Paper Mario Series

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Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 173 23.3%
  • Paper Mario: The Thousand Year Door

    Votes: 356 47.9%
  • Super Paper Mario

    Votes: 124 16.7%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.2%
  • They're all good imo

    Votes: 62 8.3%

  • Total voters
    743
I forgot how OP danger mario strats are. I have power rush, two close calls, 2 last stands, lucky day, and power plus equipped. Enemies almost never hit and if they do it's either one or zero damage.

While I have had some gripes about some of the changes that I've already mentioned before, it is nice that Mario and the partners can be fully customizable again.
 
So you cannot skip or speed up the text in the game, even though you could in the original? And on top of that, the chat log that was in the previous game is absent.

Honestly that pisses me off more than anything else. Even if you can ignore the localized, bastardized translation....why in the FUCK would anyone want to sit through all that dialogue at a speed they can't control? Screw everybody who reads faster than an 8 year old I guess. I wouldn't want to play ANY version with that bullshit. As if the game isn't long enough already.
Well, I'll be damned. Gamebanana put up a mod today that fixes this:

 
Is Goombella one of the best partners? I do like hearing what she says about everyone and every place. I'm told she can be an absolute beast when fully leveled up and with the help of specific badges (charge in particular?)

I always used Vivian the most in the original but I'm curious about having her as a main this time.
 
Is Goombella one of the best partners? I do like hearing what she says about everyone and every place. I'm told she can be an absolute beast when fully leveled up and with the help of specific badges (charge in particular?)

I always used Vivian the most in the original but I'm curious about having her as a main this time.
She is one of the few characters with multi hit moves, meaning she benefits the most from any damage buffs.
 
Is Goombella one of the best partners? I do like hearing what she says about everyone and every place. I'm told she can be an absolute beast when fully leveled up and with the help of specific badges (charge in particular?)

I always used Vivian the most in the original but I'm curious about having her as a main this time.
She's cool and can do good damage but I've never been a fan of the charge + power bounce strats in either of the games. It gets pretty tedious. Besides Vivian I like the yoshi kid a lot, myself.
 
I am the same. Then again, those gallows, while not used irectly, are actually cover of a very plot critical area. What would be the replacement censor in that situation?
I never knew it actually went that deep. Never played much of it. All i remember is enjoying the game hence why I was considering getting the remake. (Not anymore fuck this alphabet soup bullshit)

I think tomorrow I'll emulate it with Dolpin instead of using a modded Wii mode on WiiU, or on actual GC HW. Maybe I'll finally get past the 1st or 2nd boss for once.
 
And with that confirmation any interest I had in playing this remake gone, i'll stick with the original n64 game and await the inevitable pc port of that

I don't think it will be that easy, the tranny shit puts everything in hot water and I wouldn't be surprised if most mod sites remove script restoration mods because of "transphobia"
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Speaking of mods, is there a wa you can have Mupen64Plus-Next play external music files instead of its internal ones in a way similar to MSU-1 hacks do to the SNES?
 
I said :agree: Agree, bu that is also rather 🕰️ Late. They already insis that Birdo is trans, since the original description was that Birdo was a boy who thinks that he is a girl (Nintendo's words), then later a femboy, then just a cis girl.
It's birdetta you chud -ACK

Nintendo dodged a bullet with this one.
 
the original description was that Birdo was a boy who thinks that he is a girl (the words of a US instruction manual from the late 80s thrown together by someone who made shit up)
FTFY. I don’t know about other regions, but the US has always had Birdo as female aside from one single instruction manual from 35 years ago. And her name is OSTRO, get it right.
 
More censorship. Behead all trannylators.

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You are talking about a game where you literally fly as a paper aeroplane, roll yourself up like newspaper and roll around on the ground, and make yourself completely flat, like a piece of paper, to get through cracks in the walls and tight spaces.

Nintendo leaning into the paper aesthetic isn't what killed the series. Nintendo being creatively devoid and making the most homogenised sequels possible because the first three didn't sell what they expected is what killed the series.
Hard disagree on this one.

Paper Mario 64 was called "Mario Story" in Japan, and only "Paper Mario" in the West (which then propagated to TTYD sadly). It had a grand total of... 2? 3? paper jokes in the entire game (I just remember the one where Mario floats like a piece of paper while falling). No mention of paper whatsoever. Aesthetic is mostly reminiscent of a coloring book/pop-up book with pastel colors. Some sprites are 2D, but nothing is supposed to be cut out of paper or paper craft. If you look at those textures, most of them are supposed to represent actual items rather than a paper craft item.

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Same for TTYD but it traded the pastel colors for a "cleaner" style closer to a comic book. The paper transformations in that game were unnatural curses that everyone around you would point out. It didn't break immersion directly. Replace the two or three paper jokes from 64 with charming sparse fourth wall breaks.

GMBxm-DXYAAHUms.jpg

I think what's important in both 64 and TTYD is that the majority of the items you see are exactly what they are. The stairs behind Mario in this aren't cardboard, they're actual wood. Same for the door. This design philosophy was kept consistent until SPM (and that's why the remake misses the mark in a lot of ways visually speaking imo, just look at the sea on the right picture in the first pic of my post).
SPM was more pixel than paper.

It might sound silly to talk about not breaking immersion in games made for children, but if you think about it I'd say it's the opposite: you want to create a world where you can lose yourself for a while. This is the kind of memorable work that stays with you.

Fast forward a few years and this is the slop you get:
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It really doesn't really transmit anything. The textures and materials used are now just there for the sake of being paper/cardboard. They took a single punchline ("they're paper, dude, isn't that hilarious?") and stretched it over three entire games. Not one, three (3).

The visuals are already fucked in this regard but it obviously had consequences on the writing. If your design philosophy is "make everything paper and real life objects because that's better and that's the point now", then your writing will obviously follow. That's why your average NPC (Toad) dialogue is snarky "funny" self-aware shit with lots of paper references. That's why those games can't be earnest anymore. They're afraid of taking themselves seriously and honestly, and that just means the audience can't take them seriously as well.

TLDR: "there was always paper in those games"? Sure, but the developers didn't use to remind you of that for 100% of your playthrough back then. Instead they let you appreciate these worlds and added a little of flavor with the paper-like 2D visuals. Now paper is the point and the writing followed.
 
Paper Mario 64 was called "Mario Story" in Japan, and only "Paper Mario" in the West (which then propagated to TTYD sadly).
I'm sure it was talked about earlier in the thread already and like it was said back a few pages, Mario Story was a working title, a prototype.
The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.

 
I ran Paper Mario TTYD 64 wi the texture mod through Mupen in Retroarch.
The texture mod works quite nicely, though the most glaring issue is tha the GUI numbers are still in their origina, low-resolution sprites. Also, the lightbox i small.
 
I ran Paper Mario TTYD 64 wi the texture mod through Mupen in Retroarch.
The texture mod works quite nicely, though the most glaring issue is tha the GUI numbers are still in their origina, low-resolution sprites. Also, the lightbox i small.
Is there a specific texture pack for TTYD64 or did you use a normal PM64 pack?
 
It really doesn't really transmit anything. The textures and materials used are now just there for the sake of being paper/cardboard. They took a single punchline ("they're paper, dude, isn't that hilarious?") and stretched it over three entire games. Not one, three (3).
I can't remember what game it was i think it was one of the Yoshi games where i felt the gimmick was just the art direction and nothing else. Like it is the same game just with an art style that screams its "uniqueness" at you despite basically being the same game as before. During the time of typing this i found out what the game was.
UK_box_art_of_Yoshi's_Woolly_World.jpg
 

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