No More Heroes 3 - A let down or return to prominence?

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Blacklight

kiwifarms.net
Joined
Jan 10, 2020
I just beat the main game, and god damn I hated my time with this game for a number of reasons, both big and small. Any other farmers play the game yet, and want to talk?
 
no

How good is it, does Cranberry Chocolate Sundae come back, and how gory is it?
It's not really that good? No that doesn't come back either since you can't play as Bad Man. Dude gets merc'd in a cut scene. As for the gore, it looks like shit. The blood just looks like strawberry jelly. Hell all of the textures are awful. I was getting texture pop up to 45 seconds into a cut scene.
 
It's not really that good? No that doesn't come back either since you can't play as Bad Man. Dude gets merc'd in a cut scene. As for the gore, it looks like shit. The blood just looks like strawberry jelly. Hell all of the textures are awful. I was getting texture pop up to 45 seconds into a cut scene.
Does it shit on MCU and everything that no one likes about capeshit at least?
 
The graphics are kinda meh. But, I'm not a graphics whore. The presentation and the art direction itself are great. I'd say it's a bit more creative than NMH2 was so far, but I'm not all that far into it yet. The gameplay is pretty solid too. I'd say it was worth the wait, for me at least.
 
The old games weren't amazing looking but god damn some of the models look like shit.

Screenshot 2021-08-27 02.29.06.png
 
>return to prominence
NMH was never popular or good. The only reason anybody remembers NMH is it was one of three okay, mature wii games. They're weeb jank. I expected nothing less from the developer of Contact and Suda51.
That said, I played these games when I was 12 and I was surprised by how much I remembered playing them now, and how much I enjoy it now that i gotgud. I love weeb jank.

By main game, do you mean 1? NMH2 cuts out all the bullshit and makes Travis an actual character.
 
The originals were total shit, why have they even made this?

Plus it wont install on my hacked switch so it can fuck off, wouldn't pay for this shite even if I wasn't banned from online.

Goichi Suda is a fraud, someone please point to his good games?
 
>return to prominence
NMH was never popular or good. The only reason anybody remembers NMH is it was one of three okay, mature wii games. They're weeb jank. I expected nothing less from the developer of Contact and Suda51.
That said, I played these games when I was 12 and I was surprised by how much I remembered playing them now, and how much I enjoy it now that i gotgud. I love weeb jank.

By main game, do you mean 1? NMH2 cuts out all the bullshit and makes Travis an actual character.
There are some side content missions I just wrapped up and Holy shit. They ruined Henry.
 
I kinda jumped off the Suda wagon after SotD, when your giant dick gun was shooting at skycraper enemies while Steve Blum yelled "Taste my big boner!"
 
I started playing after finishing Psychonauts 2, and that's not doing this game any favours! Way more style that substance. Suda51's stuff was always more of a guilty pleasure anyway but you definitely feel it here, and so far it's just middle of the road

The art and designs are kinda cool though
 
No More Heroes is the sort of series I've always wanted to love but it kept on getting less and less interesting after the first game. The original is obviously very jank but really charming in its mix of mundanity and insanity. Introducing aliens and super heroes isn't anything at all what I wanted for the vibe of the series, and even 2 was really pushing things. The best part of the original premise is simultaneously cool and a total loser depending on your perspective, and was always so unpredictable while still being written consistently. It makes sense that he developed past that in 2 but it also strayed from the most appealing thing in the first game

Really hate that I'm not interested in supporting 3 at launch, the series has become a thing that'd be really tricky to satisfy me whether they try to change things or go back to the same old same old. But I'm glad they're at least giving the IP another chance
 
No More Heroes is the sort of series I've always wanted to love but it kept on getting less and less interesting after the first game. The original is obviously very jank but really charming in its mix of mundanity and insanity. Introducing aliens and super heroes isn't anything at all what I wanted for the vibe of the series, and even 2 was really pushing things. The best part of the original premise is simultaneously cool and a total loser depending on your perspective, and was always so unpredictable while still being written consistently. It makes sense that he developed past that in 2 but it also strayed from the most appealing thing in the first game

Really hate that I'm not interested in supporting 3 at launch, the series has become a thing that'd be really tricky to satisfy me whether they try to change things or go back to the same old same old. But I'm glad they're at least giving the IP another chance
Believe me you will hate the ending then. Travis' kids from the future appear along with Travis' grandson and they have to go kill Henry in the future. It's fucking retarded.
 
I don't think SUDA ever wanted to make more than the first NMH, and Travis Strikes Again seems less like a NMH game and more like a mid-life contemplative work. I don't mind that at all, though the gameplay sucked.

SUDA's main strengths have always been as an ideas guy, organizing some great artists, getting some great musicians, and creating really weird stories that you have to sit down and approach meticulously if you want to get the most of. He stopped writing the stories from right after NMH1 up until Travis Strikes Again, but if he was in the writer's chair and this game winds up being nothing but haha goofy wacky, then he's lost his touch or he's lashing out.

But bear in mind that insane, ridiculous bullshit is his penchant. Killer7 is hard to really make sense of, but there's lots of ideas to chew on there - big and political ones, at that. Silver Case / 25th Ward are the same, and NMH1 can be taken as a backhanded commentary on consumerism and the cynicism of modern society -- and they all have some pretty stupid ass-pulls.

I'll be waiting for it to get ported. I really like SUDA, but I think the surprise success of NMH1 made him stray too far from what his actual passion in writing was.
 
Finished it just earlier today. I expected so much more from the story tbh, especially after TSA. I really loved it at first but the farther I got in the more bored I got. Really fucking hate the style they went with for this game graphically. I know they wanted 60 fps but they could've just gone with the more cartoony styles of 1 & 2 instead of this horrific "realistic" style with these jpeg ass textures. They did make the gameplay between bosses a lot less tedious, at least, which they tried to do in 2 but it was still aids. Overall not really sure how I feel about this game.
 
After playing and finishing NMH3, this is the last time I'm supporting Suda51 on game release.

I'm very ambivalent about this one. It's hard to pick which thread I want to pick at.

Let's start with the story. The game starts out really solid, then it:

Starts floundering really hard in the back half of the game. I think this starts to rear its ugly head around the Midori Midorikawa fight where we get a Kamui crossover that downright feels strange. It was a thing in TSA, but it feels out of place here. Then the weird nonsense starts piling up. Multiple fights feel the need to shove in video game references or some pop culture. Henry shows up and it's supposed to be a nod to other suda games. Notorious and Destroyman show up and it feels of no consequence whatsoever. You get cucked of multiple alien fights. FU feels like a wet fart. The deathman subplot seems to imply Travis just cannot die. Damon's entire existence as a character archs back to TSA, and he makes out to be a really poor villain. The final boss segment literally has a robot from another Marvelous game show up. A lot of the plot feels unfinished and it jumps all over the place.

I just assumed the post credit sequence was a joke to how stupid and retarded post-credits MCU sequences tend to be.

It seems like Suda really wants to jerk off movies in this game too.

The gameplay is also something I'd like to pick at:

The gameplay at its core is solid. But it starts to also fall apart past the mid game.

For some reason, the game provides you with every death drive ability past the first one at the exact same time. From there on out, if a boss is free form, the death drive slow makes it a joke. The throw far death drive ability feels like it doesn't belong in the game. The death glove upgrade system is also a mess and something I barely used during my playthrough, you have to wade through materials for % increases to damage or stuff that doesn't change the gameplay much. Overall, strange gameplay decisions.

The overworld plays terribly. So many times, especially in the Call of Battle area, I would try getting to a location on foot, only to be blocked by a tiny hill or some rubble that at first glance looks navigable.

For minigames, your mileage may vary. They range from decent to WESN Mining. WESN Mining is the worst minigame. It's unresponsive and annoying to play.

The designated battles feel very lazy. A random assortment of enemies is thrown together regardless of synergy. This shit works in a game like Hades because the enemies all complement each other to some extent. It doesn't in NMH3 because what will often happen is you either get sniped from a distance with mildly unresponsive controls, or have to deal with annoying enemies that cockblock you constantly. Of course, you could always play on a higher difficulty level, but much like other games, all difficulty does is increase enemy hp pool and attack damage, when hp pool in some cases is already fairly high. Some of the later designated battles have the generic baddy enemy with a shitload of HP, I swear some of them have as much HP as some of the earlier bosses.

There's also the matter of loading times. When you have to do multiple designated battles plus minigames to have enough currency to do boss fights, the loading times drag on very hard.

What makes the boss fights fun is how unpredictable and stupid they can get. I'd say that's the best part of the game by far. But what the fuck happened with the FU fight? It's straight up the most boring fight of the entire game. I had to actively avoid dodging too close to FU or the time slow would activate, and you can't attack FU because he has invulnerability except for a tiny window after his attacks, so you sit there like a retard with time slowed down. Then you also can't do your entire melee combo on him because the invulnerability comes back.

I also feel like Suda is too far up his own ass on this one.

The game constantly references Miike Takahashi and jerks him off. There's even a scene where Travis begs him to make a live action No More Heroes movie. It's almost as if Travis isn't his own character anymore but Suda's mouthpiece as to what he likes. Too many references in the game feel unearned. Referencing gundam doesn't make your game good.
 
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