Paper Mario Series

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Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 173 23.3%
  • Paper Mario: The Thousand Year Door

    Votes: 356 47.9%
  • Super Paper Mario

    Votes: 124 16.7%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.2%
  • They're all good imo

    Votes: 62 8.3%

  • Total voters
    743
So basically it is definitely an improvement over the last two games, not as good as the first three, but still fun in its own way?
 
>the main villain motivation is that a random toad drew on his face, so hes gonna gas them all
My fucking sides, Tanabe you mad man, you literally made paper hitler
origami hitler.jpg
 
>the main villain motivation is that a random toad drew on his face, so hes gonna gas them all
My fucking sides, Tanabe you mad man, you literally made paper hitler
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I was hoping that it would be darker than this.

Christ, what an edgelord.

But at any rate, it takes around 2 hours for the training wheels to come off and the game still manages to waste your time by finding those four stones.
 
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It'd be kinda cute if they didn't make generic Toads the majority of NPCs for the third time in a row.

Instead of poking fun at the problem, why not just, you know, fix it by making it more like the first two games?
Reminds me of "Too many swordsmen huh?" from Byleth's Smash trailer. Trying to be cheeky about a fan grievance while still repeatedly doing said grievance isn't funny, it's condescending.
 
Reminds me of "Too many swordsmen huh?" from Byleth's Smash trailer. Trying to be cheeky about a fan grievance while still repeatedly doing said grievance isn't funny, it's condescending.
The main difference there being that Sakurai didn't really have a choice in the matter and was trying make fun of the situation. Even, if some people didn't find very humorous.
 
origami.PNG

Probably autistic but holy shit, what's with the water looking so good for a Switch game? Is IS only receiving feedback from the Miiverse water autist and absolutely no one else?
 
Surprised to see no top autists have posted this dog shit.

Some highlights I thought were great:

How do you make sure the story appeals to a broad audience? And what challenges does existing within the Mario franchise present to your writers?

Tanabe:
In Super Paper Mario, the elaborate story led the game away from the Mario universe, so since Paper Mario: Sticker Star I’ve refrained from using stories that are too complicated.
Mario is famous for its iconic cast of villains. Can you talk about the new villain in this game and how you design a character to stand alongside all-time greats like Bowser and Kamek?


Tanabe:
Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe. That means that if we aren’t using Mario characters for bosses, we need to create original characters with designs that don’t involve the Mario universe at all, like we’ve done with Olly and the stationery bosses.
 
Well, I guess that the Mario series will be permanently cucked out of having new, permanent residents, then. Which is kind of sad, considering that we haven't got any new arrivals for an few years.
 
So it looks like they’re trying to appeal to casual gamers as well. That’s cool and all, but I still think this game could have used some improvement with the battle system (Like, make the battle system have both puzzle solving and combat in mind) and the difficulty. Plus, I don’t really see why they can’t just do what Oddysey did and just make brand new enemies and NPCs just for this one game.

I wouldn’t really mind the idea of temporarily having partners either if you could at least control them in battle.
 
So yeah, you pretty much end up missing nothing of importance just watching a playthrough on its own, which doesn’t really speak well to how well it stands up.

To summarize;
TOK, much like the two that came before it, relies heavily on keeping everything within familiar territory; practically every locale is for all intents and purposes set within the Mushroom Kingdom.

Mooks are pretty much all affiliated with Bowser, on that note. There’s very rare instances of any genuinely benevolent NPCs that are unaffiliated with his army, save for Toads, and maybe a few throwaway characters like the tree spirits in the tutorial.

Gags are pretty much all visual and don’t really flow into the next well. This is another thing I’ve noticed. The jokes either play off existing “lol videogames” surface-level observations about the Mario world, are visual jokes that rely too much on paper, or just obvious snark in places it’s really obvious to tell where Treehouse tampered with a probably otherwise bland script. Toads and Bowser goons usually serve as the ones actually making the punchlines, and they go really hard on the fact that Toads are irritating, etc. that they beat it into you as the main villain’s motivation.

Speaking of main villain, let’s talk more about how Ollie was written. Practically all of his character development gets shoved all the way into the final act when he’s actually confronted; apparently the whole game he’s been folding paper cranes to eventually grant a wish, which is a fine motivation; if it was actually built up to begin with.

No, instead most of his actual interaction with his sister gets shoehorned into boss banter during the fight after which it’s revealed he’s actually sympathetic by means of being literally and utterly illiterate. For context, the player is likely to have wasted maybe 15-20 hours of sitting through not only a ridiculously cumbersome battle system, but having to slog upon message box upon message box of filler and half-hearted jokes. The end result is that even though Bowser’s not the final boss outright, Olly pretty much serves to make him look better. I appreciate him getting developed more along the final act, but Bowser’s softened ridiculously this entire game in comparison to his other RPG outings like BiS and Dream Team, the latter of which he actually managed to one-up that game’s villain of the week, too.

I think the main issue the newer Paper Mario games have stems down from the inability to take its own premise seriously, or the inability to find a fitting premise and double down on it. Everything in this game feels half-assed; the audience is back, but it’s Toads, and it’s never really justified beyond them acting as a pay2win cheerleader squad; partners are back, but they accomplish little in battle, if anything at all; ring battles are completely glossed over with no real reason to exist, and are dumbed down even more thanks to the small variety of enemies; character interactions feel very superficial and forced; battles are genuinely pointless as before, and though the world is as expansive as ever, the courses are still very linear by design, and the villain himself is completely absent for the majority of the game, with the game itself never really meaningfully raising the stakes at any given point.

Before release, a large amount of this nitty gritty was kept hidden by clever video editing and marketing spins; pretty frequently NoA fell back on pushing “Paper Mario’s most humorous adventure yet” when its roots really didn’t make the humor a focal point at all; rather, I’m confident a lot of that push is thanks to Treehouse’s own reworking of the script; I wouldn’t be surprised if the original Japanese script for Origami King ended up being a lot blander and dry, to say the least. That being said, what paltry plot we have here is practically inexcusable for a retail-priced release.

I imagine they reworked a healthy chunk of Color Splash assets and framework to get Origami King set out for release, but as others have noted before, what’s the point? Tanabe actively hates RPGs despite taking the reins of a series with Square roots, and he’s been on record countless times before, saying pretty much that despite listening to feedback, he’s not actively taking any of it to heart, and that he’s moving away from “complex stories” using Super Paper Mario as an example. As much as I wish he’d get his grubby mitts off the series, he already ruined Mario vs Donkey Kong for me by making every sequel Lemmings, so I doubt it’ll happen here either unless enough people are vocal enough about it.

Considering how many defenders this game has brought out of the woodworks, I doubt someone like Kawade will be handed the reins again, and a shame too. It’s obvious this current team at Intelligent Systems is beyond capable and creative enough to handle a proper successor if it weren’t for upper management being dipshits about the Mario brand.
 
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You know, I always felt that Ollie wouldn't be expanded on after I watched someone play through the first world a few days ago. At least the good Paper Mario games kept reminding you that the villains exists at the end of every chapter.
 
Eh. I might get drunk and watch a playthrough over a few days. Doesn't seem as bad as Sticker Star or Color Splash, but also doesn't seem worth buying.
 
Surprised to see no top autists have posted this dog shit.

Some highlights I thought were great:
This reminds me of how Pokemon is never going to have to really improve cause people will buy it anyway. Considering how unlike the Wii U people actually bought a Switch, Origami king will probably sell well and they will have the justification to just double down harder on the new formula.
 
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