- Joined
- Feb 23, 2019
This thread is for posting somewhat detailed information on obscure (and preferably old) videogames that are/were on the Internet (like flash-games and such).
There is already a similar thread, however you must be a bit more thorough here and not only say its title, but also give a description of its gameplay (or show it somehow), present captures or achives of what it was if you can, and upload here on Kiwifarms files of its content (like audio/music or video; upload is preferred over embed, that way is preserved). By doing that, it'll be a great opporunity for others to learn about the existence of such creations.
I'll present you 4 legendary old games that were available to play on the Internet since a long time ago (some still are without having to deal with technical nonsense).
Inuyasha Demon Tournament (Special Edition)
You start by selecting a character out of 8 from the Inuyasha anime-roster, and engage in 5 battles that you must win to complete the game. Each battle advances with every turn, which is separated in 2 phases.
The 1st phase is a menu where the player selects 3 actions (symbolized by cards) that will determine what the character will do in the 2nd phase (like where to move, which attack to use, block, charge, etc), where they are restricted to a grid of 4x3.
Each attack has different areas of effect, damage, and mana used, so the general goal of a turn is to predict what the other player will do and act accordingly in order to hit them, or otherwise charge or protect yourself from their attacks. The turns continue until there's a winner (or tie). Every time you win, you get to randomly select 1 additional card (or action) to add to your panel of cards, and therefore increasing your options for the next battle.
Noidzor
This game has beautiful music in my opinion, and out of nowhere, it's so magical; the amount of times I've played this reflects my opinion on it, I love it.
It's basically like Arkanoid, but your character is a demon that goes through a series of levels trying to not only survive, but kill all the static enemies on screen. Here, the orb/s can fall on the ground or bounce off your character, as long as you're alive, there's no risk of losing your orbs (caveat explained later on).
As mentioned, to complete the level you need to kill all the static enemies (or blocks) while you avoid their projectiles (depending on which block launches it) and dynamic enemies that fall from the sky. After every stage, you're given points in order to spend in your skill tree and different abilities, and after every batch of levels, you'll fight a boss and gain a new special orb.
The game is not dificult, but it could get challenging at one point so at least losing a life is possible even if you're playing competently. Due to the music, this game is so relaxing for me, as well as inspiring, but I guess it depends on the individual. The caveat mentioned earlier, is that from experience, there's a level in which softlocking one of your orbs (inside indestructible blocks) can happen, specially if you acquired "certain ability" that will make escaping way more challenging, but this softlock is rare and not absolute, as you'll have other orbs to try to complete the level.
I'm not sure about its lore, but I like to think that the demon Noidzor is trapped in like a prison-dungeon (think like the circles of hell), and so the bosses are runed gates that prevent the demon from advancing, and therefore containing it inside, forever. Once you beat the game, you get a scene/capture in which Noidzor expresses that it's finally free.
Monster Arena
Right off the bat I have to say that the online game is currently broken in certain mechanics (shop and items are glitched out), you can actually completely softlock easily, for some reason it got filled with bugs, but this was not the case many years ago, I don't know what happened. Someone who I deeply appreciate offered themselves to download the game and debug it, and they were about to, but I decided to let it be and remember it like a relic of the past. Regardless, shoutout to my friend for being so awesome.
This game is very inspiring to me as well, you start by selecting your monster, which specializes in certain area; I think one leans to power, other is balanced, and another to intelligence (Cebolla for the win). You then get into like a Digimon kind of world I like to say, you can train your monster in all the areas and get random battles, but you can also participate in contests, you can also buy and sell things and improve your skill tree in the map.
Battles are dependent on the mana bar that charges up over time, once a threshold is reached, you may select the attack you want (obviously, stronger ones require more mana, and therefore more time to charge), so the gameplay is not turn based, but is like one of those games that have abilities on cooldowns.
I think I completed it at some point, I want to say that there was a big boss at the end, but this was so many years ago I don't quite remember.
Mekuri Master
Prepare for some japanese creation, because this one is about flipping skirts up at one of those gigantic cliché anime schools/universities, the intro song is great though. It's actually a difficult game, although it might be because it's awkard for me when using the mouse.
So you flip skirts around and depending on angle/speed/etc you get a score that will get tallied up at the end. There are different characters besides NPC girls, like teachers and bosozokus (that you cannot skirt-flip or else you lose points); very simple gameplay, but the music is so catchy. Honestly, the soundtrack is the best thing, as well as the nostalgic intro cover, with Mekuri Master's hand glowing in blue aura.
I believe this is done by "NIGORO" (link to their website) who also created another interesting games that I'm not explicitly adding here, one of which is "Rose & Camellia 2" (in which you slap your aristocratic family and staff members).
There is already a similar thread, however you must be a bit more thorough here and not only say its title, but also give a description of its gameplay (or show it somehow), present captures or achives of what it was if you can, and upload here on Kiwifarms files of its content (like audio/music or video; upload is preferred over embed, that way is preserved). By doing that, it'll be a great opporunity for others to learn about the existence of such creations.
I'll present you 4 legendary old games that were available to play on the Internet since a long time ago (some still are without having to deal with technical nonsense).
Inuyasha Demon Tournament (Special Edition)
You start by selecting a character out of 8 from the Inuyasha anime-roster, and engage in 5 battles that you must win to complete the game. Each battle advances with every turn, which is separated in 2 phases.
The 1st phase is a menu where the player selects 3 actions (symbolized by cards) that will determine what the character will do in the 2nd phase (like where to move, which attack to use, block, charge, etc), where they are restricted to a grid of 4x3.
Each attack has different areas of effect, damage, and mana used, so the general goal of a turn is to predict what the other player will do and act accordingly in order to hit them, or otherwise charge or protect yourself from their attacks. The turns continue until there's a winner (or tie). Every time you win, you get to randomly select 1 additional card (or action) to add to your panel of cards, and therefore increasing your options for the next battle.
Noidzor
This game has beautiful music in my opinion, and out of nowhere, it's so magical; the amount of times I've played this reflects my opinion on it, I love it.
It's basically like Arkanoid, but your character is a demon that goes through a series of levels trying to not only survive, but kill all the static enemies on screen. Here, the orb/s can fall on the ground or bounce off your character, as long as you're alive, there's no risk of losing your orbs (caveat explained later on).
As mentioned, to complete the level you need to kill all the static enemies (or blocks) while you avoid their projectiles (depending on which block launches it) and dynamic enemies that fall from the sky. After every stage, you're given points in order to spend in your skill tree and different abilities, and after every batch of levels, you'll fight a boss and gain a new special orb.
The game is not dificult, but it could get challenging at one point so at least losing a life is possible even if you're playing competently. Due to the music, this game is so relaxing for me, as well as inspiring, but I guess it depends on the individual. The caveat mentioned earlier, is that from experience, there's a level in which softlocking one of your orbs (inside indestructible blocks) can happen, specially if you acquired "certain ability" that will make escaping way more challenging, but this softlock is rare and not absolute, as you'll have other orbs to try to complete the level.
I'm not sure about its lore, but I like to think that the demon Noidzor is trapped in like a prison-dungeon (think like the circles of hell), and so the bosses are runed gates that prevent the demon from advancing, and therefore containing it inside, forever. Once you beat the game, you get a scene/capture in which Noidzor expresses that it's finally free.
Monster Arena
Right off the bat I have to say that the online game is currently broken in certain mechanics (shop and items are glitched out), you can actually completely softlock easily, for some reason it got filled with bugs, but this was not the case many years ago, I don't know what happened. Someone who I deeply appreciate offered themselves to download the game and debug it, and they were about to, but I decided to let it be and remember it like a relic of the past. Regardless, shoutout to my friend for being so awesome.
This game is very inspiring to me as well, you start by selecting your monster, which specializes in certain area; I think one leans to power, other is balanced, and another to intelligence (Cebolla for the win). You then get into like a Digimon kind of world I like to say, you can train your monster in all the areas and get random battles, but you can also participate in contests, you can also buy and sell things and improve your skill tree in the map.
Battles are dependent on the mana bar that charges up over time, once a threshold is reached, you may select the attack you want (obviously, stronger ones require more mana, and therefore more time to charge), so the gameplay is not turn based, but is like one of those games that have abilities on cooldowns.
I think I completed it at some point, I want to say that there was a big boss at the end, but this was so many years ago I don't quite remember.
Mekuri Master
Prepare for some japanese creation, because this one is about flipping skirts up at one of those gigantic cliché anime schools/universities, the intro song is great though. It's actually a difficult game, although it might be because it's awkard for me when using the mouse.
So you flip skirts around and depending on angle/speed/etc you get a score that will get tallied up at the end. There are different characters besides NPC girls, like teachers and bosozokus (that you cannot skirt-flip or else you lose points); very simple gameplay, but the music is so catchy. Honestly, the soundtrack is the best thing, as well as the nostalgic intro cover, with Mekuri Master's hand glowing in blue aura.
I believe this is done by "NIGORO" (link to their website) who also created another interesting games that I'm not explicitly adding here, one of which is "Rose & Camellia 2" (in which you slap your aristocratic family and staff members).