Obscure & old online videogames - Nostalgic relics

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We Are The Witches

True & Honest Fan
kiwifarms.net
Joined
Feb 23, 2019
This thread is for posting somewhat detailed information on obscure (and preferably old) videogames that are/were on the Internet (like flash-games and such).

There is already a similar thread, however you must be a bit more thorough here and not only say its title, but also give a description of its gameplay (or show it somehow), present captures or achives of what it was if you can, and upload here on Kiwifarms files of its content (like audio/music or video; upload is preferred over embed, that way is preserved). By doing that, it'll be a great opporunity for others to learn about the existence of such creations.


I'll present you 4 legendary old games that were available to play on the Internet since a long time ago (some still are without having to deal with technical nonsense).

Inuyasha Demon Tournament (Special Edition)

You start by selecting a character out of 8 from the Inuyasha anime-roster, and engage in 5 battles that you must win to complete the game. Each battle advances with every turn, which is separated in 2 phases.

The 1st phase is a menu where the player selects 3 actions (symbolized by cards) that will determine what the character will do in the 2nd phase (like where to move, which attack to use, block, charge, etc), where they are restricted to a grid of 4x3.

Each attack has different areas of effect, damage, and mana used, so the general goal of a turn is to predict what the other player will do and act accordingly in order to hit them, or otherwise charge or protect yourself from their attacks. The turns continue until there's a winner (or tie). Every time you win, you get to randomly select 1 additional card (or action) to add to your panel of cards, and therefore increasing your options for the next battle.


demon1.png



Noidzor

This game has beautiful music in my opinion, and out of nowhere, it's so magical; the amount of times I've played this reflects my opinion on it, I love it.
It's basically like Arkanoid, but your character is a demon that goes through a series of levels trying to not only survive, but kill all the static enemies on screen. Here, the orb/s can fall on the ground or bounce off your character, as long as you're alive, there's no risk of losing your orbs (caveat explained later on).

As mentioned, to complete the level you need to kill all the static enemies (or blocks) while you avoid their projectiles (depending on which block launches it) and dynamic enemies that fall from the sky. After every stage, you're given points in order to spend in your skill tree and different abilities, and after every batch of levels, you'll fight a boss and gain a new special orb.

The game is not dificult, but it could get challenging at one point so at least losing a life is possible even if you're playing competently. Due to the music, this game is so relaxing for me, as well as inspiring, but I guess it depends on the individual. The caveat mentioned earlier, is that from experience, there's a level in which softlocking one of your orbs (inside indestructible blocks) can happen, specially if you acquired "certain ability" that will make escaping way more challenging, but this softlock is rare and not absolute, as you'll have other orbs to try to complete the level.

I'm not sure about its lore, but I like to think that the demon Noidzor is trapped in like a prison-dungeon (think like the circles of hell), and so the bosses are runed gates that prevent the demon from advancing, and therefore containing it inside, forever. Once you beat the game, you get a scene/capture in which Noidzor expresses that it's finally free.






Monster Arena

Right off the bat I have to say that the online game is currently broken in certain mechanics (shop and items are glitched out), you can actually completely softlock easily, for some reason it got filled with bugs, but this was not the case many years ago, I don't know what happened. Someone who I deeply appreciate offered themselves to download the game and debug it, and they were about to, but I decided to let it be and remember it like a relic of the past. Regardless, shoutout to my friend for being so awesome.

This game is very inspiring to me as well, you start by selecting your monster, which specializes in certain area; I think one leans to power, other is balanced, and another to intelligence (Cebolla for the win). You then get into like a Digimon kind of world I like to say, you can train your monster in all the areas and get random battles, but you can also participate in contests, you can also buy and sell things and improve your skill tree in the map.

Battles are dependent on the mana bar that charges up over time, once a threshold is reached, you may select the attack you want (obviously, stronger ones require more mana, and therefore more time to charge), so the gameplay is not turn based, but is like one of those games that have abilities on cooldowns.

I think I completed it at some point, I want to say that there was a big boss at the end, but this was so many years ago I don't quite remember.







Mekuri Master

Prepare for some japanese creation, because this one is about flipping skirts up at one of those gigantic cliché anime schools/universities, the intro song is great though. It's actually a difficult game, although it might be because it's awkard for me when using the mouse.

So you flip skirts around and depending on angle/speed/etc you get a score that will get tallied up at the end. There are different characters besides NPC girls, like teachers and bosozokus (that you cannot skirt-flip or else you lose points); very simple gameplay, but the music is so catchy. Honestly, the soundtrack is the best thing, as well as the nostalgic intro cover, with Mekuri Master's hand glowing in blue aura.

I believe this is done by "NIGORO" (link to their website) who also created another interesting games that I'm not explicitly adding here, one of which is "Rose & Camellia 2" (in which you slap your aristocratic family and staff members).





mekuricapture.png
 

Munkiki's Castles

I played this game a bunch on my parents' phone. It's a cute 3D platform/puzzle game that came with very old Nokias. You play as a monkey, hopping from tile to tile to collect items and reach the finish block. There's power-ups in some stages that allow the monkey to break a block and more. Apparently this was the first mobile game to feature 3D graphics!

Gameplay:

The monkey does a cute dance at the end of each stage.


More info:

One of the Devs has a blog here: http://www.radivarl.com/work/2002.php (AR)
He says he ended up going to the Nokia offices in Copenhagen for a week to work alongside the people there working on the Nokia 3410 to 'polish up' the game. It's worth a read if anyone's interested.
 
Obliterate Everything 3 was a fun small scale strategy game where you created a loadout with a set of ships, turrets, structures, and global upgrades all with their own randomly rolled stat buffs and fought with other players/AI. I remember it was shockingly well balanced (minus an exploit where you could roll upgrades on a point defense turret that shoots down other projectiles to shoot every frame). I heard the dev got cancer years ago but never heard what happened to him. It also had this really cool pre-rendered 3d artstyle. Obliterate Everything 2 was also very fun, but was singleplayer only.
EDIT: Rewatching gameplay I remembered some neat details. Large ships were eligible to roll hanger upgrades that would spawn fighters periodically in combat. Speed upgrades changed the color of the ship's engine flares. There are all different ammo types that are color coded with different effects, buffs and weaknesses. An enemy faction of aliens was this Flood-like trope that would infect and take over your own ships and convert them into their own. There is a building you could unlock that actually builds their spore ships so you could start your own infections.
EDIT 2: The dev's obituary. :(
 
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I don't know why this game took over Runescape in the computer lab as it's so much worse, but damn if my niggas didn't play this all the time
 
guide-the-world-window.png
meridian 59, the first 3D MMORPG in is still online to this day in non-private server form and still his at least one active developer.
This shit must've been mindblowing back in the 90s


the login OST, which always gets the juices flowing.
 
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Another weird MMO I barely remember that feels like a fever dream in retrospect.
https://youtube.com/watch?v=wVUAmK6lYdc(vid is by troon soz)
I remember downloading it a handful of times and not understanding it at all whatsoever. Definitely a fever dream, 100%.
No one but me remembers playing this in 2003 on an old ass Gateway.
https://youtube.com/watch?v=gNHw6PyoGOM
I believe that was on Shockwave, back ~2001 when Macromedia Shockwave had a huge update. There were tons of good ones to come out of that and are probably lost to time.
There's archaeology to be done at https://www.topmudsites.com/.

Lots of these games are going to be old enough to drunk-drive to the voting stations and some of these still house hundreds of people.
MUDs(and MUSHes and MUXes etc.) are a genre of their own and I wouldn't touch them with a 10 foot pole anymore now that they've fallen out of style.
 
there was one i remember playing as a zoomie on the cbbc website where you worked in a prison or a factory or something
 
MUDs (and MUSHes and MUXes etc.) are a genre of their own and I wouldn't touch them with a 10 foot pole anymore now that they've fallen out of style.
That's exactly the reason to touch them. They are not phone or adhd friendly so they are still well-gatekept.
 
well-gatekept
The gate isn't keeping people out, it's keeping the weirdos in. The original playerbases are filled with bitter retards afflicted with sunk cost that can't type and cannot grasp why people don't play there anymore.

Also phone clients have existed for a few years now. Yeah, people play from their phones.
 
@WhoBusTank69 I agree on them being filled with weirdos but not on throwing the baby out with the bathwater. Your description sounds like blindies who use screenreaders to play them and never learn to write.

Also phone clients have existed for a few years now. Yeah, people play from their phones.
There's.... blowtorch. And it's not very good. In fact, I believe it's been removed from the usual sources as of a few months ago.
 
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meridian 59, the first 3D MMORPG in is still online to this day in non-private server form and still his at least one active developer.
https://youtube.com/watch?v=y4O0yBrhiBYThis shit must've been mindblowing back in the 90s

Meridian 59 OST - 02 Login-WDF-peSZqd4.webm
the login OST, which always gets the juices flowing.
It has two official developers, the original owners but their contributions aren't much these days beyond implementing other peoples changes, and I know gar and at least 3 or 4 others are still doing dev work for it, and I used to as well. The private servers are mostly run by the same people used to run the scam pirate servers back in the day so i'd be careful of anybody involved in those

That said there is a ton of corruption and abuse, and incidents of some lolcow levels of bizarre shit some of official staff have engaged in over the years and it extends to the game, gilroys forums and a few other places regardless of what the owners like to claim

That said, it wasn't as mind blowing as people think. MMOs were very niche at the time and only really just starting to leave the expensive as fuck bbs door game where you pretty much had to be rich to do anything online game related and its graphics were never particularly impressive even at the time, and were knowingly outdated at launch due to some shit 3DO management pulled on the dev team, which is why the NPCs look so much better than everything else in the game, to say nothing of the extremely simple gameplay. On a technical level sure but the average player didn't give a shit about that or know much about it and tbh i've worked with the backend of the server and client software enough to have more than a few angry swearing pissed off wanting to throw something at the wall moments over the years myself. What I will say in its defense though is that its network code is rock fucking solid to the single most impressive degree i've ever seen implemented in anything. You can legit run a server off of a dialup connection with as little as 997 bps (yes as in BYTES) and it'll support the server and at least 3 active connections at a playable speed. I know because i've done it. I do legit see why google wanted them working there after seeing that and doing some back end digging into the network code. They have some actual talent as programmers, not that they aren't corrupt as fuck and general dumbasses alot of the time

That said, i'd throw the 4th coming into the list. I think its still around in some form but its height was around the late 90s - early 2000s. Didn't play it long myself due to some really weird shit that went down that i'm pretty sure involves a certain person trying to set up an alibi for trying to kill me but thats another story. It was kind of diabloish and UOish and had a pretty clunky interface but the gameplay was alright for the era. Always preferred UO to it though
 
Another weird MMO I barely remember that feels like a fever dream in retrospect.
https://youtube.com/watch?v=wVUAmK6lYdc(vid is by troon soz)
Jesus fuck I didn't think another human knew about this game. I loved all the shitty custom worlds people would make. I even reinstalled it a few years back to play through the stock quest. I was pretty surprised to see the website still up. I was tempted to donate to see if I could still get the VIP status thing but I don't even if know if that would work anymore.
 
You need Ruffle to run it now but the classic eroge spin-off long-distance "bouncing" Flash game Nanaca Crash is still around and hosted on the very same website I remember first playing it on circa 2004 or 2005. (Headphone warning, it's full volume when it starts, you can mute it in the starting menu or you can right click to turn the volume down in the Ruffle controls.)

 
You need Ruffle to run it now but the classic eroge spin-off long-distance "bouncing" Flash game Nanaca Crash is still around and hosted on the very same website I remember first playing it on circa 2004 or 2005. (Headphone warning, it's full volume when it starts, you can mute it in the starting menu or you can right click to turn the volume down in the Ruffle controls.)

https://youtube.com/watch?v=W5vyHEz9lWk

I remember this. I had no idea for years that it was based on a VN called Cross Channel. I did play it a few years ago. Nanaca is a mysterious girl who keeps crashing her bike into the MC and saying weird things. It's a bizarre story.

I used to play Nanaca Crash a lot. It's cool to see that it never died.
 
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