Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Retro Game Challenge 1 + 2 Replay not planned for English release

I wasn’t expecting a localization, but it’s still disappointing to see an explicit confirmation. Looks like we’ll just have to hope for a fan translation.
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But honestly I'm not surprised. The detective game is probably the biggest reason. I doubt Nintendo wants to have to edit all of the pointy-hooded cult members to not look like klansmen, and I've heard that it has a lot of GCCX-related references that non-fans wouldn't get. Between simple localization and then having to overhaul the text to make sense to people who haven't seen the show, that's probably way more work than they want to put in to a game they didn't release in the West the first time around.
 
I gotta be honest with you guys, I picked up Mario Wonder last week, played up to the first boss and haven't touched it since. I just despise having to push Y to run annd then A to do other actions at the same time. This isn't the fucking SNES anymore, there's no reason not to map run to the stick. I might drop the game over this.
 
I gotta be honest with you guys, I picked up Mario Wonder last week, played up to the first boss and haven't touched it since. I just despise having to push Y to run annd then A to do other actions at the same time. This isn't the fucking SNES anymore, there's no reason not to map run to the stick. I might drop the game over this.
You can remap the controls if you can.
 
I gotta be honest with you guys, I picked up Mario Wonder last week, played up to the first boss and haven't touched it since. I just despise having to push Y to run annd then A to do other actions at the same time. This isn't the fucking SNES anymore, there's no reason not to map run to the stick. I might drop the game over this.
>needing to always be running
>in a game where the point is to explore and collect things

Why are people like this? Even in Mario 1 it made no sense to me why people need to just constantly run through the stages. How do you people enjoy the game? This isn't Sonic. Hell, there isn't even a timer anymore.

I got all the seeds and green checkmarks and golden flagposts with ease, and now am on my way to getting the 5th gold award for getting all the character sign posts. Didn't have an issue holding down the run button when I needed to. Sounds like a skill issue to me.
 
>needing to always be running
>in a game where the point is to explore and collect things

Why are people like this? Even in Mario 1 it made no sense to me why people need to just constantly run through the stages. How do you people enjoy the game? This isn't Sonic. Hell, there isn't even a timer anymore.

I got all the seeds and green checkmarks and golden flagposts with ease, and now am on my way to getting the 5th gold award for getting all the character sign posts. Didn't have an issue holding down the run button when I needed to. Sounds like a skill issue to me.
Imagine how much better your Mario experience would have been, then, if you dynamically increase and decrease his speed instead of just switching between "run" and "walk".
 
Maybe I just tumbled into this world from the Berenstain universe, but isn't this how Mario has always been? You have directional control and two buttons (A and B), one to run and one to jump. And once we got four buttons, you always paired an A/B with an X/Y.

Regardless, I also played a bit of the way into Super Mario Wonder and then put it down. But that is because I forgot about the game entirely until I read your post. I guess I should get back to that one. It was fun and I don't remember disliking anything about it. I just stopped playing.

And then you can play it normal but you can also play it by trying to run as fast as you can because the levels usually sync up and the experience can be rewarding to bounce and bop your way across the level. This was admittedly a bit tougher to do in Wonder because the game was built a little differently. Donkey Kong Country was the ultimate version of this.

That's some satisfying Kong right there. Mhmm.

Imagine how much better your Mario experience would have been, then, if you dynamically increase and decrease his speed instead of just switching between "run" and "walk".
Sort of like the P-meter in Mario 3 and Super Mario World. Those were the best ones.
 
Maybe I just tumbled into this world from the Berenstain universe, but isn't this how Mario has always been? You have directional control and two buttons (A and B), one to run and one to jump. And once we got four buttons, you always paired an A/B with an X/Y.
It is how its always been, but that stopped making sense the moment that control sticks became a thing.
 
It is how its always been, but that stopped making sense the moment that control sticks became a thing.
This is a bizarre opinion. Even in 3D games, I use a soft press of the analog stick to modulate my character's speed in like 0.01% of situations and otherwise it's balls to the wall all the time. It would be a giant pain in the ass to constantly be pressing halfway into that quarter-inch throw any time I wanted non-P speed in a Mario game.

There are really good reasons analog control was adopted in addition to digital, rather than replacing it outright.
 
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