Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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His recent efforts have seemingly been in Univeral Studios Japan Super Nintendo World plus the clones in other gay counties.
"Recent" efforts. The concept art shown when the deal was announced in 2015 was made real down to the placement of drinks stands (and yes, even Donkey Kong was around back then, as shown by the jungle trees in the secret expansion area to the right of the announcement image and the at-the-time rumors of the double-tracked coaster that we ended up getting. Most of the heavy lifting there was done by Uni staffers or contractors anyway, all Nintendo has done is give the okay sign and most of its nearly a decade old at this point.
 
Everyone loved Star Fox 2. If they had just released that and followed up on it, then the series would have been fine.
They keep on adding unnecessary elements to try to rejuvenate the series, even as early as SF2. They should just follow the SF64 blueprint (not a remake), but make it bigger and better, make it multiplayer too. That's the safest way to bring the series back and for it to be well received.
 
People who believe that LTSC is a magic solution are the same level of delusional as people who believe that Win7 is best and 10/11 is spyware. Even if you go with Win10 LTSC 2021 IoT which is supported until 2032, you will run into some sort of incompatibilities because you'll be running kernel 19044.1288 when some software will rely on a Win11 kernel that's 22000 and up.

LTSC IoT is specifically meant for shit like self-checkout cash registers and McDonalds kiosks and nothing more, not for daily driving it like a consumer OS. If you spent all the time bitching and moaning about how bad Win10/11 is to just learn how to unfuck it you'd be better off. You do it once and then you forget you're running teh ebil Win10/11 Pro.

Or, you know, stay on Win7/10 LTSC until the end of time, just don't get pissy when people laugh at the issues you cause for yourself by your stubbornness.
Man it's just fine chill out. All my games work good.

Has there ever been a statement as to why star fox gets rebooted so much? It has to be the most number of times for games with stories.
The best part about Star Fox is that they keep remaking the same game and it gets worse each time. They got it right the first time they remade the game and we got Star Fox 64.
 
Also alot of N64 games don't translate well outside of the N64 controller.
I'm assuming you're talking about the Z and C buttons making things awkward for most controllers, to which it's really not that big of an issue when you really think about it.

For example, on my PS2 controller I have the right analogue stick as the C buttons and L2/R2 as Z. This works for most games (such as platformers like Mario64). Only C-Button heavy game i can think of for the N64 is a japanese only DDR game, but even then, you can make the A/B/X/Y buttons the C-Buttons and just have A and B as L3 and R3 if you want to get really creative (or make L2/R2 A and B with L3/R3 the Z button). It's all how you map the controllers and depending on the emulator, you can even create multiple controller profiles for a specific game.
 
I'm assuming you're talking about the Z and C buttons making things awkward for most controllers, to which it's really not that big of an issue when you really think about it.

For example, on my PS2 controller I have the right analogue stick as the C buttons and L2/R2 as Z. This works for most games (such as platformers like Mario64). Only C-Button heavy game i can think of for the N64 is a japanese only DDR game, but even then, you can make the A/B/X/Y buttons the C-Buttons and just have A and B as L3 and R3 if you want to get really creative (or make L2/R2 A and B with L3/R3 the Z button). It's all how you map the controllers and depending on the emulator, you can even create multiple controller profiles for a specific game.
Personally I really dislike using the right analog for C buttons in Zelda. The Ocarina feels extremely awkward and using the items is unsatisfying. The mapping in the GC port/emulation & Wii VC handled it by mapping some of the buttons to face buttons but it's still not great. It's always best to play Ocarina of Time on a real N64 pad, and that extends to a lot of other N64 games.

(and the less said about the mess made of the ocarina in the 3DS version the better)
 
They keep on adding unnecessary elements to try to rejuvenate the series, even as early as SF2. They should just follow the SF64 blueprint (not a remake), but make it bigger and better, make it multiplayer too. That's the safest way to bring the series back and for it to be well received.
Give it to the guys who made F-Zero GX and we'd have a real banger.
 
I'm assuming you're talking about the Z and C buttons making things awkward for most controllers, to which it's really not that big of an issue when you really think about it.

For example, on my PS2 controller I have the right analogue stick as the C buttons and L2/R2 as Z. This works for most games (such as platformers like Mario64). Only C-Button heavy game i can think of for the N64 is a japanese only DDR game, but even then, you can make the A/B/X/Y buttons the C-Buttons and just have A and B as L3 and R3 if you want to get really creative (or make L2/R2 A and B with L3/R3 the Z button). It's all how you map the controllers and depending on the emulator, you can even create multiple controller profiles for a specific game.
Personally I really dislike using the right analog for C buttons in Zelda. The Ocarina feels extremely awkward and using the items is unsatisfying. The mapping in the GC port/emulation & Wii VC handled it by mapping some of the buttons to face buttons but it's still not great. It's always best to play Ocarina of Time on a real N64 pad, and that extends to a lot of other N64 games.

(and the less said about the mess made of the ocarina in the 3DS version the better)
Wasn't it that the N64 controller was a stop gap between analog and D-pad games, so some games wouldn't even use the D-pad, so you'd keep your left hand on the middle prong where the analog and Z button is? In those cases I think you could just make a compromise and rebind the C buttons to the D-pad and the D-pad to the right analog stick when the D-pad is used way less (if at all) than C buttons and you want precise C button control in a specific game.
 
Wasn't it that the N64 controller was a stop gap between analog and D-pad games, so some games wouldn't even use the D-pad, so you'd keep your left hand on the middle prong where the analog and Z button is? In those cases I think you could just make a compromise and rebind the C buttons to the D-pad and the D-pad to the right analog stick when the D-pad is used way less (if at all) than C buttons and you want precise C button control in a specific game.
Compromise? I have a daiei hawks N64, matching controllers, another controller I got NIB a few years ago, plus more good condition used ones, a handful of games and an Everdrive 64. I clearly don't know compromise.

The controller is funky but it's the correct controller for the games made on N64. It's a 6 button pad with a "mode" concept where you can have two hands on any of the 3 prongs, 3 choose 2 so 3 different modes. Plus the analog stick is very, very good and feels just right.
 
Compromise?
ASSUMING all you have is a regular XInput controller, like the Xbox One controller, and a PC with an emulator. If you have a collection of OG controllers and an adapter for them, or OG-esque controllers, then this argument is pointless because you went out of your way to have the right experience, and a lot of people (like me) will just have one controller that won't always translate well.
 
You haven’t experienced the tediousness of N64-to-Xbox mapping until you’ve tried emulating Smash 64. Good luck pushing the right stick to jump!
 
All these people bitching about c-button mapping, I'm over here frustrated with how much less precise modern sticks are compared to a none worn-out N64 stick because they are potentiometer based as opposed to the weird optical stick design Nintendo engineered back in the 1990s.

The Bluetooth N64 controller Nintendo released for NSO actually recreates the weird, unique feeling mechanism the N64 used back in the day. Youtube teardowns reveal the stick mechanism is incredibly similar, so Nintendo went all out on them. I really want to get a couple of them eventually, but I have a working N64 with a couple of controllers that still have decent sticks, so it's hard to justify the purchase.

If you've only played N64 games with a Gamecube-style stick, playing them with an actual N64-style one will melt your brain, especially in something like a FPS, aiming the cannon in Mario 64 or the hook shot in Zelda. It's an incredibly unique stick that is super-precise when it's working well, and allows teeny, tiny movements. There's an entire online community dedicated to fixing them.

Anyone who's played Smash 64/Remix and has sent their character off the ledge when they were trying to turn around because they were using a non-optical stick knows what's up.
 
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Thinking on it, I never really used the D-pad on the N64 controller. Years later it has its uses, but even so I don't use it much.

Not super secret knowledge, but in Goldeneye you can use the C-buttons as a "second stick" for movement. You can wreck shit if your opponent does not know this.
 
Thinking on it, I never really used the D-pad on the N64 controller. Years later it has its uses, but even so I don't use it much.

Not super secret knowledge, but in Goldeneye you can use the C-buttons as a "second stick" for movement. You can wreck shit if your opponent does not know this.
You can hook up two N64 controllers and play dual analog. Goldeneye plays great with stock controls though just git gud.

The dpad is used for 2D games and sidescrollers. It's crucial for Puyo Puyo or Tetris.
 
Thinking on it, I never really used the D-pad on the N64 controller. Years later it has its uses, but even so I don't use it much.
The rasslin games were really popular and primarily used the d-pad. I think those are the biggest ones besides like, puzzle games and fighters. Even 2D games like Kirby and Yoshi used the stick.
You can hook up two N64 controllers and play dual analog.
This was a legit out of the box control option for Robotron 64.
 
The rasslin games were really popular and primarily used the d-pad. I think those are the biggest ones besides like, puzzle games and fighters. Even 2D games like Kirby and Yoshi used the stick.

This was a legit out of the box control option for Robotron 64.
Kirby 64 used the D-Pad, not the stick. I remember because I thought it was fucking weird, being the only game I owned to do so.
 
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