- Joined
- Sep 12, 2018
NMH 3 was pretty kino, was exactly as I expected it to be.
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I dunno if theres only 20 ppl left, I know while working on TSA Suda's crew was apparently composed of only 10 ppl, with the eventual helping hand in making shirts and the Hotline Miami guys for the final level. Recently Suda said that they were working on a bunch of new IPs, so take that as you will, I'm just glad hes still able to keep making games after so long.Never really got invested into Grasshopper Manufacture after playing Killer Is Dead. I heard their base company is down to 20 people after a bunch of partnerships.
I liked Shadows of the Damned, to be honest.I dunno if theres only 20 ppl left, I know while working on TSA Suda's crew was apparently composed of only 10 ppl, with the eventual helping hand in making shirts and the Hotline Miami guys for the final level. Recently Suda said that they were working on a bunch of new IPs, so take that as you will, I'm just glad hes still able to keep making games after so long.
He never really made anything as good as killer7 again, but his shit is so unique it would be a shame to see it go away.
It certainly looks like that they tried to bite way more than they could chew. Cutscenes have horrible pop-in even 20 seconds in. I managed to soft lock myself in the open world a handful of times. The upgrade systems feel incredibly lazy, even compared to TSA that had a bunch of unique chips you could use.I dunno if theres only 20 ppl left, I know while working on TSA Suda's crew was apparently composed of only 10 ppl, with the eventual helping hand in making shirts and the Hotline Miami guys for the final level. Recently Suda said that they were working on a bunch of new IPs, so take that as you will, I'm just glad hes still able to keep making games after so long.
He never really made anything as good as killer7 again, but his shit is so unique it would be a shame to see it go away.
Game received a patch september of last year that fixed a bunch of bugs and overall improved performance, but the game still runs pretty subpar all things considered.Did performance ever get patched to be better in this?
So I'm bumping this thread to mention that there have been confirmations of various ports for No More Heroes 3, but... also to say, jesus fucking christ.Dont think there were any more patches after that and theres no word on a PC version, so were stuck with laggy shitty overworld
You talking about the Ghenry vídeo? If so hes a sperg that overanalyzes the shit out of Suda's games. His TSA vid was pretty cringy with him trying to find meaning in every single fucking line. NMH3 video being 4+ hours long is simply overkill.So I'm bumping this thread to mention that there have been confirmations of various ports for No More Heroes 3, but... also to say, jesus fucking christ.
I just watched a longass video going over the story's plot and characters, beat by beat, with some complete scenes interspersed. What a self-indulgent clusterfuck.
YOU MIGHT NOT UNDERSTAND THIS SCENE, HAVE YOU TRIED ANY OF MY OTHER EXCELLENT GAMES THAT HAVEN'T RECEIVED AS MUCH ATTENTION AS THE NO MORE HEROES SERIES? And like - I really like SUDA's weirdness in the original NMH, in Killer7, in the Silver Case / 25th Ward, etc. But this shit's completely fucking different - the weirdness and bizarre storytelling in those games nevertheless fit their themes and added to the charm. Here? It's just... gaudy. Yeah, it looks cool, and some of the music and animation is killer, but it's like having a cake that's fuckall but frosting.
Even if you suppose that it has anticorporate or anti-superheroes-homogenizing-creativity themes somewhere baked into it, it's... still juvenile, surface-level analysis presented pretty flatly that proceeds to go on and contradict itself. Fuck corporations, but please buy my other games and continue to consume. Fuck superheros' boring, tired backstories and tropes, but here's some boring backstories and the power of friendship conquers all at the end. Some of the lines - especially the fucking rap sequence - made me actually have to pause the video in the background and take a break from how bad the dialogue was. NMH1 has some major themes in it, but you can completely ignore them and just enjoy it as cheesy dialogue to the backdrop of a stylish-but-basic action game. Even if I suppose that the most egregious shit, like the ending cutscene, is itself at-face a parody of stupid superhero bullshit... okay? So you parodied consumer bullshit, by making a game that's nothing but consumer bullshit in which you threw a bunch of your super-special OCs?
It feels like SUDA's "return to form" only in that he hopped back into the writer's chair and decided to pen the same sort of goofy, wacky shit Grasshopper has been "known" for since NMH2. The kind of tepid hogwash that, while always visually interesting and goofy at a glance, has absolutely no staying power. I think he's really lost his touch. He should just make shit he wants to, rather than "trying to please the audience's expectations," because right now I'm expecting him to churn out All Filler No Killer7.
Yeah, I watched that, but less for his analysis - who cares - and more just to see what was in the game. Most of his 'analysis' videos are anyways just summaries. I was otherwise totally blind, beyond Yahtzee's quick little blurb on it.You talking about the Ghenry vídeo?
I agree. He did that a lot with TSA and even some other Kill the Past games before. I loved the way he incorporated previous games indo the visual novel segments or even full on "in game sequels" like Damned: Dark Knight.Yeah, I watched that, but less for his analysis - who cares - and more just to see what was in the game. Most of his 'analysis' videos are anyways just summaries. I was otherwise totally blind, beyond Yahtzee's quick little blurb on it.
The one interesting point he brought up before I got bored was the idea that Suda really didn't want to make this game and really hasn't wanted to stick to the Travis idea since 1. But even there, it's like... man, there are so many better ways to put that into a narrative, even one with his characteristic aplomb and mystique.