Path of Exile

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Kinetic Rain looks interesting, if I manage to build something half decent with the new Assassin's "all damage from hits poison". Do explosions hit too, or will the poison trigger off of the first part of the skill only?
 
Kinetic Rain looks interesting, if I manage to build something half decent with the new Assassin's "all damage from hits poison". Do explosions hit too, or will the poison trigger off of the first part of the skill only?
Kinetic Anomaly is an 'attack' skill triggered by Kinetic Rain so the answer is yes. It doesn't behave like Kinetic Blast so there's a very high chance that a bit of increased AoE will let you shotgun a bit

The main question with Kinetic Rain at the moment is how it behaves if you hold it down on a single enemy since it seems to be fine with thick packs. Single-target will tell us whether it's a shotgunning beast or just another Kinetic skill gem banger.

I have no solid plans or PoB yet but I'm considering checking out if I can convert Jungroan's CoC VD/DD setup to a poison Assassin one without the mana-stacking since it does many hits. If that fails, I might just go Exsanguinate Mines.
 
Kinetic Anomaly is an 'attack' skill triggered by Kinetic Rain so the answer is yes. It doesn't behave like Kinetic Blast so there's a very high chance that a bit of increased AoE will let you shotgun a bit

That's great, if it does shotgun it can be very powerful. We'll see!

I have no solid plans or PoB yet but I'm considering checking out if I can convert Jungroan's CoC VD/DD setup to a poison Assassin one without the mana-stacking since it does many hits. If that fails, I might just go Exsanguinate Mines.
Poison VD/DD sounds very interesting too, the rework opens up a lot of possibilities
 
Unless I missed it, T17 map mods are still pure dogshit, and I don't want to play Trickster again so I guess it's a Jugg league this league. Maybe I'll do a krangled armor stacker.
 
Unless I missed it, T17 map mods are still pure dogshit
They sure are! T17s are even worse now considering they give less rarity, quantity, and pack size now compared to previous leagues.
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Mark mentioned during the Q&A session that they hope to properly address T17s in 3.28, but he didn't want to promise anything.
 
Some of the Bloodline Ascendancies have been revealed and some of them are fucking juicy.

Farrul has a node to make Spectres prevent your action speed being reduced below 100%, giving another avenue to becoming action speed immune outside of Jugg, Trickster, or using a Temp Chains Balance of Terror.
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Lycia has a mini Original Sin (50% vs 100% ele to chaos), making chaos conversion builds significantly stronger on a much lower budget.
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I don't see the value in the Delirious one, but I'm sure someone will cook something silly up. There's probably something with the Schizophrenic Dissociation node on a Cast When Stunned build, I'm just too lazy to do the math to see if it's worthwhile, and I'm not totally sure how it functions in practice (if the damage you take in 4 seconds is removed from life, treated as a hit, etc). Edit: I forgot about it disabling non cluster jewels while writing that. That's a rough cost to deal with, so I'm doubtful it'll get used in CWS builds since you rely on jewels for more max life, ignite chance (before tattoos), and so on.
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Catarina is all minions and I don't play minion builds, so I can't give an informed opinion on that one. Immediate thought is Prolonged Servitude could make for some silly shenanigans using Infernal Legion support.
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Aul is definitely gonna be an interesting pick on charge stackers, but might not be powerful enough to justify finding Aul (or buying a carry). It can also be decent if you're doing an armor stacker and haven't invested in frenzy charges... but you should invest in frenzy charges. Still, might be worth it if you're still on a lower budget and don't have enough aura effect yet. Other side seems a bit rough. By the time you can unlock it on your character, the only one I see having any value is the action speed immunity if you have no gems in your boots, but that's a hefty cost compared to doing Farrul and just having a spectre (which you can probably make tanky enough on a 2 or 3 link anyway)
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Olroth bloodline is all about Ward. I have never played a Ward character so I have zero clue how good any of this is. Boon of the River might be decent, besides that, make up your own mind.
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Edit: To no one's surprise, the forum thread is full of people who have never played a build that wasn't stamped and approved by Rue, Ziz, Mathil, or [insert popular streamer here]. For the most part these aren't world shaking, game breakingly over powered ascendancies. They're generally niche, and there's issues with some having stupid downsides yes, but for the right builds, a lot of these are busted strong. If you've never played an armor stacker, you might not realize how fucking insane 50% grace effect is. If you've never played a Replica Alberon's Warpath focused strength stacker, you might not realize how beyond busted 50% ele to chaos conversion is (there's a reason Original Sin costs over a mirror, and it's not just cause it's hard to get).
 
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There's still one bloodline ascendancy bloodline unaccounted for and it's probably the Breach one which is hidden for non-spoiler reasons.

Farrul has a node to make Spectres prevent your action speed being reduced below 100%
*Beast Spectres. I'm not a minion cuck but I'm pretty sure the only usable beast Spectre is that Perfect Forest Tiger corpse you can get from Ritual which gives Haste. And it forces you into only having ONE MAX SPECTRE which makes it so mostly Zoomancers and other minion builds that only use Spectres for the buffs use this.

Having Jugg/Trickster shit wouldn't matter anyway because the worst of those mods are at T17's and those are mostly for fragments now that their map mods got a big nerf and T16.5s exist which can be rolled easier. Being crit-immune with Farric Will is more universally useful.
I don't see the value in the Delirious one
Schizo node is awful. No one's not running non-cluster jewels. Manic Episode is dogshit but it can be used by one niche build: Palsteron's Beacon of Madness ward-stacker. And that build is not cheap or easy to pull off.
Catarina is all minions and I don't play minion builds, so I can't give an informed opinion on that one.
Death Offering can be used for minion death loop effects fine. The problem node here is Umbral Army giving Spectre players 120% increased defenses for two ascendancy points, lmao.
Aul is definitely gonna be an interesting pick on charge stackers
You've got it backwards. If you take a look at uniques with lore connected to the Primeval kings Aul and Ahn like Ahn's Contempt or Ahn's Heritage, they want you to have ZERO max charges to get both benefits. The caveat here is solo aura-bots can easily do this with one misted amulet/ring without issue but group play aura-bots have to take into account that they are probably going to have a charge generator character like a warcry-bot. This means that group play aura-bots are forced to stick to having 0 max charges for their power charges as they will get frenzy and endurance charges from the rest of the party and do benefit from those charges. This just means that they are weighing whether 50% aura effect on Discipline and Wrath is worth two ascendancy points which is worth it IF you're not a Scion. Having two less ascendancy points can brick a Scion build.

Precursor's Release works for builds with little to no socket pressure. Many totem variants come to mind
 
Having Jugg/Trickster shit wouldn't matter anyway because the worst of those mods are at T17's and those are mostly for fragments now that their map mods got a big nerf and T16.5s exist which can be rolled easier. Being crit-immune with Farric Will is more universally useful.
This is fair. With them limiting Risk scarabs as well, action speed immunity is a little bit more of a luxury again rather than a mandatory thing to have if you don't mind bricking a map rarely. Still, I'm the kind of person who likes to be able to just alch, corrupt, then throw my maps in and go without thinking about it, so this kind of thing is first and foremost in my mind.
You've got it backwards. If you take a look at uniques with lore connected to the Primeval kings Aul and Ahn like Ahn's Contempt or Ahn's Heritage, they want you to have ZERO max charges to get both benefits. The caveat here is solo aura-bots can easily do this with one misted amulet/ring without issue but group play aura-bots have to take into account that they are probably going to have a charge generator character like a warcry-bot. This means that group play aura-bots are forced to stick to having 0 max charges for their power charges as they will get frenzy and endurance charges from the rest of the party and do benefit from those charges. This just means that they are weighing whether 50% aura effect on Discipline and Wrath is worth two ascendancy points which is worth it IF you're not a Scion. Having two less ascendancy points can brick a Scion build.

Precursor's Release works for builds with little to no socket pressure. Many totem variants come to mind
Also fair. None of these are builds I really play so they didn't come to mind. I've thought about it more and I think that there is a huge argument for the Grace effect for earlier league armor stackers, but it's a big problem that it's locked behind Aul of all bosses with that in mind. 50% Grace effect is genuinely extremely powerful when you consider how much damage you get out of a single aura effect cluster jewel. You'd almost certainly swap out of it later and reroll a Scion later in the league when you're on a multi mirror budget, but this could be a great option for a 200~500 divine budget build.
 
Is the upcoming league why I've been getting only rings and basically no splinters from breaches in standard? I get more splinters from 'The Puzzle' div cards from scourge in maps.
 
Is the upcoming league why I've been getting only rings and basically no splinters from breaches in standard? I get more splinters from 'The Puzzle' div cards from scourge in maps.
Splinters drop in the end once the breach is closed. You also need to both spec into more splinters and find ways to increase pack size/magic and rare monsters via scarabs in order to get more than 0-3 splinters a breach
 
I tried to watch this "tier list discussion." Around the 7 minute mark, Jungroan and Ruetoo just start autistically screeching at each other about Slayer's ability to sustain flask charges better than Pathfinder:
 
I tried to watch this "tier list discussion." Around the 7 minute mark, Jungroan and Ruetoo just start autistically screeching at each other about Slayer's ability to sustain flask charges better than Pathfinder:
https://youtube.com/watch?v=kRNf2zAjJ60
I would say that's more, Rue autistically screeching while Jung is just trying to finish his fucking train of thought lol....
I rate Jung super highly, he has an insane understanding of the game and builds he's come up with have been some of the best and funnest I've ever played. Rue on the other hand, is too prone to 'loud = funny' outbursts and I just can't handle the level of memes that surround him and his viewers.

Still not sure what to league start with..... I've never been a fan of wanders and other than that it seems like slams would be the best option, which I also don't really like. There's phys dot elementalist pobs floating around which look good on paper, but I suspect the cluster jewels you'd want for it are going to be hideously expensive.

What are y'all planning on playing, if you've got a plan?
 
I'm going to play a home brewed attack assassin build, just need to figure out what gems I should use ( I am eyeing wild strike, viper strike of mamba or flicker strike ). I am probably going to have a really bad time, but I want to get to learn this game and I feel like this is the best way to do it.
 
I'm going to play a home brewed attack assassin build, just need to figure out what gems I should use ( I am eyeing wild strike, viper strike of mamba or flicker strike ). I am probably going to have a really bad time, but I want to get to learn this game and I feel like this is the best way to do it.
Assassin is rough even if you know what you're doing; it's just a hard class to get solid defenses on. Mamba would be the smart play from those options IMO, to start with at least. It's a strong enough skill to get you through map progression and hopefully at least the first 2 watchstones. Flicker can be fun as hell but it could be a death sentence depending on how dangerous the breach content is. It's also basically impossible to boss on unless you have HUGE damage because most of the time standing under/right beside a boss = death.
 
Looks like they nerfed Kinetic Rain into the ground (went from 140% to 25% damage for the Rain, and down to 10 projectiles, but kept the same damage for the Anomaly).

I'll give it a try and see how it feels anyway, but I have to pick a build to pivot to in case KR is underwhelming... I'd really like to play Elementalist again, I'll look up Blade Vortex or Winter Orb, hopefully they're still viable lol
 
Yeah they killed KR before it ever had a chance to be OP. Very weird choice imo, the severity of the nerf doesn't make much sense to me. I think you could play any planned KR build as just, one of the few other wand skills.

WOrb got I think a small buff overall.......? At the very least it should feel a little smoother when you're not channeling. BV is probably still playable in the sense that there are lots of glass cannon skills that are playable if you a) are prepared to make full use of your 6-portal defense layer and b) are prepared to throw lots of currency at it.

Still not sure what to play myself. It might finally be time to try make a wander work. I think overall a lot of what is 'good' or 'strong' this league is going to depend on what farming strategies end up being most lucrative, now that the abyss/risk farm is dead and gone (good riddance). Regardless, I'm busy for a while tomorrow; won't be jumping in til the afternoon so I've got some more time to think.

Good luck fellow kiwis, may you have 6 links and mirrors drop in campaign. <3
 
Yeah they killed KR before it ever had a chance to be OP

I agree, very weird. At least don't spoiler the skill with such high numbers, and then nerf it this hard three days later lol it's not like they don't test new gems before revealing them...

WOrb got I think a small buff overall.......? At the very least it should feel a little smoother when you're not channeling. BV is probably still playable in the sense that there are lots of glass cannon skills that are playable if you a) are prepared to make full use of your 6-portal defense layer and b) are prepared to throw lots of currency at it.

I'll see if I can make the CwC WOrb + Ice Spear Elementalist build I did a few years back. True, BV is very expensive, the one time I did manage to make a powerful build with it I nolifed the league and invested more than 150ex into it (before divines took the place of exalteds)

Still not sure what to play myself. It might finally be time to try make a wander work. I think overall a lot of what is 'good' or 'strong' this league is going to depend on what farming strategies end up being most lucrative, now that the abyss/risk farm is dead and gone (good riddance). Regardless, I'm busy for a while tomorrow; won't be jumping in til the afternoon so I've got some more time to think.

Good luck fellow kiwis, may you have 6 links and mirrors drop in campaign. <3

I've always wanted to make a wander, but I suck at making currency: I'm not knowledgeable enough on game mechanics to understand what to farm for steady returns worth the hassle, so I rely on and am at the mercy of random drops for all my earnings lol

Good luck to you too!
 
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