, does he inject a load of parasite brood into his bowels that rip out of their abdomen? if not, it's fucking retarded.
I used to have the same frustrations but I started to see it differently. Maybe look at it the other way around. Instead of "evolution" taking inspiration from contemporary human artifacts, in canon it's contemporary human artifacts taking inspiration from the Pokemon they know about. I realize this kicks shit in the head like the more limited Pokedexes of previous games but that's still retarded anyway.

The Casteliacone and its derivatives and copycats were inspired by Vanillite's evo family. Legends makes a strong case for modern era Pokeballs taking design cues from Hisuian Voltorb (one of the better regional or temporal variants imo). What's great about this explanation is how many times you can easily use it. Even for ancient artifacts, you could say the dogū was inspired by Claydol.
It's supposed to just be some magical living ice monster that happens to look like ice cream. In fact, as far we're shown it seems ice cream cones in the Pokemon universe were inspired by Vanilluxe, rather than the other way around.

Garbodor is just an extension of stuff like Muk and Weezing in Gen 1. They're pollution monsters cuz those are a thing you'll sometimes see in other Japanese shit like Godzilla. Because pollution is bad for you, so like obviously if you get enough of it it comes alive and tries to actively kill you.
See I like that GF finally has some regional variants that demonstrate that some Pokemon like Muk and Weezing are just as much products of the environment as the environment is a product of them (especially Muk given they explicitly point out the coloration and biology is highly depended on diet). Maybe Garbodor would look entirely different if it wasn't filled with contemporary era plastics and waste.
 
I used to have the same frustrations but I started to see it differently. Maybe look at it the other way around. Instead of "evolution" taking inspiration from contemporary human artifacts, in canon it's contemporary human artifacts taking inspiration from the Pokemon they know about. I realize this kicks shit in the head like the more limited Pokedexes of previous games but that's still retarded anyway.

The Casteliacone and its derivatives and copycats were inspired by Vanillite's evo family. Legends makes a strong case for modern era Pokeballs taking design cues from Hisuian Voltorb (one of the better regional or temporal variants imo). What's great about this explanation is how many times you can easily use it. Even for ancient artifacts, you could say the dogū was inspired by Claydol.
Except we already have that and it looks way different.

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but i think the absolute worst design goes to the gold stickfigure from the current gen.
Ah, yes, the one that looks like a 1990s mac & cheese mascot. Gholdengo should be on the front of a cardboard box wearing sunglasses and surfing on a big orange wave.

I've sort of come around on a lot of the weirder / uglier / objectmon designs over the years, but that one is still a struggle.
 
Garbodor is just an extension of stuff like Muk and Weezing in Gen 1. They're pollution monsters cuz those are a thing you'll sometimes see in other Japanese shit like Godzilla. Because pollution is bad for you, so like obviously if you get enough of it it comes alive and tries to actively kill you.
Come to think of it I wonder if Garbodor is inspired by the Hedorah kaiju from one of the Godzilla movies. Hell, Garbodor’s pre-evolution form even kinda looks like the tadpole things Hedorah initially appears as.
 
Even as a kid, it was really obvious to me how "gentrified" Pokemon became in Gen 3. All the world-building was fully hashed out for the sake of maximum marketability, any edge that you could argue existed previously was filed off, and the games fully fell into their comfortable pattern of rehashing the game structure of collecting 8 badges across a region, sometimes fighting an evil team with the climax between badges 7 and 8, fight your rival one last time in Victory Road, and then fight the Elite Four + Champion.
In hindsight, yeah, maybe it was the beginning of the Poke slop funnel. But when it was fresh, it was polished, there were fun things to do that weren’t necessarily turbo autism fuel (like the contests and the bases) and IMO overall R/S was just a more enjoyable experience for a kid, even though they didn’t bother jamming 2 continents into it. If you go back and play Gold or Silver now, it’s very obvious that they packed those carts to the absolute max—which doesn’t necessarily make a better game, just a longer one.
 
Old pokemon, for the most part, still looked like real animals, that's what made pokemon monsters more popular than digimon monsters. It's the same with every franchise, take Harry Potter, it's still grounded in reality, even a normal person can believe in it, if they want to. It's not just nonsense. The guy who made the original pokemon designs seem to have a real love and understanding of nature, much like Hayao Miyazaki. It's very difficult for non-weebs to explain to weebs why we stop caring about the media but there is a clear line. People enjoy Ghibli movies who don't watch anime in general. The creator of the original pokemons, Satoshi Tajiri (born 1965) was a freak bug collector when he was a kid and that's why the bug types are some of the best in the original series. There is something relatable and universal (even poetic) about the old style. You can't make this stuff up. Corporate have to keep coming up with new designs and so the original streak of inspiration is going to be lost. It's like Garfield comics, there is a point where you're going to run out of jokes.

I take Empoleon as an example of this. It's not particularly bad. It's just uninspired. It looks like a penguin mixed with the cool letter S we used to draw in high school.
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Tajiri stepped down and was replaced my Masuda, and Pokemon started slowly losing its SOVL.
See, I find this hilarious because Masuda's stuff is so fucking esoteric that it loops back around into almost looking generic. Generation 3 might have been based off of a real-life Japanese political happening from the time yes, I know, Poketuber, but Tama explains it more succinctly than any other place on the web so I'm recommending her anyways. If you're not interested in anything but the happening, close the video after like 15 minutes, Generation 4 had THIS schizophrenic shit to its name:

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Generation 5 named characters after fucking music notes and tried to say something with its story, but in generation 6 and beyond I suppose I can agree. Masuda's soul seems to have broken after BW's bad reception, to the point where he cut Generation 5 short to get it over with and cut Generation 6 off at the knees to rush Sun and Moon for the 20th anniversary, whereupon he would step down as series director. Ohmori never seems to have given much of a shit, he just wanted an outlet to complain about his parents and fap to cute girls and Pokémon just happened to be there.
 
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If we're talking about dumb Pokémon designs, I'd like to throw Eiscue into the mix. Yes, there's a real world reason for it to look like that. It still looks fucking retarded.
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I hate it. It's literally just a penguin with a massive ice cube stuck to its head. It doesn't look like it'd be able to walk without tipping over and crashing the retarded ice cube face into the ground. I give Toucannon a lot of shit for being literally just a toucan, but at least it doesn't have a cinder block for a face.

Satoshi Tajiri (born 1965) was a freak bug collector when he was a kid and that's why the bug types are some of the best in the original series
They weren't all that good. Design-wise, most bug types were just cartoony versions of real bugs. Of the first two gens, only the Scyther line, Parasect line and Shuckle stand out. And competitive-wise, the bug type has always been the worst. Most bug Pokemon were stupidly weak as a result of evolving early, and for the first three gens the only good bug move was Megahorn. It took until gen 4 for it to get more good moves in U-turn, Bug Buzz and X-Scissor, and it took until gen 5 to get actually strong bug types like Scolipede, Volcarona, and the only mythical bug, Genesect.

I take Empoleon as an example of this. It's not particularly bad. It's just uninspired. It looks like a penguin mixed with the cool letter S we used to draw in high school.
It does have some inspiration. Its beak is shaped like a trident and it's clearly inspired by Napoleon Bonaparte, both in design and in name.
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