Piracy General

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Is anyone familiar with setting up pirated live tv like the sportsball stuff and getting it working through Jellyfin and such?
 
Half of the games on "disc" just downloaded an installer from a server anyway for the last 5 years.
The whole "owning the game on a disk" thing is such a dead horse. Complaints about growing game sizes aside, you literally can't fit many games on a disk anymore. Even the latest triple layer Blu-rays can only fit 100Gb of data. You'd have to do it like the old school ways where you have multi-disk installs. Who wants that?
Half the games I do have on Disc, I rebought on Steam because it's a PITA trying to find no-CD cracks for 20 year old games.
Another reason why people acting like the old school days of games on CD was paradise is such nonsense. Who wants to go back to crap like looking up copy protection codes? Publishers did annoying things even back then.

The whole physical media things is such low-hanging normie virtue signaling nonsense. The medium of media has been settled since digital storage got cheap (current market notwithstanding) and you could just have your whole library of media on your computer just a click away. Even having your stuff on a HDD is much faster than any disk reader. It's objectively the superior option for many reasons. I think the only valid reason I've read is someone saying they prefer disks so that they can resell them after they're done with the game. I don't have a modern console so I'll just take it at their word that Sony or Xbox don't just tie the disk's license key to their account.

The whole thing is really starting to irk me the way people go on and on about it. The average YouTube commenter complaining about the whole thing probably just plays garbage like Fortnite or Marvel Rivals or whatever game of the month they happen to be into. Good luck ever owning those on a disk.
 
The whole "owning the game on a disk" thing is such a dead horse. Complaints about growing game sizes aside, you literally can't fit many games on a disk anymore. Even the latest triple layer Blu-rays can only fit 100Gb of data. You'd have to do it like the old school ways where you have multi-disk installs. Who wants that?

Another reason why people acting like the old school days of games on CD was paradise is such nonsense. Who wants to go back to crap like looking up copy protection codes? Publishers did annoying things even back then.

The whole physical media things is such low-hanging normie virtue signaling nonsense. The medium of media has been settled since digital storage got cheap (current market notwithstanding) and you could just have your whole library of media on your computer just a click away. Even having your stuff on a HDD is much faster than any disk reader. It's objectively the superior option for many reasons. I think the only valid reason I've read is someone saying they prefer disks so that they can resell them after they're done with the game. I don't have a modern console so I'll just take it at their word that Sony or Xbox don't just tie the disk's license key to their account.

The whole thing is really starting to irk me the way people go on and on about it. The average YouTube commenter complaining about the whole thing probably just plays garbage like Fortnite or Marvel Rivals or whatever game of the month they happen to be into. Good luck ever owning those on a disk.
How am I supposed to show off my gamer cred when I stream on Twitch if I don't have shelves filled with boxes of video games?
 
How am I supposed to show off my gamer cred when I stream on Twitch if I don't have shelves filled with boxes of video games?
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I would take back everything I said if games still came like this. This isn't even close to the coolest one I've seen.
 
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This isn't even close to the coolest one I've seen.
The Fallout 1 manual was almost 200 pages, spiral bound, and contained a recipe for a "mushroom cloud" dessert on the last pages. The Tomb Raider 1 box was trapezoidal. Games used to be fun.
 
Watching some old KamSandwich videos and this pops up in the subtitles:
View attachment 9394957
This video is from well before Kam found his niche in talking about bad boardgames, but he has never once spoken about piracy or torrenting. This is a very obscure video of his. He's from Indiana and does not speak with any sort of thick accent. This does not even remotely line up with the words he was actually saying. Someone went into an old, barely viewed video of his and threw in some random shit about torrents. They don't even include a URL where you can find this "pro free torrent".

Just thought y'all would appreciate my complete and utter confusion at this surprise torrent attack.
I think fans and supporters can make subtitles for youtube videos
 
Update on these drives - It's basically impossible to find one now, at least in the European market and for a decent price. There are still second-hand drives available for retail but at a disgustingly high mark-up.
Your best chance at finding optical drives is at ebay where you'll find plenty of chinesium drives or at the makemkv forums where you'll find preflashed units that are guaranteed to play nicely with makemkv and rip 4k blu rays.
 
The whole physical media things is such low-hanging normie virtue signaling nonsense. The medium of media has been settled since digital storage got cheap (current market notwithstanding) and you could just have your whole library of media on your computer just a click away. Even having your stuff on a HDD is much faster than any disk reader. It's objectively the superior option for many reasons. I think the only valid reason I've read is someone saying they prefer disks so that they can resell them after they're done with the game. I don't have a modern console so I'll just take it at their word that Sony or Xbox don't just tie the disk's license key to their account.
I disagree simply by me having played a lot of (very) older titles where you can just put in the disc and happily play your game without a stupid update or needing to be online for it. It’s how I played all my games back in the day and so did most people. PC gaming is the way it is because it was never-ever: put in the disc, press play. You always had to go trough installer nonsense, verification crap and DRM horseshit.

There’s a massive difference between GTA V on the PS3/360 and the GTA V people got on PC. You HAVE to be signed into Rockstar’s social club to even play your game on PC, while you can play happily offline on your console releases. The console releases also came on one or two discs, the PC release came on seven goddamn discs. Which is also partly Sony’s fault for making Blu-ray such a DRM-laden nightmare that the only way most people could download GTA V “offline” was by only offering a DVD medium.

The PS4/XBONE made it so utterly unviable by always needing a day-1-update along with the game sized ballooning like a motherfucker because discs were seen more like proof of purchases rather than entire games. Patches were now absolutely mandatory, you absolutely NEED to be online.

Someone putting a PS5 disc into their PS5 has an entirely different experience than someone who puts a PS3 disc into their PS3. And the PC physical games market was always a piece of fucking dogshit.
 
I have never felt stupider than the day I realized I could just torrent the premium version of CapCut rather than pulling my hair out trying to deal with a bug in the free version. That day was yesterday, roughly half a year after I'd given up using CapCut because of said bug.
 
The whole "owning the game on a disk" thing is such a dead horse. Complaints about growing game sizes aside, you literally can't fit many games on a disk anymore. Even the latest triple layer Blu-rays can only fit 100Gb of data. You'd have to do it like the old school ways where you have multi-disk installs. Who wants that?
I have a copy of Splinter Cell on 3 CDs. Installing it was a PITA, especially under Wine.

I have a collection of old games on PC, PlayStation and Dreamcast. I have repaired and fixed the original consoles, and when people visit, they are a curiosity.
Having to change CDs or floppies (with my Amiga) is a PITA, and even the Amiga game launcher equivalent.
Another reason why people acting like the old school days of games on CD was paradise is such nonsense. Who wants to go back to crap like looking up copy protection codes? Publishers did annoying things even back then.
Some games (mid-2000s) require SecureROM. I have some games that will not work without a no-CD crack.
The whole physical media things is such low-hanging normie virtue signaling nonsense. The medium of media has been settled since digital storage got cheap (current market notwithstanding) and you could just have your whole library of media on your computer just a click away. Even having your stuff on a HDD is much faster than any disk reader. It's objectively the superior option for many reasons. I think the only valid reason I've read is someone saying they prefer disks so that they can resell them after they're done with the game. I don't have a modern console so I'll just take it at their word that Sony or Xbox don't just tie the disk's license key to their account.
Being able to resell the games easily is the only advantage IMO. However, a lot of people buy one or two big titles a year, and that is all they play.
The whole thing is really starting to irk me the way people go on and on about it. The average YouTube commenter complaining about the whole thing probably just plays garbage like Fortnite or Marvel Rivals or whatever game of the month they happen to be into. Good luck ever owning those on a disk.
A lot of people are playing these types of games. These are 100% live service. I play a lot of Helldivers 2, and the game is updated like every other day, I think.
 
I have never felt stupider than the day I realized I could just torrent the premium version of CapCut rather than pulling my hair out trying to deal with a bug in the free version. That day was yesterday, roughly half a year after I'd given up using CapCut because of said bug.
If you’re torrenting CapCut just go ahead and download Premiere Pro or Sony Vegas
 
https://youtube.com/watch?v=0_9CgZZry5cGamer's Nexus is getting into the physical media game by writing their own CDs, DVDs, and Blu-Rays. So much nostalgia with Steve burning a music CD with ImgBurn and the giant spindles of media.
I've been buying up blank CD-Rs and DVD-Rs from thrift stores for a while. The former because I like using my CD player and FLAC files converted to CD audio sound just as good as a real CD to my old ears; the latter because it's extremely reliable long-term storage (and by long term I mean decades).

It also helps that it's easy to find brand new sealed or an opened 50-pack spindle with about 40 blank discs left for like a dollar or two each.
 
If you’re torrenting CapCut just go ahead and download Premiere Pro or Sony Vegas
My needs are minimal, I'm an idiot, and I just need something plain and simple that I can use on my laptop. The bug with the free version of CapCut was its insistence that I was, in fact, using paid assets in the video I was trying to render when I was not. Very common issue, it seems.
 
The former because I like using my CD player and FLAC files converted to CD audio sound just as good as a real CD to my old ears
That's because FLAC is lossless compression -- an audio CD burned from FLAC files contains the same (identical) data as the source CD it was ripped from.
 
That's because FLAC is lossless compression -- an audio CD burned from FLAC files contains the same (identical) data as the source CD it was ripped from.
Exactly, it's lossless.

tbh I can't tell the difference between 16/48 and 24/96 (or 24/192) FLACs. I know it's moot when each file is converted to a 16/44.1 PCM-encoded WAV for burning on an audio CD, but part of me wonders if - in theory - CDs burned from 24/192 FLACs are technically better than those burned from 16/48.

Unless I'm missing something, there shouldn't be any difference in overall sound quality.
 
They could be. If the downsampling and filtering algorithms used to do the burn are better than the ones originally used for the 16/48 source file. Or if the high bit rate came from a better source than the 16/48 data.
I was thinking along those lines, but I was also thinking it would be very hard to detect unless one has very good ears and is listening to high-end equipment focused on accuracy.

For a middle-aged schlub with functional ears and a decent but unremakable hi-fi setup (late '80s Sony CD player, mid '90s Yamaha amp and Mirage M390is speakers), my CDs burned from 16/48 FLACs sound just as good as bought CDs imo. Though now I want to rip a couple of CDs from my collection at different quality levels and blind test myself to see if I can pick the difference.

I'd need to find a helper to burn the CDs, but I don't know anyone with similar levels of audio autism to me.
 
CDs burned from 24/192 FLACs are technically better than those burned from 16/48.
Insane.

If your target format is CD, literally anything other than 44.1kHz 16-bit lossless is not lossless. Resampling universally introduces measurable distortion, the question is the algorithmic tradeoffs associated with the various solutions. After resampling, the domain of the encoding shifts, so you probably want to dither to improve perceptual accuracy, which adds additional noise for reasons of tradeoffs as well. The question is the bandwidth of the signal. You're never going to recover what was lost when audio was encoded at 44.1kHz irrespective of how many more bits you throw at the problem, and likewise for bitdepth.

The job of high-fidelity signal transduction is to reproduce a specified signal exactly. Every resample works against you. Fewer resamplings is always ideal.
 
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