No Man's Sky - Minecraft with Adderall

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You're feelings on No Man Sky...

  • Hate it

    Votes: 25 10.4%
  • Liked it

    Votes: 70 29.2%
  • Haven't played it

    Votes: 60 25.0%
  • Don't want to play it

    Votes: 85 35.4%

  • Total voters
    240
I swear I didn't take shrooms before landing.

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I played probably about 8 hours of this game. I don't think I can be bothered to continue. It's just such a resource grind and the methods to make grinding resources faster is obtuse and RNG-based (finding better multitools).

I think they missed an opportunity by not letting you build automated mining facilities.
 
Don't do drugs and fly spaceships kids. You may stumble into a black hole

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Black holes are a shortcut through the various galaxies. Will take you about 6k LY closer to the center and a random amount around the galaxy. This one took me to the far side of the galaxy I was in. They can sometimes damage your ship too.
 
If you've seen Internet Historian's video on Fallout 76 before, then I highly recommend this one as a pseudo-follow up:

Really comprehensive video that puts things into a whole new perspective. Overall feels pretty satisfying by the end of it.
 
Its an informative vid.
 
If you've seen Internet Historian's video on Fallout 76 before, then I highly recommend this one as a pseudo-follow up:
https://youtube.com/watch?v=O5BJVO3PDeQ
Really comprehensive video that puts things into a whole new perspective. Overall feels pretty satisfying by the end of it.

It got really oddly touching towards the end. I am an avid lover of underdog redemption stories so good job Sean and co.
 
If you've seen Internet Historian's video on Fallout 76 before, then I highly recommend this one as a pseudo-follow up:
https://youtube.com/watch?v=O5BJVO3PDeQ
Really comprehensive video that puts things into a whole new perspective. Overall feels pretty satisfying by the end of it.

pretty much what I've been saying since the first announcement. I remember when he showed up at VGX 2013 and looked like the only real human being (next to mchale) in an hours-long corporate advertisement event, which I think had some effect as well. but when you looked up hello game's history, size and what he was promising it was pretty clear early on it was too good to be true. and you know what they about deals like that... it was obvious he was caught up in the hype and the stuff he "promised" was stuff he wanted to do, not that it was necessarily 100% feature complete existing yet or even would be at release. even experienced PR guys overpromise stuff, and everybody seems to be totally ok with doctored bullshots (I disagree that the interviews only had a small impact, you don't need to watch them to see posts about them and it adding to the hype-machine).
but I got zero empathy for retarded consumers that take everything at face value and feel murray "lied" to them or tried to rip them off, only to get even more retarded afterwards (silence is golden, anyone with some common sense could understand why they went radio silent after release). you could see the disaster at release coming from a mile away. can't wait for star citizen to "release", it will be the ultimate proof people never learn.

and as the video said they never asked for extra money or mictrotransactions or other shit and have been fixing it for 3 years straight, so kudos.
(there's also a citadels box in one of the clips, which makes them good guys in my book)
 
Have they fixed this game? I almost considered buying a ps4 just to play this, but it was such a dumpster fire on release I waited another 4 years to get one.
 
Have they fixed this game? I almost considered buying a ps4 just to play this, but it was such a dumpster fire on release I waited another 4 years to get one.

Pretty much. Now peoples main problems with it are things that would still be there if we got what we saw in the launch videos.

Like the resource grind. I dont know if some sort of grand exchange would help that but maybe
 
I like No Man's Sky a lot but I wish there were more things to shoot at in this game. I think if there were some kind of Stormtrooper-like element that would be cool. Sentinel drones aren't that fun to fight
 
Pretty much. Now peoples main problems with it are things that would still be there if we got what we saw in the launch videos.
most stuff is there (and more stuff not shown), only thing missing as far as I remember is actual big animals and fleet battles. the former is probably capped on purpose because it can lead to bugs like the spaceship humping etc which might not worth digging into. otoh, with the way hello games is going, they might get back to that. same with fleet battles.

my personal issue is that them putting more and more stuff in the game makes some systems pretty disjoint. freighters are pretty pointless now, frigate stats are convoluted and bit of a pain to navigate and even when you get a good one it's still too tedious in the long run since there is not automatic way to get trilium for frigate fuel. which might also be one of the reasons no fleet battles yet. if HG ever does another round of polish for freighters and fleets we might get that.

which also leads to QOL issues, for example spaceship management is a pain in the ass. on one hand they're slowly fixing stuff over time (like in the synthesis update), but then with the same update comes new functionality that exacerbates the problem - like, if you want to deconstruct a spaceship you have to go to a planet, specifically make it your current ship, fly up to a station, deconstruct it, then the game automatically switches to your first ship in the list, even if that's not your "main" ship and the only way to switch is going back onto a planet again. why not simply let me choose which one I want to dismantle and/or switch ships on a station? stuff like that.

Like the resource grind. I dont know if some sort of grand exchange would help that but maybe

that got fixed (with beyond I think). just spend a few hours setting up harvesters, put 3-4 silos next to it, so whenever you need stuff you get 3-4k of it. only problem is some resources can't be harvested, specifically platinum and trilium, and I can't be arsed to shoot asteroids for hours.
 
Sadly with so many people lapping up what Hello Game's did with a smile will only tell future developers it's okay to lie and scam your customers, as long as you add some improvements over the following years. Sometimes you think standards couldn't get any lower, but they always manage to surprise ya.
Clearly not. They knew that they fucked up royally upon release, yet rather than just abandon the project + take the money and run, they chose to stick by it and improve it over the next few years. Doing this for a game that's become downright hated by the vast majority of players is not only a huge gamble, but simply not at all viable in the long run. So any future developers that take on this sort of strategy would have to be insane trying to pull this shit.
 
Clearly not. They knew that they fucked up royally upon release, yet rather than just abandon the project + take the money and run, they chose to stick by it and improve it over the next few years. Doing this for a game that's become downright hated by the vast majority of players is not only a huge gamble, but simply not at all viable in the long run. So any future developers that take on this sort of strategy would have to be insane trying to pull this shit.

I see it more as an attempt to save their own asses, they knew they were on the edge of basically being blacklisted by the industry, they even had feds investigate them (Which unfortunately due to a loophole they avoided any punishment.) which left them with two options: "Take the money and run" which would have hung over them for the rest of their lives, easily destroying the company and probably making future job opportunities much harder or to pump out free updates in an attempt to deliver what you promised "over the next few years" with the hope that people will forgive them and they can survive.

Regardless of their intents, reasoning and such, in the end it still sends a message: YES you can lie to us, YES you can tell us in interviews mechanics and features are in the game despite not being there, YES you can release a buggy piece of shit, collect the money up front and then slowly fix it over time and there is a solid chance we will forgive you. It's basically the most scummy way to do "Early access".

We need to promote developers who don't lie to begin with, and who produce a quality product on release. I think we can all agree EA is pure shit, but EA didn't start that way, they slowly grew into it over the years because time and time again consumers told them: YES we will put up with your bullshit with a smile and look where that got us.

The key to a healthy industry and hobby is to be responsible consumers, and allowing companies to lie to their customers/potential customers is as irresponsible as it gets.
 
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I see it more as an attempt to save their own asses, they knew they were on the edge of basically being blacklisted by the industry, they even had feds investigate them (Which unfortunately due to a loophole they avoided any punishment.) which left them with two options: "Take the money and run" which would have hung over them for the rest of their lives, easily destroying the company and probably making future job opportunities much harder or to pump out free updates in an attempt to deliver what you promised "over the next few years" with the hope that people will forgive them and they can survive.

Regardless of their intents, reasoning and such, in the end it still sends a message: YES you can lie to us, YES you can tell us in interviews mechanics and features are in the game despite not being there, YES you can release a buggy piece of shit, collect the money up front and then slowly fix it over time and there is a solid chance we will forgive you. It's basically the most scummy way to do "Early access".

We need to promote developers who don't lie to begin with, and who produce a quality product on release. I think we can all agree EA is pure shit, but EA didn't start that way, they slowly grew into it over the years because time and time again consumers told them: YES we will put up with your bullshit with a smile and look where that got us.

The key to a healthy industry and hobby is to be responsible consumers, and allowing companies to lie to their customers/potential customers is as irresponsible as it gets.

I'm sorry, but I can't take your comparison of Hello Games to EA seriously. wow
 
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