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kiwifarms.net
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Nintendo hasn't actually murdered any emu devs afaik so kiwifarms can't exactly claim the high ground here
Their yakuza squads are just sneakier and their victims less obvious, clearly.
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Nintendo hasn't actually murdered any emu devs afaik so kiwifarms can't exactly claim the high ground here
Retro Game Challenge 1 + 2 Replay not planned for English release
I wasn’t expecting a localization, but it’s still disappointing to see an explicit confirmation. Looks like we’ll just have to hope for a fan translation.
Retro Game Challenge 1 + 2 Replay not planned for English release
I wasn’t expecting a localization, but it’s still disappointing to see an explicit confirmation. Looks like we’ll just have to hope for a fan translation.
You can remap the controls if you can.I gotta be honest with you guys, I picked up Mario Wonder last week, played up to the first boss and haven't touched it since. I just despise having to push Y to run annd then A to do other actions at the same time. This isn't the fucking SNES anymore, there's no reason not to map run to the stick. I might drop the game over this.
That might help mitigate it but concept that I'd have to hold down a single button 90 percent of the time (always be running) still makes me mad. Maybe I'll put it on L or something, I don't think the game uses that finger at all otherwise.You can remap the controls if you can.
>needing to always be runningI gotta be honest with you guys, I picked up Mario Wonder last week, played up to the first boss and haven't touched it since. I just despise having to push Y to run annd then A to do other actions at the same time. This isn't the fucking SNES anymore, there's no reason not to map run to the stick. I might drop the game over this.
Imagine how much better your Mario experience would have been, then, if you dynamically increase and decrease his speed instead of just switching between "run" and "walk".>needing to always be running
>in a game where the point is to explore and collect things
Why are people like this? Even in Mario 1 it made no sense to me why people need to just constantly run through the stages. How do you people enjoy the game? This isn't Sonic. Hell, there isn't even a timer anymore.
I got all the seeds and green checkmarks and golden flagposts with ease, and now am on my way to getting the 5th gold award for getting all the character sign posts. Didn't have an issue holding down the run button when I needed to. Sounds like a skill issue to me.
Sort of like the P-meter in Mario 3 and Super Mario World. Those were the best ones.Imagine how much better your Mario experience would have been, then, if you dynamically increase and decrease his speed instead of just switching between "run" and "walk".
Frozen tropical dong is indeed best dong. Damn hard to 100% thoughThat's some satisfying Kong right there. Mhmm.
You're supposed to use the dpad...there's no reason not to map run to the stick
2D Mario is literally unplayable if I can't move at a speed that's faster than walking but slower than running.Imagine how much better your Mario experience would have been, then, if you dynamically increase and decrease his speed instead of just switching between "run" and "walk".
It is how its always been, but that stopped making sense the moment that control sticks became a thing.Maybe I just tumbled into this world from the Berenstain universe, but isn't this how Mario has always been? You have directional control and two buttons (A and B), one to run and one to jump. And once we got four buttons, you always paired an A/B with an X/Y.
I've never seen an an opinion more wrong than someone advocating for analogue stick controls in 2D platformers. NEVERIt is how its always been, but that stopped making sense the moment that control sticks became a thing.
This is a bizarre opinion. Even in 3D games, I use a soft press of the analog stick to modulate my character's speed in like 0.01% of situations and otherwise it's balls to the wall all the time. It would be a giant pain in the ass to constantly be pressing halfway into that quarter-inch throw any time I wanted non-P speed in a Mario game.It is how its always been, but that stopped making sense the moment that control sticks became a thing.
Digital is great for that PRECISE movement that you need that you really can't get with analogue. It's basically THE choice for 2D platformers.There are really good reasons analog control was adopted in addition to digital, rather than replacing it outright.
So we'll hear at the end of the Japanese fiscal year, which is March 2025.