Nioh series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Scream Aim Fire

We only believe in war
kiwifarms.net
Joined
Aug 17, 2022
Took a look around, wasn't able to find a thread for the Nioh games - even though I know there was one here previously - figured I might as well end up a thread for them myself. To avoid spoilers:

So, for those that don't know; the Nioh series is a collection of alternate-history Soulslikes set in Feudal Japan. First game features an anime version of the real-world sailor and first white Samurai Willaim "Aijin" Adams, who came to Japan in-universe to track down (a fictionalized version of) Edward Kelly, who stole his Guardian Spirit Saoirse to aid in the collection of "Spirit Stones" AKA Amrita. These stones, being concentrated magic and supernatural energy, make them an incredibly powerful resource to whoever ends up controlling them, with Kelly looking to exploit the war in Japan to collect even more. Along the way, William gets involved with the Sengoku-Era politics and war, working with the Tokugawa Shogunate both to help end the bloody civil war going on in Japan and find Kelly.


Nioh 2 is a prequel of the first game, instead featuring a new protagonist by the name of Hide; a fully customizable half-Yokai who makes a fairly humble living slaying demons. One night, after a particularly rough encounter with some local monsters, Hide ends up encountering and befriending a Amrita peddler by the name of Kinoshita Tokichiro, and the tow begin working together to make a living. Eventually ending up as retainers under the future-famous Oda Nobunaga, the duo gradually get involved in Japan's then-brewing civil war, helping set up the conflict from the first game.


Recently, Team Ninja has announced a third Nioh game is in development, to be released in 2026; it has you swapping between two distinct fighting styles, Samurai and Ninja, but overall still looks to be the same general game that we know:


So, anyone have any thoughts on the franchise?
 
Last edited:
Nioh 3 is going to be more Nioh 2 at best. After Wo-Long and RotR, Team Ninja seems directionless. I like Nioh a lot but I'm bored of their portrayal of the setting.
 
I have 250 hours in Nioh2, still nowhere near finished with all of the content. Think this will be really fun if it's just a more refined version of 2.
 
I liked both games, though I haven't finished 2 because god damn the story mode was long and I grew bored of it.
 
I love the Nioh games, while I think the story in Nioh 1 is generally better and more focused (helps that the main character isn't a mute custom character), I think Nioh 2's combat and overall design is just more refined and my go-to souls-like game when it comes to combat and game play. It's honestly refreshing to see missions make a return after how many games just are open world slop. The Body Type 1/2 shit is retarded, but mods can fix that once it gets an eventual release onto PC / Steam. So long as the character creator isn't gimped, from what I've seen it was very limited in the demo. Haven't tried the demo out myself yet due to time constraints, but plan to next week.
 
Sadly I had to stop my playthrough of Wirriam Adamsu's Youkai Adventure as random buttons on my ps4 controller stopped working only in that specific game(this was on Steam). Instead I played and beat 2 and its DLCs up to about the the third cycle before I wound down. That was just scratching the surface even, didn't do any of the underworld autism.

Overall really liked it, but the stance switching took some time to get accustomed to, and I died a gorillion times before getting used to it a couple chapters in. After getting some decent gear/rolls/magic and ninjutsu spam, especially, it feels like the difficulty is front-loaded and levels off with a few spikes on certain bosses. It's definitely spoiled me when it comes to action RPGs. Gets points for having a place to go and read up on all the characters/youkai, I'm not really a huge history buff.

Suppose I will try 1 again as this announcement reminded me of it.
 
Nioh 2 Remastered was fantastic. Easily the best Souls-Like game I've played.
 
I played Nioh base game fully and liked it, the combat is peak, though it did get repetitive with the side missions and the level design was ass for the most part.

But the loot system always left a sour taste in my mouth and that was enough for me to pass on 2. As long as I have to play diablo loot, I'll probably pass on 3.
 
Fair warning about the PC port of the first Nioh. Due to the way it decrypts files, it can sometimes cause a BSOD. Scared the shit out of me when it happened.
 
Nioh's combat is great, and it's really helped by the fact a lot of the mini-bosses are fantastic. It's why the missions that are just combat rooms after combat rooms are my favorite. Most of the bosses are pretty good too, except those really large ones. Nobody is topping SoTC's massive bosses to this day it seems, but that game was built around it, so it's fine. The diablo loot is pretty dumb. Why is my reward for farming the perfect set in the highest difficulty is one-shot every boss instead of getting access to cooler stuff like the animation cancels using magic that the Chinese Bellflower dude (can't remember his name, but you know who I'm talking about) had? It feels like it exists to only undercut and RPG your way out of the action mechanics. Game could've also used a scoring and ranking system outside of the titles.
 
Pretty sure my meatspace buddy and I will grind our way through it at some point; we enjoyed the first two quite well, aside from 1's DLC (and only then due to its co-op mechanics being... not the best). Though I've heard that a/the gimmick will be switching between Samurai and Ninja modes or some such, which... weren't we already doing both at once before hand? I sure hope that, three games in, I don't need to jump through any stupid hoops just to throw cartoon bombs in people's faces.

I love the Nioh games, while I think the story in Nioh 1 is generally better and more focused (helps that the main character isn't a mute custom character), I think Nioh 2's combat and overall design is just more refined and my go-to souls-like game when it comes to combat and game play.
This. Give us 2's gameplay with something more like 1's story, and I think it will go over well enough. Wirriam is infinitely preferable over a useless mute asshole who waves a sword in people's faces in lieu of speaking and stands around like a retard while his allies die in droves.
 
Fair warning about the PC port of the first Nioh. Due to the way it decrypts files, it can sometimes cause a BSOD. Scared the shit out of me when it happened.
Never had this happen aside from the controller issues I mentioned. KT/TN seems to have a pretty poor track record with ports though, especially with the Steam reviews for Wo Long/Rise of the Ronin. Nioh 3 is apparently open world, so I hope they've learned from their previous attempts.

Also it better have scampusses or some form of cats.
 
Now that I’ve beaten and essentially 100% the demo (not including farming locks for max weapon skills), I figured that I would give my 2 cents on the demo and essentially what we could expect with the full game. I’ll try to keep it brief, but will probably be a lengthy post, nonetheless. So apologies in advance.

If you have played Nioh 1 & 2 the controls are nearly identical, save for some differences. Such as the style switching, and now not only being able to jump, but double jump. It definitely feels like Nioh 2, but with gameplay and world aspects of Rise of the Ronin.

The big selling point for this entry is switching between two styles on the fly, Samurai & Ninja

Samurai: Enhances your attack power and guard proficiency. The ki pulse is exclusive to this stance as well. If you’ve played Nioh 1 & 2 this will be very familiar. However, you only start with Mid Stance, you have to unlock Low & High stances in the Samurai skill tree.

Samurai also has the arts gauge, which when filled and activated by using a strong attack or martial art, will enhance your attacks, ki consumption is reduced, damage dealt to enemies is increased, and arts can be used consecutively. You lose it by being hit.

Ninja: This style is a completely separate style to Samurai, the biggest difference being that it does not have the ki pulse mechanic, instead being replaced by a mist function. Same concept, press R1 after attacking, but you instead turn to mist and evade attacks. This is pretty much a second dodge button that DOES NOT consume ki upon use. You also CANNOT recover your ki or purify yokai puddles in Ninja stance either. Can only be used after an attack. This style is very heavily built around dodging and agile / quick movements.

Ninjutsu has also been relegated to the ninja style as well. Each ninjutsu has a gauge, attacking enemies will fill the ninjutsu gauge. Filling it up completely gives you more ninjutsu uses. How fast the gauge fills depends on the ninjutsu’s strength.

Burst attacks / counters make a return, however because it’s tied to the same button as the style change, you will change styles when you counter the enemy burst. HOWEVER, you do find a skill called “Resolute” which can “fix” this. This has a skill capacity cost of 0, and this lets you do a burst counter without changing styles.

Specific weapon types are locked to specific styles: katana, spear, and odachi weapons can only be used in the samurai style. While the Ninja style, can only use twin katanas, kusarigama, and fist weapons. I’m unsure if you unlock more in the full game. Each style can also only equip one melee and ranged weapon each. Not sure how I feel about this honestly, It definitely limits weapon combinations.

Equipment is also locked to a specific style: When you get gear, it will have either a Samurai or Ninja icon next to it. This means that only That style can equip that piece of gear.

Guardian spirits make a return: They are now quick, special attacks tied to a gauge instead of summoning them for an attack. Honestly prefer this and simply flows better in combat. The super form makes a return called “Living Artifact” and seem to differ depending on the Guardian and weapon equipped. This almost feels like a fusion between the spirit weapons in Nioh 1 & Yokai form in Nioh 2.

You have the skill tree from Nioh 2, but also passive skills for three categories you can equip. Common (General Beneficial skills), Samurai, & Ninja. You gain more skills by exploring the open area and discovering them. You also unlock skills for your style / weapon skill trees by exploring and completing tasks such as crucibles. Basically, if you don’t want to gimp yourself or lose out on valuable skills, you are heavily incentivized to explore a bit.

Yin Yang system for Soul Cores: Soul Cores are now directly tied to Onmyo magic using the Yin Yang system. Placing soul cores in Yang givers special effects, bonus stats, & the ability to summon that Yokai. Placing them in Yin will give you onmyo magic items.

Yokai summon animation feels very long though and not worth the hassle majority of the time, with one exception. Scampus: This is THE best summon. Seriously, this murders bosses.

Open Area / World: The Nioh 3 Website says the game is “Open Field”, so I am unsure if the game is an open world like Rise of the ronin, or if you travel between large open but separate areas. But as for the demo, you travel around a large open field, but the Crucible at the main objective point (which is the endpoint of the area) is built like a more linear mission similar to Nioh 2. You can also take on side missions as well from the shrine in the Battle Scrolls option. So it seems like the game will have a combination of open world with linear missions mixed into it.

Crucibles seem to come in two flavors:
  • They are enemy arenas in the open area.
  • They are a traditional, linear style mission at the end of the area.
The main gimmick of a crucible area is that when you take damage, your maximum health shrinks. However, you can regain your max health value by dealing damage to the enemy. Also, if you die, your max health is diminished. But again, you can simply gain this back by hitting an enemy. Also, the super gauge will fill quickly and the yokai summons are more powerful. I’ll be honest, the whole crucible mechanic is more of an inconvenience than an actual detriment. I never felt like I was at a disadvantage, not in the same way as something like in Demon souls, because I could recover my max health very quickly from the fist weapons alone.

Note: It seems that some skills are also locked on crucible weapons, so maxing out the familiarity with a crucible weapon with that skill will permanently unlock that skill.

The open area also includes “Exploration Levels” (Again, think Rise of The Ronin), these are increased by exploring the map, clearing enemy bases, destroying yokai spikes, and etc. Leveling up your exploration level gives you bonus, such as increased stats, samurai / ninja locks, etc.

You can find Kodama in the open areas, however, kodama blessings at the shrine seem to now have been changed to only effect the elixir and medicine, instead of other bonuses such as more amrita, weapon / armor drops, etc.

Jizo blessings are new to the shrine, these are gained by praying at Buddha statues found in the world. These have their own blessings, similar to Kodama.

Chijiko are floating yokai that you can shoot down for a reward, they will have a jingling sound when nearby.

Scampus can now be chased to find secret areas or simply get rewards.

After beating Demo: you get Gale sprint, which lets you run at an increased speed. I assume this is for backtracking and exploration in the area you just beat.

If you buy the game when it releases and had beaten this demo, you will gain a bonus in the shrines boon in the full game from the demo save.

Titles make a return but only unlocked them after beating the demo. However, you can see all the available ones at once and pick & choose which you want to level. Instead of having to choose from a list of three that cycles through, its better in my opinion.

You unlock a new mission at the shrine after beating the demo. It’s the final crucible area again, but more difficult with new enemies. There is also a new, more difficult final boss at the end of this mission, so it’s worth re-running the final level if you want to get the most out of the demo. Rerunning this mission after completing it will reward you samurai and ninja locks, but considering this is a demo, not really worth the trouble in my opinion.

It took me roughly 9 hours to (Essentially) 100% the demo.

Personal thoughts: Combat is still highly enjoyable, feels very refined and I enjoyed the style switching mechanics more than I thought I would. I’m a bit burnt out on open world games, but it’s hard to tell how the exact structure of the full game will be as mentioned above.

I am convinced that Nioh’s story peaked with the first game. Only judging by the demo and that you are a custom character again, I do not think the story will be anything special. At least RotR was set in a time period that was rarely shown in video games if ever and was interesting to learn about that point in History. I struggle to think how this will be much, if anything other than Japanese war number 10,001 with Yokai.

But those are my thoughts. Apologies for the absurdly long post but figured this could be helpful for those who are unable to try out the demo for themselves or will miss the deadline before it disappears and want to have an idea of whether they would be interested in dropping money for the full thing or not come next year.
 
I liked the new tonfas. You just idly hover above everything and sometimes hit the dodge button to get back behind the enemy. I tried other weapons, but I don't think anything stays in the air as long.
 
those are my thoughts. Apologies for the absurdly long post but figured this could be helpful for those who are unable to try out the demo for themselves or will miss the deadline before it disappears and want to have an idea of whether they would be interested in dropping money for the full thing or not come next year.
This isn't a very active thread, so I wanted to thank you for your write up. I am solidified on being excited for this game. I just wish I could make a proper Sekiro with the character creator and that 90 percent of the fashion won't be lame and boring.
 
I... actually forgot I made this thread, honestly.

So, since I've been considering giving Nioh 2 another go, I want to ask everyone; what weapon/build should I consider? Got pretty far with an Odachi build last time, but I found myself hating it by the end; couldn't get used to the Burst Counter parry timings, enemies generally feeling tankier/harder-hitting than in Nioh 1, and I overall found myself more frustrated than entertained. I got the Platinum trophy on the first game, but I couldn't even beat the main campaign of the second; figured I could give it a try sometime.

Anyone got suggestions on a build or something to run? My go-to playstyle in just about every game tends to be "pump melee damage, health, and defense, no spells or item buffs unless absolutely necessary, dodge and hit enemy until dead", basically a simple as you could get. Still, I wouldn't mind learning something new for this; I was thinking about running a Fist build maybe? What weapons, spirits, builds. etc., do you guys suggest?
 
Took me about 6 hours to 100% the demo. Genuinely good shit.

Pro tip for anyone who's struggling with the old snake bitch at the end. Dodge to her left, she genuinely cannot handle it like at all, 90% of her attacks will just straight up miss.
 
Back
Top Bottom