Saw a friend stream it on PC when he played it for the first time yesterday. Nearly two hours of Minecraft-meets-Skyrim walking and resource mining later, he finally managed to refuel his ship and - upon the game not giving him the option to just re-position the ship closer to where the fuel stock was so he could top off because it wouldn't let him land - travel off to a very TRON like space station...only for the game to suddenly indicate he needed to go back to that planet because of some signal relay, which activated only pointed to some other location, at which point he stopped the stream to take a break. I passed on wanting to continue watching when he got back on.
And when I said this thing felt like Minecraft-meets-Skyrim, I really mean it. All that really happened was firing a laser into things to mine them, a computer voice repeatedly screeching about falling vital levels at 75% capacity remaining or storage space limitations (which given you could just teleport crap to the ship from the get go made no sense why it wouldn't just DO that for you), and walking around with damn near nothing of interest whatsoever. About the only interesting thing that happened a few times was robot drones spawning if you mined too much (read: five trees in a row so you can refill the thermal protection or whatever)...who you just shot with the same laser to kill and pretty much mine metal off of in the process anyway. And this took two hours not because the guy was doddling, but because there was just so much tedious resource gathering and dragging from one grid to another, and at no point was there some option of simply 'repair/refuel all' to skip having to individually manage repetitive processes. And the fuel resource was unreasonably distant from the ship without a fast travel option either way. Felt like it was the worst way to try and make what was effectively a tutorial intro segment immersive.