Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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"Hey, I know let's abandon the entire idea behind the Switch and go for the model that Sony used for the PlayStation Vita! That sure to be successful."
 
Did the Wii and DS connect?
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you're moving the goalpost.
How?

Vita wasn't HD either, you can't just say it didn't get get PS3 & PS4 games because of that.
A handheld getting ports of years old games that came out before it was even released isn't anything worth talking about. Every handheld's done that; the GBA could play old NES and SNES games easily.

You said they had to have "completely separate libraries made for them alone" because the systems "couldn't be expected" to run the games, but that wasn't true.
The 3DS's library was still over 90% unique to it. The few ports is did get were either ports of older games, some of which predated the system by at least a decade (like the Majora's Mask remake) or were games that had to have versions built specifically for it (like the 3DS Super Smash Bros.). You can't say, with a straight face that the 3DS was expected to run current gen titles, even paired down versions in most cases. No way in hell, for instance would the 3DS have been expected to run GTA V. They would have literally had to rebuild a new game.

Concessions are always going to be there for a portable, and again, this is moving the goal post.
Yeah, there's obviously going to be greater handheld/home console parity with each generation due to diminishing returns in the home consoles.
You're missing the forest for the trees. The general point is that older handhelds didn't just need minor concessions. Developers had to basically build entirely new versions of the same games to get them to work on the portable. This was especially the case in the Gameboy era, and continued to be the case in the DS era, to the point where "portable port" was synonymous with "in name only, usually terrible" port. The PSP, Vita, and 3DS were where you could see ports that were closer to the console versions, but they still weren't really the same games. They still needed their own paired down engines, for example, and were worked on by completely separate teams. The final product was recognizably similar to the original game, but required a rebuild to work. And those types of straight ports were still uncommon, because of the extra effort required.

The Switch is a repudiation of that methodology entirely. Its designed to be able to work as a home console. The games on the Switch are console games, not portable games or "portable ports". The Concessions made to get the games to run basically boil down to graphics tweaking or, sometimes, slight engine changes, but they are console games. This wasn't by accident, Nintendo consciously made a point to do this.

The only point is they did it.
Yeah they did, but Sony almost certainly is well aware of the public perception of their blatant copying and aren't the type to want to repeat the process that led to a flop.

or it'll be a complete curve ball, Wii U style, like "SwitchR".
The sad part is I can see them naming it this.

So....a Gamecube and GBA?
Kind of sorta, but imagine a situation where the GBA was far more powerful than it was and close to the Gamecube in terms of hardware, it and the Gamecube shared the same game library, and used the same cartridges, and you could just move back and forth between them when you wanted to play. And maybe there was some form of interaction between the two.

I don't see why they would forgoe the hybrid, as the multiple use cases is still it's major selling point. Plus those statistics don't cover the use cases where the console is 90-95% used as a home console and 5-10% used as a portable.
First and foremost, I think that most people do, eventually, default to using the Switch one or another over time, just based on lifestyle, and I'm sure Nintendo have direct data demonstrating whether or not this is true.. Second, of all, it clears the market a bit because those who only want the portable functionality can get the portable, while those who only want the home console can get the home console. Third, for those who do want that ability to Switch, they can just get both, which means that Nintendo actually makes more money in the end by ensuring that many households will get two consoles. Fourth, it allows Nintendo to design the two different consoles to better reflect their markets; the portable can be made smaller and more compact, and fine tuned to run well as a portable with decent battery life, while the home console can flex itself graphically since it will no longer have to be tied to a portable form factor, allowing for more power consuming and heat producing internals. Fifth, having the consoles interacting with each other will allow all kinds of ideas and possibilities to take shape.

"Hey, I know let's abandon the entire idea behind the Switch and go for the model that Sony used for the PlayStation Vita! That sure to be successful."
Not really the same as what I'm talking about. The Vita, at the end of the day, was still its own separate console, with its own library and physical media. Though it could perform remote play with the PS3 and PS4, but it was basically the Wii U's off-tv functionality, as you were just streaming the PS3/PS4 game to the Vita, and thus it had all the weaknesses of remote play with none of the benefits, and was never more than perfunctory, with few PS3 games even supporting it. The idea I'm presenting is basically to have the same console, with the same game library, and the same physical media, same menu, probably even similar internal hardware (to some extent), just split into two form factors. Any interaction between the two would be purposeful, not perfunctory or secondary to their purpose.
 
It clears the market a bit because those who only want the portable functionality can get the portable, while those who only want the home console can get the home console. For those who do want that ability to Switch, they can just get both
This is retarded.

Straight up portables are dying because of phones. That's why Nintendo made the Switch in the first place. Nintendo is not going to invest the time and money into making a new portable brand when the Switch is the best of both worlds.
 
I could believe that they would sell a portable system, and then a dock that would give it more power and functionality separately.

But not two different systems at this point.
 
I could believe that they would sell a portable system, and then a dock that would give it more power and functionality separately.

But not two different systems at this point.
I've thought about that, but I doubt that'll happen. Those Thunderbolt GPU enclosures for laptops are dead in the water. A Switch with a GPU built into the dock would make the most sense for such a technology, but I just don't think it's necessary in an age where we're hearing about smartphones doing real time ray tracing.

The concept of a separate, stationary machine for gaming nowadays is ridiculous. It's ridiculous that Xbox and PlayStation are still stationary machines. Most computing is portable now.
 
Wasn't that an dud?
Moreso lukewarm than a dud thanks to sites like IGN giving it a bad rep because it didn't have as many features as the gamecube games or even the N64 Stadium games. They also complained that there wasn't much to do if you didn't have the DS games, which yea, no shit, Stadium and Colosseum was the same way, everyone knows the rentals fucking suck, that's like saying water is wet. It's got a cult following now though, apparently

Battle Revolution had online play, a shop to buy things to customize your player and mystery gift where you could get items sent to your DS game. it also has 11 colleseums, including the WiFi Online one
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oh and apparently there was a legendary controversy
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Your original claim was:

It can't compete with the PS5 pound for pound, no. But it can play many of the exact same games as the PS5, just with lower graphical settings, and maybe worse FPS. Past Nintendo handhelds couldn't even be expected to do that much. They basically had to have their own completely separate libraries made for them alone; the Switch is getting direct ports of PS5 and Xbox games.
Your claim was Switch can play "the exact same games" as PS5, "just with lower graphical settings" and "worse FPS". Guess exactly was 3DS/Vita could do? Exactly that, play "direct ports" from contemporary home consoles, but you said they "couldn't be expected" to, incorrectly insisting they "had to have their own completely separate libraries made for them alone".

Of course, that is not true, as I proved, and you then changed your criteria from "direct ports at lower fidelity" to:

RE 5 probably looked and ran like the games they actually released on 3DS rather than the HD versions everybody is familiar With.
Tekken 5; rebuilt using far inferior graphics,
My guess is the Sonic game is the same; they had to make massive concessions to get it to run, and it still wasn't successful.
This is textbook "moving the goalposts". No longer is "direct port at lower fidelity" the goal, now "needs to be HD/have good graphics/not make massive concessions" is.

On this point I'll press no further as it's self-evident that I'm objectively correct.

the GBA could play old NES and SNES games easily.
Except that's different, NES and even SNES weren't the GBA's contemporary home console counterparts. Hell, N64/PS1/Saturn weren't, and it even released years after the Dreamcast. Its contemporaries were DC/PS2/GC/XB, and didn't have a chance in hell of running literally any "direct port" from a single one of them.

In contrast, DS & 3DS were technically capable of this, and PS handhelds all the moreso.

The 3DS's library was still over 90% unique to it.
That's not disputed and wasn't in question. There's a lot of reasons for that, none of which are what you originally claimed.

You can't say, with a straight face that the 3DS was expected to run current gen titles, even paired down versions in most cases.
I don't have to, the existence of these games proves I'm right.

No way in hell, for instance would the 3DS have been expected to run GTA V.
No point in speculating, because the fact is it had current gen games. Hell, even if you are angling for the argument they were only simpler ones, it even has Resident Evil 5 working which wasn't simple, regardless of if it actually released as a product or not.

Are there certain games that couldn't work? Probably, but the same can be said of Switch, not even Steam Deck can run every current game, and it is strong enough that it can literally emulate the Switch itself. Your point here is irrelevant.

The general point is that older handhelds didn't just need minor concessions.
No, that's your new current point, and Switch needs more than minor concessions anyway so this is still incorrect. It needs fewer, less harsh concessions generally speaking, but they're not "minor", lots of people bitch about it.

Developers had to basically build entirely new versions of the same games to get them to work on the portable. This was especially the case in the Gameboy era
That's also untrue, you can't back up thst claim because it's false. In fact, I'm pretty sure some games were not only developed for both in tandem but sometimes the GB game was essentially just a slightly modified NES ROM, which I believe was the case for Dr. Mario, which also released on the exact same day for both NES & GB.

The PSP, Vita, and 3DS were where you could see ports that were closer to the console versions, but they still weren't really the same games
They were quite literally direct ports, my guy. In Vita's case, they even had crossplay in many cases, a much promoted feature. Please stop...

And those types of straight ports were still uncommon, because of the extra effort required.
They were quite common on PSP & Vita, less common on DS & 3DS, not only due to less power but other factors such as inferior controls compared to Sony's and the fact Sony really wanted there to be an ecosystem between their handhelds & home consoles, whereas Nintendo did not try to push that angle much, especially with DS.

Yeah they did, but Sony almost certainly is well aware of the public perception of their blatant copying and aren't the type to want to repeat the process that led to a flop.
I think you're vastly overestimating the competency of Sony, especially modern Sony which is essentially looking like 90's Sega-lite at this point.

The sad part is I can see them naming it this.
Lol me too :story:

PS Vita and PS TV.
To be fair, those released at separate times and there was no synergistic marketing coordinating them together, as there should have been, which I think is what he's suggesting for Nintendo.

It'd have been smarter to do that Vita/PSTV thing from the beginning with a simultaneous launch, perhaps offering a bundle at a discount along with a couple games to sweeten the deal. Perhaps also let PS4 play Vita cartridges & digital PSP games.

They also complained that there wasn't much to do if you didn't have the DS games, which yea, no shit, Stadium and Colosseum was the same way, everyone knows the rentals fucking suck, that's like saying water is wet.
I barely played Revolution, but Stadium had a lot to do if you didn't connect the games, and while rentals were ass they were serviceable. I don't think it even featured all Pokemon without connecting your DS, which at least the Stadium duology allowed you access to, so it's a pretty different situation.
 
God damn it. Should have gatekept this series more. Hopefully the next installation does something to piss these people off again like Pyra's design did back in 2017.

Oh btw, the character that's a "trans allegory". She's part of Rex's 3-woman harem and had a daughter with him after the events of the second mainline game.

A being non-binary only exists because of a really badly misinterpreted line. In the code, she's female. And the surrounding conversation was not referring to A, but to Ontos (for anyone not big into the series, it's a bit like a "reincarnation" where Ontos is the original. The original may not have a gender, but the individual incarnations do).
 

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Wow this became like the Linkara thread, the Switch is so boring we have to talk about other consoles instead.
Just asking, do you have ADHD by any chance? I mean it's ok if you have it, I do too. Actually, it might explain why you only react to why there are only five to eight posts about various consoles, which do by the way correspond to the Switch.
 
Just asking, do you have ADHD by any chance? I mean it's ok if you have it, I do too. Actually, it might explain why you only react to why there are only five to eight posts about various consoles, which do by the way correspond to the Switch.
I'm actually not entirely sure if I have any conditions. Never had official diagnosis.

I did scroll past the novel-length posts where two people tried to hash out the meaning of "hybrid" though. People who have to question a word whose meaning is pretty obvious in context is one of my pet peeves of nerd culture.
 
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